================================================================ Title : Warehaus Filenames : Warehaus.map Author : Chris P”ll Email Address : cpoll@netshop.net Misc. Authors Info : This started off as my first attempt at making a level and got a little out of hand...:) I built the level with deathmatch in mind, and added monsters and quite a few of the outer rooms as an afterthought. Description : The Aliens have taken over a munitions warehouse Your goal is to blow up the place by mopping up "The boiler room." Security is on alert, so keep it tight. Deathmatch features:  Towering Crates with Crowsnests  High up ductwork for sniping the latter  Lots of lockable doors  Two way conveyors  Darkness for lurking  Teleporters  No Pooftas! Additional Credits to : Additional Playtesting by...  The "Dancing" Man  James "Longshot" Dunsdon  Paul "La cible" Warren ================================================================ * Play Information * Episode and Level # : User Map Single Player : Yes DukeMatch Level : Yes 4-8 optimal Difficulty Settings : Not implemented * Construction * Base : New level from scratch Editor(s) used : Build Known Bugs : None * Where to get this MAP file * BBS numbers: The Vanishing Tower (604) 554 3404 Smooth Noodle Boot (604) 554 4937 Smooth Noodle Boot (604) 554 4716 Smooth Noodle Boot (604) 554 4723 FTP: FTP.CDROM.COM * Hardware * This level has been played with a 486-66 in the Loop but be warned it was slooow! Reccommended P-100 or faster for optimal play with large groups ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ