Scaling
Velocity
Note velocity can be altered in a similar way to
quantisation. This time, though, if you only want
to scale some of the notes, you must Mark, rather
than Select them. When using Mark you don't draw
a box, but actually highlight the whole vertical
section of the edit window. Click just before the
first desired note, and drag until just after the
last. All the marked events will be highlighted
in a nasty pink. Again, if you make a mistake
click on UnMark and start again. "Scale
Velocities" is found on the Tools pull-down
menu. You are offered the choice of scaling the
entire sequence, or just the marked events -- you
choose. Two slider gadgets select the percentage
of scaling at the start and end of the sequence.
To just alter the volume of the sequence, these
should be the same, with percentages less than
100 decreasing the velocities, and obviously
percentages greater than 100 increasing them. You
can also create crescendo and diminuendo effects
by making the End scaling greater or less than
the Start scaling.
Setting Repeats
For the purpose of jamming along with your
sequences while you think up some more, it's
easiest to put in a repeat marker at the end of
each sequence so that they all play over and over
at the same time. You can then take out the
Repeats when you come to arrange the final song.
To add a repeat, click on Move and drag the
marker so that it is exactly on the end of the
sequence. Then click on Add, and then Set Repeats
from the pop-up menu. When you next click
anywhere in the editing window a REP:1 marker
will appear.
You can drag this marker whilst still holding
down the mouse button. Now one of the slider
gadgets in the bottom right hand corner of the
screen will change to REP. Drag this until you
have a decent number of repeats, say fifty.
Storing your edited Sequence
Now that you have quantised, velocity scaled, and
generally tinkered about with your sequence,
select EXIT from the first pull-down menu. Then
select STORE from the requester that pops up. Now
when you click on PLAY, your perfectly formed
sequence will play back, repeating ad nauseam (or
at least the number of times you specified in Set
Repeats). Repeat steps one to six, until you
have recorded all the tracks you need for your
song. You will notice that when you record
subsequent tracks, the previous ones play along.
This is particularly useful for composing
melodies on the fly, but if you find it too much
(or need to play a sequence in a different key
for example), click on the timing part of the
sequences display line (this will probably
contain something like 0000), until it displays
"Off". To turn it back on, simply click
on the same place again.
Creating a song
Once you have all your sequences recorded and
edited to your satisfaction, you can set about
turning them into a song. Go through each
sequence and remove the repeat markers using
Remove. Next, pick an empty Play Sequence,
and EDIT it. This will be your master control
sequence. Use Grid to select whole notes (the
biggest ones), so that it is easy to line up your
Play Sequences. When you get more proficient, you
can start to be a bit more daring with timings.
Hit Add, then Play Sequence, and then OK. You
are now ready to start piecing together your
track. Click on the area of the edit window where
you wish to add the sequence. The vertical
position determines which of the Play Sequences
is added, with the first being at the bottom, and
working up. Music-X is not always entirely
accurate in this, but can sometimes produce
unexpected and interesting results.
If the placement of the sequence is
incorrect, or if it is the wrong sequence, click
on Move and then on the sequence. Then use the
cursor keys to move the sequence around. Holding
down SHIFT whilst you use the cursor keys changes
the length of the sequence by the length of the
note selected in Grid.
Add as many play sequences as you need to
make up your song. You can use the shifted cursor
keys to make each one as long as you like, but in
practice best results are obtained by ensuring no
play sequence is longer than eight bars. If you
want a sequence to play for longer than this (and
of course with techno, most of your sequences
will last the entire length of the song), just
add two or more sequences consecutively. Any
longer than eight bars seems to cause Music-X a
bit of a problem and timing glitches can occur.
When you exit out from this Play Sequence,
give it a name (like "Rough Mix 1").
You can create as many of these "Control
Sequences" as you like, but it's probably a
good idea to only play one of them back at a time
unless you have a stupendous amount of polyphony
available.
Saving your work
Save your song regularly -- every half hour --
Music-X is very stable but it is very easy to
spend hours creating lots of Play Sequences, and
editing them into a great song, and then forget
to save the whole thing. Select "Save
Performance" from the second pull-down menu,
and click on OK to save all the parameters. |
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![](pic1.GIF) CANCEL
will remove the requester, STORE will make the
changes and return to the main screen, DISCARD
will forget all the changes and HOLD will put
them somewhere temporarily.
![](pic2.GIF)
Good control over the volume is very
important. Try using the random button to add
life to otherwise drab hi-hat sequences.
![](pic3.GIF)
A finished song is a list of play sequences.
Here the ever-important bongos are being added.
![](pic4.GIF)
If you have Music-X 2.0 you can use the
Velocity Flattener function to simplify things
still further.
![](pic5.GIF)
The Velocity Scaling requester can be used to
even out the most dynamically played sequence.
![](pic6.GIF)
You can use Velocity Scaling to produce
fade-in style effects.
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