A2320 'Amber' Reference
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The A2320 is a video deinterlacer board originally built for the A2000. It
is essentially the motherboard deinterlacer circuitry from the A3000 on a
board. Based on the Amber chip used in the A3000, the board is often
referred to as the Amber board. Physically, the board is designed to fit
into the video slot of an A2000. Electronically, it works fine in an A4000.
Why would you need a separate deinterlacer board when the A4000 already has
AGA circuitry that can scan-double? If you have a VGA or multisync monitor,
there are two main reasons:
A. Not all programs can be mode-promoted to "double" screens through
software (games, for instance). The Amber board will scan-double all
15.75 kHz screens.
B. The AGA "double" modes are not truly double in frequency. A 640x200
"doubled" screen syncs at about 27.5 kHz, not the 31.5 kHz that you'd
expect. Some multisync monitors can't sync this low. With an Amber
board, the output is 31.5 kHz, the same as "stock" VGA.
Physical Mounting
A modified "slot cover" can be attached to the back panel of the Amber board
to allow it to be attached securely to an A4000 slot. You'll also need to
trim a bit off the "top" of the Amber's metal panel to allow clearance for
the A4000 case (a nibbling tool is useful here). The board will only fill
part of A4000 video slot; it looks funny this way, but it works.
Don't remove the enable/disable switch! The Amber gets confused by some of
the "doubled" screen modes, and rather than passing them through, tries to
double them to 55 kHz or above! On these modes, you'll need the disable
switch to force the board to pass the video through. (Productivity mode is
passed through correctly, since it was part of the ECS chip set that was
around when the Amber board first came out.)
Disadvantages
The Amber board was designed before AGA came out, and doesn't really under-
stand AGA. As noted above, some modes are not passed through properly
unless the board is disabled with the switch. According to Scott Hood, the
designer of the A2320, it samples 12 bits for each color. On the A4000,
this is the upper 12 bits of the 24-bit AGA information. So AGA screens
with more than 32 colors or HAM-6 will have the colors quantized to a
certain degree. This hasn't been a problem so far, although it can be seen
on things like ImageFX preview screens. Games that use the AGA color
abilities but don't allow for promoting their screens to doubled modes are
the only likely sources for this trouble.
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