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C Cabela's Big Game Hunter 2 -------------------------- Enter one of the following codes to activate the corresponding cheat function. Effect Code --------------------------------------- Enable boxes1 [Alt] + [Ctrl] + B Toggle rain [Alt] + [Ctrl] + R Toggle wind [Alt] + [Ctrl] + W Toggle snow [Alt] + [Ctrl] + S Restore Health [Alt] + [Ctrl] + H Auto camera [Alt] + [Ctrl] + C Display frame rate [Alt] + [Ctrl] + F Toggle lightning [Alt] + [Ctrl] + L Magnify on/off [Alt] + [Ctrl] + V Red boxes indicate non-moving dead fields; yellow boxes are possible animal locations; green boxes are animals. Green boxes on the video will indicate the kill zone. Extra Cash ---------- While buying inventory type in [ALT+CTRL+m] to earn money. You can only get up to $20,000, and when you spend the money simply type that over and over. Extra Hunting Hours ------------------- Go back to your hunting camp at about 7:55 PM. Then go to the lodge, and back to camp. Keep doing this until the time reads any time past 12:00 AM and you can start hunting! This can be useful if you don't have a lot of time left to fill up your tags. Weapon sighting coordinates --------------------------- Press [Alt] + [Ctrl] + T while at the target range and ready to shoot. Fire to display targeting coordinates in X-Y format. Use the cursor keys to adjust the coordinates until they are set to 0-0. The weapon is now sighted in. CAESAR III - Cheat\Hint - ------------------------ Cheat Codes -------------------- Press the Right Mouse Button on a well while having less than 5,000 denari. Press [Alt] + K, then enter one of the following codes to activate the corresponding cheat function: More money - [Alt] + C Instant victory - [Alt] + V ------------ Cheat 2 ------------- In the Caesar 3 folder, there is a file named "c3_model.txt". When you open it up, you will find all the values for the items in the game. There is some instructions included within that file, but not all the instructions are there. The first section named "All Buildings" is where you can change the price, desirability, desirability steps in tiles, desirability steps in size, max desirability range, number of people a buildings employs, and future expansion. Here is an example: 39,Gardens,{,12,3,1,-1,3,0,0,0,}, Note: Pay attention only to the values within the { and } 12 den is the price, 3 is the desirability, and so on in order Here is where it gets good. :) According to this, you will have to pay 12 denari in order to build a garden. Change that number to a negative and when you build a garden, they will pay you! for instance: 39,Gardens,{,-1000,3,1,-1,3,0,0,0,}, Now with that setting, when you build a garden, the computer will pay you 1000 denari and adds it to the city funds. You can do this with any setting. Another thing you can do is change the second number to high number and nothing will have detrimental effects on property. The first is pretty self explanatory since the instructions are on the .txt file itself. The second part of this file is named, "All Houses" This took a bit of trial and error since the names of the values were not given. Here is what I came up with with trial and error. Here is a sample from the file: a b c d e f g h i j k l m n o p q r s t ... to Z House 1 - Tents,{,-99,-10,0,0,0,0,0,0,0,0,0,0,0,0,0,3,25,5,5,1,,,2.5,,,,,, House 2 - Tents,{,-12,-5,0,1,0,0,0,0,0,0,0,0,0,0,0,3,25,10,7,1,,,3.5,,,,,, House 3 - Shacks,{,-7,0,0,1,0,0,1,0,0,0,1,0,0,0,0,3,25,15,9,1,,,4.5,,,,,, House 4 - Shacks,{,-2,4,0,1,1,0,1,0,0,0,1,0,0,0,0,3,25,20,11,1,,,5.5,,,,,, House 5 - HoveMs,{,2,8,0,2,1,0,1,0,0,0,1,0,0,0,0,3,22,25,13,2,,,13,,,,,, House 6 - HoveMs,{,6,12,10,2,1,0,1,0,0,0,1,0,0,0,0,3,22,30,15,2,,,15,,,,,, Only pay attention to the numbers after the { going accross, I will assign each number a letter in the alphabet for easier understanding. :) (In most cases, the lower the number, the less the demand for that item the houses need to evolve. Also, unless where specified, the lowest number should be a zero.) A. Desirability level at which the house will devolve. (-99 is the lowest I have tryed, when at that level, you can build the house next to anything and it will evolve. Raising the number to say, 12, will make the house want a more desirable location in order to keep it from devolving.) B. Desirability level at which the house will evolve (same concept, the lowest I have tryed is -99. This makes it require a number above -99 in order to evolve.) C. The higher the number, the more likely the house will devolve. D. Water Supply E. Religion, lower number = less religion required. F. Education G. Evolve back to. When this value is set to a 1, that house can devolve. When it is set to 0, the house can not devolve. H. Barbar I. Bath J. Demands for health building (e.g. Doctor, Hospital) K. Food Access. L. Pottery M. Oil N. Furniture O. Wine S. Number of people to occupy that building. Also beware, if you set out to make a rich neighborhood, I found out the hard way that they do not like to work, so expect things to go really bad. Fires, building falling down, no food, riots and barbarians all at the same time kinda deal... So try to make each building only one square each so they can't expand into the great big Luxuary Villas. CARMAGEDDON 2: CARPOCOLYPSE NOW ------------------------------- Enter the following codes during play WOTATWATAMI Get Flame Thrower LEMMINGIZE Disable pedestrian AI FASTBAST Fast pedestrians WETWET Credit bonus SMARTBASTARD Finish race TINGTING Free repairs CINTONCO Hot rod MOONINGMINNIE lunar gravity BIGDANGLE Mutant tail MRMAINWARING Panicked pedestrians TILTY Pinball mode STIFFSPASMS Timer reversed STOPSNATCH Toggle timer WATERSPORT Underwater capability ZAZAZ Pedestrian annihilator POWPOW Opponent repulsificator STICKYTYRES Climb walls TIMMYTITTY Time bonus GOODHEAD Peds With Stupid Heads EVENINGOCCIFER Drunk Driving FRYFRY Gives Pedestrian Flamethrower Clangclang Bodywork Trashed Bloodyhippy Drugs Xrayspeks Ethereal Pedestrians Twatoff Explosive Pedestrians Didedodi Mine ShittingAbility Dotaction Pedestrians on Map Oypowerupno Powerup Cancellificationisizer Bigtwat Solid Granite Car Takemetakeme Suicidal Pedestrians Tip 1 ----- Always keep your finger poised over the repair key so you can save yourself from disaster should you fall off a building or wind up on the receiving end of an opponent's vicious attack. If you're not quick enough you could end up getting wasted. Tip 2 ----- To complete the mission in which all of the escaped mental patients must be killed and a lone patient is located atop an inaccessible plateau, drive to the base of the hill where the straggler is standing. Then honk your horn continuously. He'll eventually panic and fall to his death. Tip 3 ----- If you wish to maximize your credits in any given level, forget about completing the race. Instead plan to waste all but one of your opponents and then use the bonus time you've established to clean up on the pedestrians and power-ups. Once you've had your fill, you can waste the final opponent to end the level. Door Cheat ---------- During the game, if there are a bunch of peds, press shift then enter and you will open your doors and kill them (press enter again and you will close the doors and you will have to just hit enter any other time). Retail Version: --------------- If you want a quick cheat, you will have to edit the ...\data\Peds\Settings.txt file (... is the directory into which you installed Carmageddon 2). Near the start of the file (in the general stuff section) you should see a line that has three numbers followed by the text "// Points score per ped (each level)". Edit the threenumbers to three other larger numbers. This will change the number of credits you win for killing pedestrians. In addition, on the line below you should see three numbers followed by "// Time score per ped (each level)". Increasing these three numbers gives you more time per pedestrian killed. DEMO Version: ------------- If you want to play as any car in the demo (excluding the truck), then all you have to do is change one line in the GENERAL.TXT (in the data directory), which reads EAGLE3.TXT (it's right after 'Cars to use as defaults:' ) to anything you want. The names of the cars you can use are found in the data/cars dir. Note: any try by me to change the car to the truck (using VOLVO.TXT) caused the demo to lock up at the screen. Hints ------- While playing Carmageddon2, I figured out a way to take off at the start of a race before the announcer finishes counting down: As soon as the race comes up, and you arer ready, hold down the Z key or your wheel spin while holding down the gas, then let go of the wheel spin key and keep on the gas, the anouncer will say, "Hey you!" and then you're free to take off with a mighty advantage way before the announcer finishes counting down! Carmageddon 2 - Hexcheat ------------------------ If you want to play with 100,000,000,000 credits, then all you have to do is change one line in the GENERAL.TXT (which is in the DATA folder), which reads, "// Starting money for each skill level" (look closely, its hard to find) to 100000000000,1000000000000,1000000000000. CART PRECISION RACING --------------------- Type these codes during gameplay to activate cheat function: ---------------- Cheats Result ---------------- EC - Cycle your speedometer between MPH, KPH and none V - Change your viewpoint while racing CAR - Drive the yellow car you saw in the pit station, Don't do this if you're in the pits... X - Eliminate car damage NOFLAG - Remove the flag from the corner M - Bring up a view of the map then R - Rotate the map BRAVO - Stronger wheels FRAME - View the game's frame rate (speed) HEAD - removes driver's helmet -------- GameTips -------- Tip 1: ------ The Race Engineer is a great resource for the terminally unmechanical, if--and only if--you can effectively translate what the car is doing out there before answering his questions. And remember, he won't make your car perfect--just better. Tip 2: ------ In the Controls menu, lean toward linear steering for road courses with tight corners, and nonlinear for ovals and road courses with big sweeping turns. Tip 3: ------ Check what's going on in front of you. And we don't mean just 100 feet in front of you; we mean as far down the track as you can see. This is where you'll see people doing stupid things such as crashing or slowing for no apparent reason. If you see them early enough, you might be able to avoid them. CHAMPIONSHIP MANAGER 3 International Manager. To manage an International Team just click on a team with a player of the desired nationality on their books and click where it says 'English' for example. Low and be hold you can now play as an international Manager. Submitted by The Irish Dazzler Civilization: Call to Power --------------------------- GameTips -------- Tip 1 ----- Save early and save often in multiple slots. Not only do the occasional crash and the lack of an autosave make for a lot of wasted time if you don't save every ten turns or so, but sometimes the game will crash during a save, corrupting the save file itself. Tip 2 ----- The game is heavily weighted toward the defender. Unless you are facing a very weak enemy, there is little point in attacking fortified enemy cities unless you have at least two full stacks of nine units each. Tip 3 ----- The Ship of the Line is the perfect sea invasion platform. Create a stack of seven to nine Ship of the Lines, and load them up with troops. Once you get to the enemy cities, drop off the troops and then use your ships for artillery support. Blast away at the enemy cities before sending in the boys. Tip 4 ----- Go for the gold. Go to Trade and Banking. Build banks and marketplaces in all your cities. Use the gold to do slaving and convert cities. Close Combat III: The Russian Front -------------------------------------------------------- HeXcheat ---------------- 1. Save the game for example "Blitz Krieg" and make a backup of the original savegame 2. Search and locate the player name in the savegame with hex editor 3. Locate 1 Line above the player name 4. Go to the 5th row which is contianing example 6600 5. Modfy the field for example to AA09 6. Save the savegame and load it with Close Combat 3 7. Then you will have a new requisitions points remaining amount of: 24056 instead of 102. GameTips ---------------- Tip 1 -------- When playing against the computer, enemy units will always come toward you. To win nearly any scenario, hunker down and set up a defensive zone. Tip 2 -------- Remember that it's just as effective to break the enemy's morale as it is to kill him; suppression can be just as effective as direct hits, so don't be afraid to fire at an area rather than a unit. Tip 3 --------- Putting a tank just behind the crest of a hill will give it the "hull down" advantage; this way, its turret can see over the hill to fire at targets, but its hull is shielded from attacks. Colin McRae Rally ------------------------------ DARKSIDE - drive all stages at night BACKAGAIN - drive all the tracks backwards (Finish to Start) FREEWAY - dnlock all stages PASSEDOUT - give Nicky control WHITEOUT - race all tracks in fog PRESSFAST - pedal power CHOIRBOY - give Nicky a squeaky voice SPECIALED - replay transition mode ROCKETMAN - turbo boost BIGGUNs - double power TURNBACK - forklift steer ALIENGOO - jelly car COMMANDOS: Behind the Enemey Lines ---------------------------------- In the GERMAN VERSION: ---------------------- Type "1982GONZO" during the Game. (Gonzo with O/ No Zero) In the ENGLISH VERSION: ------------------------ Type "GONZO1982" during the Game. Now you have following Options: SHIFT+V : Invisible to Enemy SHIFT+X : Tele-transport. (look with your mouse for an place for your Figur) CTRL+I : Invincibility CTRL+SHIFT+N : Finish the Mission STRG-I : God-Mode for Soldiers, STRG+SHIFT+N : Win the Mission!. Moving Barrels Without Tiny ---------------------------- It is possible to move barrels without the use of Tiny. Simply line up the barrel between your commando and the spot you want it, then click on it repeatedly to keep the motion going. It may take a little practice but is nice once you are good at it. Unzensorded German Version: ---------------------------- Open in the German Version in the Folder "OUTPUT" the file COMMANDO.CFG with an Texteditor. In this File, in the raw MORALINA change the "1" into and "0". Now you can see the Deads in the game.... Level Codes by LJ ------------------ Mission 2: 4JJXB Mission 3: ZDD1T Mission 4: RFF1J Mission 5: K4TCG Mission 6: MIR4M Mission 7: 7QVJV Mission 8: K99XC Mission 9: AAAX1 Mission 10: JSGPW Mission 11: CMODD Mission 12: JGHD3 Mission 13: PUUWW Mission 14: WT348 Mission 15: 139P0 Mission 16: L9IPV Mission 17: 5LIMV Mission 18: YJOJG Mission 19: YFCWJ Mission 20: GDKWT COMMANDOS: Beyond the Call of Duty ---------------------------------- While playing a game, type "GONZO1982" or "1982GONZO" to enable cheat mode. Then, enter one of the following codes to activate the corresponding cheat function: Instead of typing 1982GONZO or GONZO1982, you can also try GONZOOPERA. (no zeros) Now you have following Options: ------------------------------- SHIFT+V - Invisible to Enemy SHIFT+X - Tele-transport. (look with your mouse for an place for your Figur) CTRL+I - Invincibility CTRL+SHIFT+N - Finish the Mission STRG-I - God-Mode for Soldiers, STRG+SHIFT+N - Win the Mission!. F9 - Info About the Terrain SHIFT+F4 - Trace Commandos CTRL+F9 - Show Debug Output Mission Codes ------------- The Asphalt Jungle - 8K2IX Dropped out of the Sky - 9R291 THor's Hammer - 44G9J Guess who's coming tonight - 4HSAB Eagle's Nest - J8TSN The Great Escape - LUK2L Dangerous Friendships - DUSLZ - by lord X - www.cheatbook.de Cybermercs First press [Alt] + [F12] to bring up the entry screen. Now type in wlrnwhdakf or doomsday to enable the cheat mode. You should see the phrase "Cheatcode Enable" appear. Now press [Alt] + [F12] then [Enter] and type one of the codes below. Enable one hit kills - onekill on Disable one hit kills - onekill off More money - money <1 - 999> Stop timer - time off Enable timer - again time on Invincibility - invulnerable on Disable invincibility - invulnerable off Adjust character's intelligence - int <1 - 999> Adjust character's dexterity - dex <1 - 999> Adjust character's damage strength - hit <1 - 999> Adjust character's strength str - <1 - 999> |
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