#NEW_TERRAIN_CONST heightscale, 2.5 smoothness, 5.0 maxdelta, 0.05 showmnt, 0.0 mntscale, 0.9 showshell, 1.0 heightepsilon, 15.0 showtrans, 1.0 showland, 1.0 showweathering, 1.0 assembleweathering, 1.0 doublecoast_chance, 100.0 shelf_max_distance, 2.0 shelf_max_delta, 100.0 shelf_min_alpha, 0.0 shelf_max_jitter, 20.0 water_fade_min, 0.05 water_fade_distance, 0.2 river_fade_min, 0.1 river_fade_distance, 0.2 coast_depth, -101.0 ocean_depth, -200.0 land_height, 10.0 coast_jitter, 1.0 coast_tex_jitter, 0.0 coast_ocean_drop, 0.0 coast_use_coves, 0.0 coast_width, 3.0 beach_dist_start, 0.5 beach_dist_end, 0.96 beach_dist_jitter, 0.2 shallow_dist_start, 0.0 shallow_dist_end, 20.0 shallow_dist_jitter, 0.1 deco_chance, 3 coastal_threshold, -30.0 #NEW_TERRAIN_WATER Frame Delay (ms), 100 Shallow Color RGB, 26, 92, 93 Deep Color RGB, 7, 81, 40 WaterColor Invis, 3 WaterColor Solid, 150 WaterColor TopScreen, 255 WaterColor BotScreen, 0 WaterColor SideScreen, 35 RiverColor, 25 OceanAlpha, 0.694 OceanRed, 255 OceanGreen, 255 OceanBlue, 255 OceanFloorAlphaTop, 1.0 OceanFloorRedTop, 255 OceanFloorGreenTop, 255 OceanFloorBlueTop, 255 OceanFloorAlphaBot, 1.0 OceanFloorRedBot, 0 OceanFloorGreenBot, 0 OceanFloorBlueBot, 0 WaterRedTop, 0 WaterGreenTop, 159 WaterBlueTop, 255 WaterRedBot, 0 WaterGreenBot, 111 WaterBlueBot, 218 OceanSwimAmp, 0.2 OceanSwimFreq, 0.02 OceanFLoorjitter, 17.0 OceanFLoorSpeed, 0.0003 OceanFadeHeight, -40 ; scale factors are how many wcoords a single texture should stretch over ; note that they are 2^n.. so 0 means 1:1, 1 means 1 texture covers 2x2 wcoords, 2 = 4x4, 3=8x8, etc. OceanFloorScale, 3 WaterLevel1Scale, 0 WaterLevel2Scale, 1 Num Water Textures, 32 Tex0, .\\terrain art\\newwater\\water0000.tga Tex1, .\\terrain art\\newwater\\water0001.tga Tex2, .\\terrain art\\newwater\\water0002.tga Tex3, .\\terrain art\\newwater\\water0003.tga Tex4, .\\terrain art\\newwater\\water0004.tga Tex5, .\\terrain art\\newwater\\water0005.tga Tex6, .\\terrain art\\newwater\\water0006.tga Tex7, .\\terrain art\\newwater\\water0007.tga Tex8, .\\terrain art\\newwater\\water0008.tga Tex9, .\\terrain art\\newwater\\water0009.tga Tex10, .\\terrain art\\newwater\\water0010.tga Tex11, .\\terrain art\\newwater\\water0011.tga Tex12, .\\terrain art\\newwater\\water0012.tga Tex13, .\\terrain art\\newwater\\water0013.tga Tex14, .\\terrain art\\newwater\\water0014.tga Tex15, .\\terrain art\\newwater\\water0015.tga Tex16, .\\terrain art\\newwater\\water0016.tga Tex17, .\\terrain art\\newwater\\water0017.tga Tex18, .\\terrain art\\newwater\\water0018.tga Tex19, .\\terrain art\\newwater\\water0019.tga Tex20, .\\terrain art\\newwater\\water0020.tga Tex21, .\\terrain art\\newwater\\water0021.tga Tex22, .\\terrain art\\newwater\\water0022.tga Tex23, .\\terrain art\\newwater\\water0023.tga Tex24, .\\terrain art\\newwater\\water0024.tga Tex25, .\\terrain art\\newwater\\water0025.tga Tex26, .\\terrain art\\newwater\\water0026.tga Tex27, .\\terrain art\\newwater\\water0027.tga Tex28, .\\terrain art\\newwater\\water0028.tga Tex29, .\\terrain art\\newwater\\water0029.tga Tex30, .\\terrain art\\newwater\\water0030.tga Tex31, .\\terrain art\\newwater\\water0031.tga #DEFAULT_TREE_TEXTURES0 Trunk Texture, tree_T_bark.tga Bottom0 Leaf Texture, tree_T_bottom_a.tga Bottom1 Leaf Texture, tree_T_bottom_b.tga Middle0 Leaf Texture, tree_T_middle_a.tga Middle1 Leaf Texture, tree_T_middle_b.tga Middle2 Leaf Texture, tree_T_middle_c.tga Top0 Leaf Texture, tree_T_top_a.tga Shadow Texture, tree_t_shadows.tga #DEFAULT_TREE_ANIMATIONS0 Tree Anim 0 (idle), Tree Idle Tree Anim 1 (Shudder), Tree Shudder Tree Anim 2 (Fall), Tree Fall #DEFAULT_TREE_MODELS0 tree_t_00.bh3 tree_t_01.bh3 tree_t_02.bh3 tree_t_03.bh3 tree_t_04.bh3 tree_t_05.bh3 tree_t_06.bh3 tree_t_07.bh3 tree_t_10.bh3 tree_t_11.bh3 tree_t_12.bh3 tree_t_13.bh3 tree_t_14.bh3 tree_t_15.bh3 tree_t_16.bh3 tree_t_17.bh3 tree_t_20.bh3 tree_t_21.bh3 tree_t_22.bh3 tree_t_23.bh3 tree_t_24.bh3 tree_t_25.bh3 tree_t_26.bh3 tree_t_27.bh3 #DEFAULT_LOW_END_TREES Low End Tree Texture, .\art\treel_t.tga TreeL_T_00.bh3 TreeL_T_01.bh3 ;TreeL_T_02.bh3 ;TreeL_T_03.bh3 ;TreeL_T_04.bh3 ;TreeL_T_05.bh3 ; ============================================================================ #SNOWY_TREE_TEXTURES0 Trunk Texture, strees/tree_T_bark.tga Bottom0 Leaf Texture, strees/tree_T_bottom_a.tga Bottom1 Leaf Texture, strees/tree_T_bottom_b.tga Middle0 Leaf Texture, strees/tree_T_middle_a.tga Middle1 Leaf Texture, strees/tree_T_middle_b.tga Middle2 Leaf Texture, strees/tree_T_middle_c.tga Top0 Leaf Texture, strees/tree_T_top_a.tga Shadow Texture, strees/tree_t_shadows.tga #SNOWY_TREE_ANIMATIONS0 Tree Anim 0 (idle), Tree Idle Tree Anim 1 (Shudder), Tree Shudder Tree Anim 2 (Fall), Tree Fall #SNOWY_TREE_MODELS0 strees/tree_t_00.bh3 strees/tree_t_01.bh3 strees/tree_t_02.bh3 strees/tree_t_03.bh3 strees/tree_t_04.bh3 strees/tree_t_05.bh3 strees/tree_t_06.bh3 strees/tree_t_07.bh3 strees/tree_t_10.bh3 strees/tree_t_11.bh3 strees/tree_t_12.bh3 strees/tree_t_13.bh3 strees/tree_t_14.bh3 strees/tree_t_15.bh3 strees/tree_t_16.bh3 strees/tree_t_17.bh3 strees/tree_t_20.bh3 strees/tree_t_21.bh3 strees/tree_t_22.bh3 strees/tree_t_23.bh3 strees/tree_t_24.bh3 strees/tree_t_25.bh3 strees/tree_t_26.bh3 strees/tree_t_27.bh3 #SNOWY_LOW_END_TREES Low End Tree Texture, .\terrain art\tilesets\snowy\strees\snowy_low_trees.tga strees/snowy_lowend_tree_01.bh3 strees/snowy_lowend_tree_02.bh3 strees/snowy_lowend_tree_03.bh3 strees/snowy_lowend_tree_04.bh3 strees/snowy_lowend_tree_05.bh3 strees/snowy_lowend_tree_06.bh3 #SNOWY_LAND DOOBERS Bush, .\terrain art\tilesets\common\common_doobers\s_doober_bushes_01.tga, 4 rows, 4 cols, BillBoard, 0.0f centering, 1 Random Rock, .\terrain art\tilesets\common\common_doobers\s_doober_rocks_01.tga, 4 rows, 4 cols, BillBoard, 0.0f centering, 1 Random Stump, .\terrain art\tilesets\common\common_doobers\s_doober_stumps.tga, 2 rows, 2 cols, BillBoard, 0.0f centering, 1 Random MineRock, .\terrain art\tilesets\common\common_doobers\s_doober_rocks_02.tga, 2 rows, 2 cols, Billboard, .75f centering, 1 Random BuildDeathFiller, .\art\doober_build_destruction_filler.tga, 4 rows, 4 cols, Sprite, .5f centering, 1 Random BuildEWCorner, .\art\doober_build_destruction_ew.tga, 2 rows, 1 cols, Sprite, .5f centering, Selected BuildNSCorner, .\art\doober_build_destruction_ns.tga, 2 rows, 1 cols, Sprite, .5f centering, Selected Rough, .\terrain art\tilesets\dirty\T_Rough_Doobers_Plain_01.tga, 5 rows, 3 cols, Sprite, .5 centering, 1 Random #SW_DESERT_TREE_TEXTURES0 ; NOTE: these files will all use the tileset base directory as a root Trunk Texture, swtrees\tree_T_bark.tga Bottom0 Leaf Texture, swtrees\tree_T_bottom_a.tga Bottom1 Leaf Texture, swtrees\tree_T_bottom_b.tga Middle0 Leaf Texture, swtrees\tree_T_middle_a.tga Middle1 Leaf Texture, swtrees\tree_T_middle_b.tga Middle2 Leaf Texture, swtrees\tree_T_middle_c.tga Top0 Leaf Texture, swtrees\tree_T_top_a.tga Shadow Texture, swtrees\tree_t_shadows.tga #SW_DESERT_TREE_ANIMATIONS0 Tree Anim 0 (idle), Tree Idle Tree Anim 1 (Shudder), Tree Shudder Tree Anim 2 (Fall), Tree Fall #SW_DESERT_TREE_MODELS0 swtrees\tree_t_00.bh3 swtrees\tree_t_01.bh3 swtrees\tree_t_02.bh3 swtrees\tree_t_03.bh3 swtrees\tree_t_04.bh3 swtrees\tree_t_05.bh3 swtrees\tree_t_06.bh3 swtrees\tree_t_07.bh3 ;swtrees\tree_t_10.bh3 swtrees\tree_t_11.bh3 ;swtrees\tree_t_12.bh3 swtrees\tree_t_13.bh3 ;swtrees\tree_t_14.bh3 ;swtrees\tree_t_15.bh3 swtrees\tree_t_16.bh3 ;swtrees\tree_t_17.bh3 swtrees\tree_t_20.bh3 swtrees\tree_t_21.bh3 swtrees\tree_t_22.bh3 swtrees\tree_t_23.bh3 swtrees\tree_t_24.bh3 swtrees\tree_t_25.bh3 swtrees\tree_t_26.bh3 swtrees\tree_t_27.bh3 #SW_DESERT_LOW_END_TREES Low End Tree Texture, .\terrain art\tilesets\sw_desert\swtrees\swdesert_low_trees.tga swtrees\swdesert_lowend_tree_01.bh3 swtrees\swdesert_lowend_tree_02.bh3 swtrees\swdesert_lowend_tree_03.bh3 swtrees\swdesert_lowend_tree_04.bh3 swtrees\swdesert_lowend_tree_05.bh3 swtrees\swdesert_lowend_tree_06.bh3 #SW_DESERT_LAND DOOBERS Bush, .\terrain art\tilesets\common\common_doobers\sw_desert_doober_bushes.tga, 4 rows, 4 cols, BillBoard, 0.0f centering, 1 Random Rock, .\terrain art\tilesets\common\common_doobers\sw_desert_doober_rocks.tga, 4 rows, 4 cols, BillBoard, 0.0f centering, 1 Random Stump, .\terrain art\tilesets\common\common_doobers\sw_doober_stumps.tga, 2 rows, 2 cols, BillBoard, 0.0f centering, 1 Random MineRock, .\terrain art\tilesets\common\common_doobers\sw_doober_rocks_02.tga, 2 rows, 2 cols, Billboard, .75f centering, 1 Random BuildDeathFiller, .\art\doober_build_destruction_filler.tga, 4 rows, 4 cols, Sprite, .5f centering, 1 Random BuildEWCorner, .\art\doober_build_destruction_ew.tga, 2 rows, 1 cols, Sprite, .5f centering, Selected BuildNSCorner, .\art\doober_build_destruction_ns.tga, 2 rows, 1 cols, Sprite, .5f centering, Selected Rough, .\terrain art\tilesets\dirty\T_Rough_Doobers_Plain_01.tga, 5 rows, 3 cols, Sprite, .5 centering, 1 Random ; ============================================================================ ; ============================================================================ #GS_DESERT_TREE_TEXTURES0 ; NOTE: these files will all use the tileset base directory as a root Trunk Texture, gstrees\tree_T_Bark.tga Bottom0 Leaf Texture, gstrees\tree_T_bottom_a.tga Bottom1 Leaf Texture, gstrees\tree_T_bottom_b.tga Middle0 Leaf Texture, gstrees\tree_T_middle_b.tga Middle1 Leaf Texture, gstrees\tree_T_middle_a.tga Middle2 Leaf Texture, gstrees\tree_T_middle_b.tga Top0 Leaf Texture, gstrees\tree_T_top_a.tga Shadow Texture, gstrees\tree_t_shadows.tga #GS_DESERT_TREE_ANIMATIONS0 Tree Anim 0 (idle), Tree Idle Tree Anim 1 (Shudder), Tree Shudder Tree Anim 2 (Fall), Tree Fall #GS_DESERT_TREE_MODELS0 gstrees\gs_leafy_01.bh3 gstrees\gs_leafy_02.bh3 gstrees\gs_leafy_03.bh3 gstrees\gs_leafy_04.bh3 gstrees\gs_leafy_05.bh3 gstrees\gs_dead_01.bh3 gstrees\gs_dead_02.bh3 gstrees\gs_dead_03.bh3 gstrees\gs_dead_04.bh3 gstrees\gs_palm_01.bh3 gstrees\gs_palm_02.bh3 gstrees\gs_palm_03.bh3 gstrees\gs_palm_04.bh3 gstrees\gs_palm_05.bh3 gstrees\gs_palm_06.bh3 gstrees\gs_palm_07.bh3 gstrees\gs_palm_08.bh3 gstrees\gs_palm_09.bh3 gstrees\gs_leafy2_01.bh3 gstrees\gs_leafy2_02.bh3 gstrees\gs_leafy2_03.bh3 #GS_DESERT_LOW_END_TREES Low End Tree Texture, .\terrain art\tilesets\gs_desert\gstrees\gsdesert_low_trees.tga gstrees\gsdesert_lowend_tree_01.bh3 gstrees\gsdesert_lowend_tree_02.bh3 gstrees\gsdesert_lowend_tree_03.bh3 gstrees\gsdesert_lowend_tree_04.bh3 gstrees\gsdesert_lowend_tree_05.bh3 gstrees\gsdesert_lowend_tree_06.bh3 #GS_DESERT_LAND DOOBERS Bush, .\terrain art\tilesets\common\common_doobers\gs_landdoober_bushes.tga, 4 rows, 4 cols, BillBoard, 0.0f centering, 1 Random Rock, .\terrain art\tilesets\common\common_doobers\\gs_landdoober_rocks.tga, 4 rows, 4 cols, BillBoard, 0.0f centering, 1 Random Stump, .\terrain art\tilesets\common\common_doobers\gs_landdoober_stumps01.tga, 2 rows, 2 cols, BillBoard, 0.0f centering, 1 Random MineRock, .\terrain art\tilesets\common\common_doobers\gs_landdoober_rocks_03.tga, 2 rows, 2 cols, Billboard, .75f centering, 1 Random BuildDeathFiller, .\art\doober_build_destruction_filler.tga, 4 rows, 4 cols, Sprite, .5f centering, 1 Random BuildEWCorner, .\art\doober_build_destruction_ew.tga, 2 rows, 1 cols, Sprite, .5f centering, Selected BuildNSCorner, .\art\doober_build_destruction_ns.tga, 2 rows, 1 cols, Sprite, .5f centering, Selected Rough, .\terrain art\tilesets\dirty\T_Rough_Doobers_Plain_01.tga, 5 rows, 3 cols, Sprite, .5 centering, 1 Random #JUNGLE_TREE_TEXTURES0 ; NOTE: these files will all use the tileset base directory as a root Trunk Texture, jtrees\j_tree_trunk1.tga Bottom0 Leaf Texture, jtrees\j_tree_bottom1.tga Bottom1 Leaf Texture, jtrees\j_tree_bottom2.tga Middle0 Leaf Texture, jtrees\j_tree_middle1.tga Middle1 Leaf Texture, jtrees\j_tree_middle2.tga Middle2 Leaf Texture, jtrees\j_tree_middle3.tga Top0 Leaf Texture, jtrees\j_tree_top1.tga Shadow Texture, jtrees\j_tree_shadows.tga #JUNGLE_TREE_ANIMATIONS0 Tree Anim 0 (idle), Tree Idle Tree Anim 1 (Shudder), Tree Shudder Tree Anim 2 (Fall), Tree Fall #JUNGLE_TREE_MODELS0 jtrees\j_tree_weep_01.BH3 jtrees\j_tree_weep_02.BH3 jtrees\j_tree_weep_03.BH3 jtrees\j_tree_weep_04.BH3 jtrees\j_tree_weep_05.BH3 jtrees\j_tree_palm_01.BH3 jtrees\j_tree_palm_02.BH3 jtrees\j_tree_palm_03.BH3 jtrees\j_tree_palm_04.BH3 jtrees\j_tree_leaf_01.BH3 jtrees\j_tree_leaf_02.BH3 jtrees\j_tree_leaf_03.BH3 jtrees\j_tree_leaf_04.BH3 jtrees\j_tree_leaf_05.BH3 jtrees\j_tree_low_01.BH3 jtrees\j_tree_low_02.BH3 jtrees\j_tree_low_03.BH3 jtrees\j_tree_low_04.BH3 jtrees\j_tree_low_05.BH3 #JUNGLE_LOW_END_TREES Low End Tree Texture, .\terrain art\tilesets\jungle\jtrees\jungle_low_trees.tga jtrees\jungle_lowend_tree_01.BH3 jtrees\jungle_lowend_tree_02.BH3 jtrees\jungle_lowend_tree_03.BH3 jtrees\jungle_lowend_tree_04.BH3 jtrees\jungle_lowend_tree_05.BH3 #JUNGLE_LAND DOOBERS Bush, .\terrain art\tilesets\common\common_doobers\j_landdoober_bushes_01.tga, 4 rows, 4 cols, BillBoard, 0.0f centering, 1 Random Rock, .\terrain art\tilesets\common\common_doobers\j_landdoober_rocks_01.tga, 4 rows, 4 cols, BillBoard, 0.0f centering, 1 Random Stump, .\terrain art\tilesets\common\common_doobers\j_landdoober_stumps.tga, 2 rows, 2 cols, BillBoard, 0.0f centering, 1 Random MineRock, .\terrain art\tilesets\common\common_doobers\j_landdoober_rocks_02.tga, 2 rows, 2 cols, Billboard, .75f centering, 1 Random BuildDeathFiller, .\art\doober_build_destruction_filler.tga, 4 rows, 4 cols, Sprite, .5f centering, 1 Random BuildEWCorner, .\art\doober_build_destruction_ew.tga, 2 rows, 1 cols, Sprite, .5f centering, Selected BuildNSCorner, .\art\doober_build_destruction_ns.tga, 2 rows, 1 cols, Sprite, .5f centering, Selected Rough, .\terrain art\tilesets\dirty\T_Rough_Doobers_Plain_01.tga, 5 rows, 3 cols, Sprite, .5 centering, 1 Random #african_savannah_TREE_TEXTURES0 ; NOTE: these files will all use the tileset base directory as a root Trunk Texture, astrees\tree_T_Bark.tga Bottom0 Leaf Texture, astrees\tree_T_bottom_a.tga Bottom1 Leaf Texture, astrees\tree_T_bottom_b.tga Middle0 Leaf Texture, astrees\tree_T_middle_b.tga Middle1 Leaf Texture, astrees\tree_T_middle_a.tga Middle2 Leaf Texture, astrees\tree_T_middle_b.tga Top0 Leaf Texture, astrees\tree_T_top_a.tga Shadow Texture, astrees\tree_t_shadows.tga #african_savannah_TREE_ANIMATIONS0 Tree Anim 0 (idle), Tree Idle Tree Anim 1 (Shudder), Tree Shudder Tree Anim 2 (Fall), Tree Fall #african_savannah_TREE_MODELS0 astrees/gs_leafy_01.bh3 astrees/gs_leafy_02.bh3 astrees/gs_leafy_03.bh3 astrees/gs_leafy_04.bh3 astrees/gs_leafy_05.bh3 astrees/gs_dead_01.bh3 astrees/gs_dead_02.bh3 astrees/gs_dead_03.bh3 astrees/gs_dead_04.bh3 ;astrees/gs_leafy2_01.bh3 ;astrees/gs_leafy2_02.bh3 ;astrees/gs_leafy2_03.bh3 astrees/savannah_tree_01.bh3 astrees/savannah_tree_02.bh3 astrees/savannah_tree_03.bh3 astrees/savannah_tree_04.bh3 astrees/savannah_tree_05.bh3 astrees/savannah_tree_06.bh3 astrees/savannah_tree_07.bh3 astrees/savannah_tree_08.bh3 #african_savannah_LOW_END_TREES Low End Tree Texture, .\terrain art\tilesets\african_savannah\astrees\savannah_low_trees.tga astrees\savannah_lowend_tree_01.bh3 astrees\savannah_lowend_tree_02.bh3 astrees\savannah_lowend_tree_03.bh3 astrees\savannah_lowend_tree_04.bh3 astrees\savannah_lowend_tree_05.bh3 astrees\savannah_lowend_tree_06.bh3 #african_savannah_LAND DOOBERS Bush, .\terrain art\tilesets\common\common_doobers\as_landdoober_bushes_01.tga, 4 rows, 4 cols, BillBoard, 0.0f centering, 1 Random Rock, .\terrain art\tilesets\common\common_doobers\as_landdoober_rocks_01.tga, 4 rows, 4 cols, BillBoard, 0.0f centering, 1 Random Stump, .\terrain art\tilesets\common\common_doobers\as_landdoober_stumps01.tga, 2 rows, 2 cols, BillBoard, 0.0f centering, 1 Random MineRock, .\terrain art\tilesets\common\common_doobers\as_landdoober_rocks_02.tga, 2 rows, 2 cols, Billboard, .75f centering, 1 Random BuildDeathFiller, .\art\doober_build_destruction_filler.tga, 4 rows, 4 cols, Sprite, .5f centering, 1 Random BuildEWCorner, .\art\doober_build_destruction_ew.tga, 2 rows, 1 cols, Sprite, .5f centering, Selected BuildNSCorner, .\art\doober_build_destruction_ns.tga, 2 rows, 1 cols, Sprite, .5f centering, Selected Rough, .\terrain art\tilesets\dirty\T_Rough_Doobers_Plain_01.tga, 5 rows, 3 cols, Sprite, .5 centering, 1 Random #ARCTIC_TREE_TEXTURES0 Trunk Texture, arctictrees/tree_a_bark.tga Bottom0 Leaf Texture, arctictrees/tree_a_bottom_a.tga Bottom1 Leaf Texture, arctictrees/tree_a_bottom_b.tga Middle0 Leaf Texture, arctictrees/tree_a_middle_a.tga Middle1 Leaf Texture, arctictrees/tree_a_middle_b.tga Middle2 Leaf Texture, arctictrees/tree_a_middle_c.tga Top0 Leaf Texture, arctictrees/tree_a_top_a.tga Shadow Texture, arctictrees/tree_a_shadows.tga #ARCTIC_TREE_ANIMATIONS0 Tree Anim 0 (idle), Tree Idle Tree Anim 1 (Shudder), Tree Shudder Tree Anim 2 (Fall), Tree Fall #ARCTIC_TREE_MODELS0 arctictrees/tree_a_00.bh3 arctictrees/tree_a_01.bh3 arctictrees/tree_a_02.bh3 arctictrees/tree_a_03.bh3 arctictrees/tree_a_04.bh3 arctictrees/tree_a_05.bh3 arctictrees/tree_a_06.bh3 arctictrees/tree_a_07.bh3 arctictrees/tree_a_10.bh3 arctictrees/tree_a_11.bh3 arctictrees/tree_a_12.bh3 arctictrees/tree_a_13.bh3 arctictrees/tree_a_14.bh3 arctictrees/tree_a_15.bh3 arctictrees/tree_a_16.bh3 arctictrees/tree_a_17.bh3 arctictrees/tree_a_20.bh3 arctictrees/tree_a_21.bh3 arctictrees/tree_a_22.bh3 arctictrees/tree_a_23.bh3 arctictrees/tree_a_24.bh3 arctictrees/tree_a_25.bh3 arctictrees/tree_a_26.bh3 arctictrees/tree_a_27.bh3 #ARCTIC_LOW_END_TREES Low End Tree Texture, .\terrain art\tilesets\arctic\arctictrees\arctic_low_trees.tga arctictrees\arctic_lowend_tree_01.bh3 arctictrees\arctic_lowend_tree_02.bh3 arctictrees\arctic_lowend_tree_03.bh3 arctictrees\arctic_lowend_tree_04.bh3 arctictrees\arctic_lowend_tree_05.bh3 arctictrees\arctic_lowend_tree_06.bh3 #ARCTIC_LAND DOOBERS Bush, .\terrain art\tilesets\common\common_doobers\s_doober_bushes_01.tga, 4 rows, 4 cols, BillBoard, 0.0f centering, 1 Random Rock, .\terrain art\tilesets\common\common_doobers\s_doober_rocks_01.tga, 4 rows, 4 cols, BillBoard, 0.0f centering, 1 Random Stump, .\terrain art\tilesets\common\common_doobers\s_doober_stumps.tga, 2 rows, 2 cols, BillBoard, 0.0f centering, 1 Random MineRock, .\terrain art\tilesets\common\common_doobers\s_doober_rocks_02.tga, 2 rows, 2 cols, Billboard, .75f centering, 1 Random BuildDeathFiller, .\art\doober_build_destruction_filler.tga, 4 rows, 4 cols, Sprite, .5f centering, 1 Random BuildEWCorner, .\art\doober_build_destruction_ew.tga, 2 rows, 1 cols, Sprite, .5f centering, Selected BuildNSCorner, .\art\doober_build_destruction_ns.tga, 2 rows, 1 cols, Sprite, .5f centering, Selected Rough, .\terrain art\tilesets\dirty\T_Rough_Doobers_Plain_01.tga, 5 rows, 3 cols, Sprite, .5 centering, 1 Random #DIRTY_TREE_TEXTURES0 Trunk Texture, dtrees\tree_T_bark.tga Bottom0 Leaf Texture, dtrees\tree_T_bottom_a.tga Bottom1 Leaf Texture, dtrees\tree_T_bottom_b.tga Middle0 Leaf Texture, dtrees\tree_T_middle_a.tga Middle1 Leaf Texture, dtrees\tree_T_middle_b.tga Middle2 Leaf Texture, dtrees\tree_T_middle_c.tga Top0 Leaf Texture, dtrees\tree_T_top_a.tga Shadow Texture, dtrees\tree_t_shadows.tga #DIRTY_TREE_ANIMATIONS0 Tree Anim 0 (idle), Tree Idle Tree Anim 1 (Shudder), Tree Shudder Tree Anim 2 (Fall), Tree Fall #DIRTY_TREE_MODELS0 dtrees\tree_t_00.bh3 dtrees\tree_t_01.bh3 dtrees\tree_t_02.bh3 dtrees\tree_t_03.bh3 dtrees\tree_t_04.bh3 dtrees\tree_t_05.bh3 dtrees\tree_t_06.bh3 dtrees\tree_t_07.bh3 dtrees\tree_t_10.bh3 dtrees\tree_t_11.bh3 dtrees\tree_t_12.bh3 dtrees\tree_t_13.bh3 dtrees\tree_t_14.bh3 dtrees\tree_t_15.bh3 dtrees\tree_t_16.bh3 dtrees\tree_t_17.bh3 dtrees\tree_t_20.bh3 dtrees\tree_t_21.bh3 dtrees\tree_t_22.bh3 dtrees\tree_t_23.bh3 dtrees\tree_t_24.bh3 dtrees\tree_t_25.bh3 dtrees\tree_t_26.bh3 dtrees\tree_t_27.bh3 #DIRTY_LOW_END_TREES Low End Tree Texture, .\terrain art\tilesets\dirty\dtrees\dirty_low_trees.tga dtrees\dirty_lowend_tree_01.bh3 dtrees\dirty_lowend_tree_02.bh3 dtrees\dirty_lowend_tree_03.bh3 dtrees\dirty_lowend_tree_04.bh3 dtrees\dirty_lowend_tree_05.bh3 dtrees\dirty_lowend_tree_06.bh3 #DIRTY_LAND DOOBERS Bush, .\terrain art\tilesets\common\common_doobers\d_landdoober_bushes_01.tga, 4 rows, 4 cols, BillBoard, 0.0f centering, 1 Random Rock, .\terrain art\tilesets\common\common_doobers\d_landdoober_rocks_01.tga, 4 rows, 4 cols, BillBoard, 0.0f centering, 1 Random Stump, .\terrain art\tilesets\common\common_doobers\d_landdoober_stumps.tga, 2 rows, 2 cols, BillBoard, 0.0f centering, 1 Random MineRock, .\terrain art\tilesets\common\common_doobers\d_landdoober_rocks_02.tga, 2 rows, 2 cols, Billboard, .75f centering, 1 Random BuildDeathFiller, .\art\doober_build_destruction_filler.tga, 4 rows, 4 cols, Sprite, .5f centering, 1 Random BuildEWCorner, .\art\doober_build_destruction_ew.tga, 2 rows, 1 cols, Sprite, .5f centering, Selected BuildNSCorner, .\art\doober_build_destruction_ns.tga, 2 rows, 1 cols, Sprite, .5f centering, Selected Rough, .\terrain art\tilesets\dirty\T_Rough_Doobers_Plain_01.tga, 5 rows, 3 cols, Sprite, .5 centering, 1 Random #M_STEPPE_TREE_TEXTURES0 Trunk Texture, mtrees\m_steppe_tree_T_bark.tga Bottom0 Leaf Texture, mtrees\m_steppe_tree_T_bottom_a.tga Bottom1 Leaf Texture, mtrees\m_steppe_tree_T_bottom_b.tga Middle0 Leaf Texture, mtrees\m_steppe_tree_T_middle_a.tga Middle1 Leaf Texture, mtrees\m_steppe_tree_T_middle_b.tga Middle2 Leaf Texture, mtrees\m_steppe_tree_T_middle_c.tga Top0 Leaf Texture, mtrees\m_steppe_tree_T_top_a.tga Shadow Texture, mtrees\m_steppe_tree_t_shadows.tga #M_STEPPE_TREE_ANIMATIONS0 Tree Anim 0 (idle), Tree Idle Tree Anim 1 (Shudder), Tree Shudder Tree Anim 2 (Fall), Tree Fall #M_STEPPE_TREE_MODELS0 mtrees\tree_t_00.bh3 mtrees\tree_t_01.bh3 mtrees\tree_t_02.bh3 mtrees\tree_t_03.bh3 mtrees\tree_t_04.bh3 mtrees\tree_t_05.bh3 mtrees\tree_t_06.bh3 mtrees\tree_t_07.bh3 mtrees\tree_t_10.bh3 mtrees\tree_t_11.bh3 mtrees\tree_t_12.bh3 mtrees\tree_t_13.bh3 mtrees\tree_t_14.bh3 mtrees\tree_t_15.bh3 mtrees\tree_t_16.bh3 mtrees\tree_t_17.bh3 mtrees\tree_t_20.bh3 mtrees\tree_t_21.bh3 mtrees\tree_t_22.bh3 mtrees\tree_t_23.bh3 mtrees\tree_t_24.bh3 mtrees\tree_t_25.bh3 mtrees\tree_t_26.bh3 mtrees\tree_t_27.bh3 #M_STEPPE_LOW_END_TREES Low End Tree Texture, .\terrain art\tilesets\dirty\dtrees\dirty_low_trees.tga mtrees\m_steppe_lowend_tree_01.bh3 mtrees\m_steppe_lowend_tree_02.bh3 mtrees\m_steppe_lowend_tree_03.bh3 mtrees\m_steppe_lowend_tree_04.bh3 mtrees\m_steppe_lowend_tree_05.bh3 mtrees\m_steppe_lowend_tree_06.bh3 #M_STEPPE_LAND DOOBERS Bush, .\terrain art\tilesets\common\common_doobers\d_landdoober_bushes_01.tga, 4 rows, 4 cols, BillBoard, 0.0f centering, 1 Random Rock, .\terrain art\tilesets\common\common_doobers\d_landdoober_rocks_01.tga, 4 rows, 4 cols, BillBoard, 0.0f centering, 1 Random Stump, .\terrain art\tilesets\common\common_doobers\d_landdoober_stumps.tga, 2 rows, 2 cols, BillBoard, 0.0f centering, 1 Random MineRock, .\terrain art\tilesets\common\common_doobers\d_landdoober_rocks_02.tga, 2 rows, 2 cols, Billboard, .75f centering, 1 Random BuildDeathFiller, .\art\doober_build_destruction_filler.tga, 4 rows, 4 cols, Sprite, .5f centering, 1 Random BuildEWCorner, .\art\doober_build_destruction_ew.tga, 2 rows, 1 cols, Sprite, .5f centering, Selected BuildNSCorner, .\art\doober_build_destruction_ns.tga, 2 rows, 1 cols, Sprite, .5f centering, Selected Rough, .\terrain art\tilesets\dirty\T_Rough_Doobers_Plain_01.tga, 5 rows, 3 cols, Sprite, .5 centering, 1 Random #LAND DOOBERS Bush, .\terrain art\tilesets\common\common_doobers\d_landdoober_bushes_01.tga, 4 rows, 4 cols, BillBoard, 0.0f centering, 1 Random Rock, .\terrain art\tilesets\common\common_doobers\d_landdoober_rocks_01.tga, 4 rows, 4 cols, BillBoard, 0.0f centering, 1 Random Stump, .\terrain art\tilesets\common\common_doobers\d_landdoober_stumps.tga, 2 rows, 2 cols, BillBoard, 0.0f centering, 1 Random MineRock, .\terrain art\tilesets\common\common_doobers\d_landdoober_rocks_02.tga, 2 rows, 2 cols, Billboard, .75f centering, 1 Random BuildDeathFiller, .\art\doober_build_destruction_filler.tga, 4 rows, 4 cols, Sprite, .5f centering, 1 Random BuildEWCorner, .\art\doober_build_destruction_ew.tga, 2 rows, 1 cols, Sprite, .5f centering, Selected BuildNSCorner, .\art\doober_build_destruction_ns.tga, 2 rows, 1 cols, Sprite, .5f centering, Selected Rough, .\terrain art\tilesets\dirty\T_Rough_Doobers_Plain_01.tga, 5 rows, 3 cols, Sprite, .5 centering, 1 Random ; ============================================================================ #END OF FILE