================================================================ Title : Keep it dark! Filename : k_dark1.map Author : Ludovic Texier Email Address : ludo@aw.sgi.com Description : After you defeated Shub, you have decided to retire for a while. You found that lovely stronghold, but first you have to clean it of thoses nasty monsters messing around, before you can call it home... (My first map ;) ) Additional Credits to : ID Software for making Quake. Sto (Remco Stoffer) for Qtricks.map. Scott Mcnutt for the list of textures.^M Tom Grandgent from Shake N' Quake.^M Niklata, for the Quake MAP specs. Thomas Zajic for compiling qbsp on dos. Absolutely no credits to: Those people that write map editors^M and think they are cool because they do a 'beta' and give it only to a few people... I did that map with 'dos edit' because I couldn't get a beta! ================================================================ * Play Information * Level Name : Keep it dark! Single Player : Yes, just kill everyone and live in peace. Cooperative 2-4 Player : No, but easy to add Deathmatch 1-8 Player : Yes! but haven't tested it... let me know, please! Difficulty Settings : None * Construction * Base : Completely from scratch. Build Time : Maybe around 50-60 hours. Editor(s) used : Dos Edit (Fuck those Beta geeks!). Known Bugs : I suggest you vis the map... vis -fast will do do the job but a real vis will get rid of all poping textures. Notes : On a p133 with 16 megs and 200 megs of swap: Qbsp took 79 secs Light took 69 secs Light -extra took 4 mins Vis -fast took 18 secs Vis took 10 mins You may distribute and modify this level, as long as you give me credit. * Where to get this MAP * http://reality.sgi.com/employees/ludo_sb/quake ftp ftp.cdrom.com Possibly other spots. - Ludo, August 13th 96