Golgotha Last updated: October 16th, 1997


GOLGOTHA DEMO 5 README


 Getting Started 

Thank you for downloading Golgotha Demo 5. After downloading and unzipping the Golgotha archive, you must first execute the program unpack_files. When prompted, specify the install directory. If this installation process appears to fail, check to see that you have not run out of hard drive space. If after freeing up space, you are still having trouble, contact Crack dot Com for assistance. You need almost 40Mb of free space, by the way.

If all seems to go well, go to the install directory you specified, and run golg5. The game will prompt you for the software rendering or 3DFX native versions. Though in a running state, we turned off Direct3D support for Demo 5 because of beaucoup bugs.

Once the game has started, it will display some splash screens, including the keyboard/mouse help screen, which you need to click your left mouse button to get through. When you play the demo, think C&C(tm) meets Doom(tm), and you should get the idea. The goal of the demo levels is to get an engineering vehicle to the glowing takeover pad of your enemy's base. Much easier said than done, so don't be sad if you appear to suck at first. Takes practice, and you will kick butt if you migrate from Doom/C&C controls to the Golgotha-optimized controls. By the way, C&C(tm) and Doom(tm) are trademarks of Westwood Studios and id Software, respectively.

If you can beat Switzerland (the snowy level), give Eypgt a shot by quitting the game and running egypt. Golgotha comes with a built-in movie engine, and you can get a neat flyby demonstration by running movie. For the dangerously bold and adventurous, hit [F6] in either level, and you will be inside the actual built-in level-editor and movie-editor we use to develop the game.

 Detailed Help Sections 

The following sections have more detailed help with labelled screenshots:

  • Getting Started
  • Status Bars, Radar, Vehicles
  • Action View
  • Strategy View
  • Options
  • Level Editor
  • Excuses and Lies
  •  A Word from the Development Team 
    From Dave Taylor (Producer) 10/16/97

    "Between Demo 4 and Demo 5, we primarily focused on software rendering. The gameplay, although it has made some progress with the addition of base-reloading, an enemy super-tank, and our first stab at enemy AI, has still been largely overlooked. But not to worry. We feel these demos are healthy for the company and we do plan a Demo 6, perhaps even a Demo 7, before the game is released. I would like to thank the people who have sent us drooling support for Golgotha, even at such an early stage. We love the encouraging words. But a word of advice: please don't get too attached to a feature or too upset about a bug. The relationship between this demo and the final game is a slippery one."

     Tons of Web Site Stuff 

    There's even more about Golgotha and Crack dot Com. Click on one of the links below to go to the Crack dot Com web site or check out the It's Golgotha Dammit and Golgotha Connection web sites.

    - Main Crack Page - Golgotha - Abuse - - Crack News - Press Releases - Corporate Information - Crack Employment Opportunities - - CrackCam - Employee Fingers - Homepages - Contact Crack - Crack Links -

     
    Copyright © 1997 Crack dot Com
    webmaster@crack.com