This level and others will be available at my homepage http://www2.hawaii.edu/~rnakahar Why another version of the same map: The architecture and weapon placement of this map is exactly the same as in qtest1dn. But the big difference is that this uses quake grafx, ripped by Allen H Blum of 3dRealms. It also has more sound effects, sprite grafx, better lighting, and a few bug fixes. You should probably have the art file in your duke3d directory or it might not work... CLEFNOTES: qtest2dn.map Based on level 1 of QTEST1 The original map was created using a 486slc66. It took an annoyingly long time to run from place to place and check Quake's layout. Unfortunatly, so much detail was added that it played almost as slow as Quake... I now run a P100. =) Sorry for sprite floors randomly disappearing. It seems to involve the points in and around the sprite floor\ceilings, yet I wanted the architecture to be as accurate as possible to the original so... Having never played Quake deathmatch (or dukematch even), I don't know where the Quake player starts are. I placed a couple randomly around the level. Mass quantities of pepsi, pizza, and taco dip were consumed during the creation of this map. -Qyv rnakahar@hawaii.edu