This racing game
puts the player at the wheel of a kind of souped
up VW Beetle (viewed from behind) and takes him
through twenty races (five races on four
different terrains: city, jungle, forest and
snow). The idea's obviously to win the race by
being the quickest and crossing the line ahead of
the others after each race's five laps. Do that
and you pick up some bonus money to spend on
extras in the shop before the next race. And
here's my first problem with the game. After a
few races you'll have earned enough money to buy
yourself some goodies. The trouble is, there
isn't much worth buying. The turbos are alright
-- press enter and then the fire button on your
joystick to fire the turbo off and away you go --
until you hit something and it stops. Annoyingly,
this happens often, because each course is
littered with obstacles that you're bound to hit.
There are road cones and oil barrels on the
actual track while plants and snow drifts hug the
roadside and, because each course invariably
twists first one way and then the next, the
chances of you getting round a series of corners
without hitting something at the side of the road
are minute.
Then there are the rockets. There are big
rockets and small rockets and I assume the idea's
to fire them at the cars in front of you. I say
assume because even though I've fired dozens of
the things I've yet to hit anything. They're a
complete waste of money because none of the seven
computer controlled players use 'em. When you're
playing against humans (up to four of you can
play if you've got a couple of joystick adaptors)
things are slightly different, but they're still
not that effective because they only go in
straight lines and your chances of a strike are
slight.
Then there are the spikey tyres. These are
supposed to give you more grip but the difference
they actually make is unnoticeable. The fast
tyres are the only useful thing to keep buying.
You need to buy a new set for each race but when
you've got 'em on your top speed is dramatically
increased. Finally there's the one off purchase
of a better engine. That's your lot. Once you've
bought a good engine and you've got some fast
tyres there's nothing left to spend your money
on.
Have I mentioned how twisty and turny the
later tracks on each level are? And how uppy
downy they are too? No? Well they are! Have I
told you that you spend a lot of the race just at
the side of the track because it's the easiest
way to get round? Even when there are loads of
bushes or whatever at the sides of the road it's
still easier to just keep going in a straight
line and let the car move from one side of the
road to the other as you go through corners.
And controlling your car is the worst part of
Flyin' High. For a start it's joystick only and
secondly it's one of those push forward to
accelerate and at the same time try and turn left
and right. Your car's steering is a nightmare. It
takes an absolute age to actually turn and once
you've got past more than ten degrees of centre
you're into a powerslide.
And the car's poor controls really become
noticeable when you've hit something. Suddenly
you spin round, lose all your speed and usually
end up at the side of the road. Fine, press
forward and try to steer right because there's a
road cone just in front of you. Five minutes of
playing this and you'll know that there's no way
you're going to avoid that second road cone
because your car just doesn't seem to want to
steer -- especially at low speeds. It's
maddening. Hitting another car is equally
frustrating. You just stop. Instantly.
Flyin' High could have been a much better
game. The speed is most certainly there and the
graphics are all well and good (if your machine
can handle it, go for the 320x256 resolution) and
even the sound's passable. What's really needed
though is some simple playtesting. Surely someone
could have come up with some decent tracks? The
ones in the game are poor because they take away
any element of skill. It's all very well going up
and down and twisting all over the place but not
when you can't actually use some skill to drive
through them.
Frankly, I'm disappointed with Flyin' High.
It's got a lot of potential but most of it's been
wasted by some silly gameplaying errors.
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