DeHackEd v. 2.0 By Greg Lewis (Tree) gregory.lewis@umich.edu The premiere Doom.exe hack editor! DeHackEd is capable of totally restructuring the way Doom works. Peruse the Thing tables in the Doom.exe file, and modify them at will. Make fireballs invisible! Make missiles do 2000 points of damage! Make demons float! Edit the Ammo tables to help your struggling Marine with more ammo! Edit the Frame tables, and create new looking items, or extra-fast shooting weapons! And save your changes in patch files to distribute to your friends. Create new types of deathmatches, with plasma "mines" and super-fast wimpy rockets. Wad developers can create new types of monsters to distribute with their levels... great new possibilities! One patch file has been included, an updated patch for super-rapid-fire weapons for Doom 1.666 (thanks for the idea Chris!). Load it and have at 'em! (Note: Those patches are not backwards compatible to Doom 1.2!) Every weapon has been upgraded, and the chaingun has been given Super Shotgun capabilities (since the pistol is already as fast as the chaingun). A few other effects have been thrown in also, just for kicks. Disclaimer: the author is NOT responsible for any damage, corrupting, or trashing of the doom.exe file that this program causes. Many thanks to Matt Fell (matt.burnett@acebbs.com) for the specs that made this possible. Also, to Id for the great game! It is a good idea to pick up a copy of the doom.exe hack specs, available at infant2.sphs.indiana.edu. For general help, read the file DEHACKED.HLP. If anyone is interested in adding code to this program, email me and I can give you the stuff I've got now to look at. Or, if someone wants to take care of DeHackEd altogether, let me know. New to version 2.0: Support for Doom 1.2 and Doom 1.666. Text data editing Multiple patch loading More robust input functions. ESC will get out of entering basically any input. Cool windows, arrow keys to move around the fields. .ini file for paths and filenames. New 'j'ump command, to jump to the current information in another table. New patch file format, incompatible with old format. Allows sound/sprite editing.