T H E G A M E S M A S T E R S Y S T E M VERSION 0.9 BETA DECEMBER 1997 Hi there, and welcome to the latest version of GMS. This release contains the final completion of the object oriented design structure. There weren't many new things added, but a lot of other small problems and missing features were cleaned up. Some problem areas such as Sprites have been completely removed until they can be properly designed after V1.0. This release was slightly rushed before I go on holiday, but everything should work fine. We are now nearing the release of the full version. In 2 months I will release V0.95, and V1.0 will follow within 4 weeks of that. If anyone wants to submit anything for inclusion in the official release, write to me now. Please Remember --------------- It is okay to write games and demos in GMS (that's why it's available), but you are not allowed to release anything publicly until V1.0. Mailing List ------------ If you want to receive announcements of new GMS releases, please send an e-mail to paul@ethos.co.nz with "SUBSCRIBE GMS" in the header. If you later want to unsubscribe from the list, send a message with "UNSUBSCRIBE GMS" in the header. Icons ----- You can now use workbench icons to run your executables. I have made a couple of these in the GMS:Demos/ directory which you can look at. All you need to do is make a reference to the GMS:C/StartDPK tool and your program will run correctly. Joystick module needs an owner ------------------------------ The joystick object and module definitions are finalised and I am now looking for someone to take care of the source code for me. This is the easiest module to look after, but I need someone to add support for joypads, analogue joysticks etc. So if you have lots of different joysticks and are interested, then send me a mail. Anyone want to write an editor? ------------------------------- Someone other than myself needs to write the object editor for GMS. It will have a GUI front end and lots of boxes and windows for the user to enter data for all currently available structures. It also needs to be able to write out data as tag lists, in a file formatted to Amiga file hunks. Look at Data Objects in the autodoc for detailed information. [NB: You do get a free GMS license for as long as you work on this.] Translation of autodocs ----------------------- If you're interested in converting the docs to your own language, then write to me and I will give you my support. Currently there are people working on French and Swedish translations, but I would like to have some people help them with these conversions as well. The usual free GMS version applies. Note: To anyone that would like the French documentation, go to Aminet and download dev/misc/gms_french.lha. This is the FULL documentation, with autodocs and all of the general docs. Anyone want to finish writing IceBreaker? ----------------------------------------- You can find the source to IceBreaker in this archive. What it needs is a GUI with options to turn the output of specific messages (eg AllocMemBlock()) on/off, and the ability to view structures would be nice. You do not need my permission to create new versions of IceBreaker but you *cannot charge for it*. Better Chunky 2 Planar ---------------------- In this archive you will find the source to the C2P module (Asm/Chunky/ 000.CPU1.s). If anyone wants to implement a faster routine such as the one by Peter McGavin, go ahead. Remember to send me the source if you want it working for the next GMS release. GMS Logo -------- I need some logos for GMS, something small enough for people to put on their programs to show they support our system. Maximum of 32 colours, plus an 8 or 4 colour version needed. Any resolution is okay. I'll use whatever logo is the best one, winner gets a permanent license for as long as I use it. Paul Manias Email: paul@ethos.co.nz WWW: http://gms.ethos.co.nz/gms/