; Welcome to the INI file for the unit balance tool! ; Keep in mind that unit attacking AI is still being worked on, so take any results with plenty of salt. ; NOTE: Missiles and non-attacking types are not valid combats and will be skipped. ; NOTE: Also, if one side is land and the other sea, the combat will be run only if the max_range of the land ; NOTE: type is greater than or equal to the max_range of the sea type (else the sea type would never be hit--a pointless sim) #RUNS 5 #VISIBLE 0 #LAND Fertile #UNITS FRENCH, Age 8, Advanced Machine Gun BRITISH, Age 6, Light Tank ;FRENCH, Age 8, Advanced Machine Gun ;BRITISH, Age 6, Armored Car FRENCH, Age 8, Advanced Machine Gun BRITISH, Age 7, Tank ;FRENCH, Age 8, Advanced Machine Gun ;BRITISH, Age 7, Armored Scout Car ;FRENCH, Age 8, Advanced Machine Gun ;BRITISH, Age 8, Main Battle Tank ;FRENCH, Age 8, Advanced Machine Gun ;BRITISH, Age 8, Armored Cavalry ;FRENCH, Age 7, Heavy Machine Gun ;BRITISH, Age 8, Main Battle Tank ;FRENCH, Age 7, Heavy Machine Gun ;BRITISH, Age 8, Armored Cavalry #NUMBERS ;12,12 ;6,6 5,5