Part One, Caldoria Heights 01: Walk to the table and pick up your Global Transport Card 02: Leave your apartment and walk to the elavator 03: Go to the first floor an leave the elavator and walk to the Global Transporter, and transport to the Temperal Security Annex 04: Click on the door in the TSA and enter this code 6894895 05: Go to the command center and watch all the movies, click RTN 06: When the alarms go off go to the Ready Room 07: Click on the screen to fitted for a Biosupport Suit 08: Go to the cabnet and get the Journeyman key, Pegasus Biochip, and the Mapping Biochip 09: Walk to the elevator, get in, go down, exit the elevator and enter Pegasus 10: Click on 200 million B.C. on the left monitor and click activate Part Two, Prehistoric Age 11: Turn around and walk all the way to the end of the canyon^¿ 12: Click on the Journayman Symbol and wait until the panel slides away 13: Use the Journeyman Key on the vault dials 14: Get the Historic Log CD 15: Use the Pegasus Biochip to return to Pegasus Part Three, What Happend? 16: Go back to the Command Center 17: Put the Historic Log in the right drive 18: Enter this code when promted, 0291384 19: Watch all the movies and hit RTN 20: Go back into Pegasus and click on the Mars Colony, then activate Part Four, Morimoto Mars Colony 21: Walk down to the intersection. A robot will pass you 22: Go left, then right and through the door marked Maintenance Transport 23: Go in the transporter, turn around and pick up the Maintenance Key and the Wire Cutters 24: Turn around and pull the lever 25: After a short trip get off the tram, and go through the door 26: Walk forward and click on the oxygen mask to fill it and take it 27: Turn around and walk to the right. The robot will tell you to get out of the way, do so 28: When it is gone go to the door marked Sheild Generator 29: Step on the platform and click "Return To Last Position" you should glide down to the generator 30: Lower the screen and use the maintenance key on the panal 31: When it says there is a foreign click "Run Diagnostics" 32: Play Color Node Game 33: Once you have beaten all three levels take the Access Card Bomb out and retract platform 34: Walk forward and go through the airlock Part Five, The Mars Mine Maze 35: Follow the directions below exactly Key F=Forward R=Right L=Left F#=Forward that number of times 36: F2-L-F2-R-F4-R-F-L-F4-L-F8-R-F3-L-F2-L-F2-R-F2-R-F4-R-F3-L-F3 37: Turn right and walk forward until you are standing right in front of the moving buckets 38: Step into the moving buckets until you are level with the airlock and get out IMMEDIATLY 39: Go through the airlock 40: Walk forward and you should see the robot pass you again 41: After you hear the robot take off in the shuttle, take off in shuttle three Part Six, The Space Fight (Peaceful Ending) 42: Use your energy dampening beam on the other shuttle until it turns bright red (This means that it is below ten percent) 43: Use your tractor beam on the shuttle 44: On the other ship open the door and wait until the robot falls out, then open his head and take out all of the undamaged Biochips 45: You will automatically jump back to Pegasus 46: Click on the World Science Center and activate Part Six, The Space Fight (Violent Ending) 42: Use your graviton cannon on the shuttle until it explodes 43: You will automatically jump back to Pegasus 44: Click on the World Science Center and activate Part Seven, The World Science Center 47: Whern you arrive a robot will shoot you with a dart, then morph into a human and leave 48: Your Biosupport Suit asks if you want to remove the dart, answer yes 49: Turn right a couple times and put the dart in the Molecular Analyzer 50: Now go to the Molecular Generator (The big blue wall screen) and bulid three molecules 51: The molecule game requires you to build three base thorazine molecules. They are all the same 52: To build the molecule drag the part of a molecule from the right to the base molecule, you can only drag one at a time and you must drag them to the base molecule in the right order or you will have to start over 53: Turn around and get the antidote from the Molecular Synthesizer, it will be adminesterd automatically 54: Exit the room in to the hallway and turn on your Trace Biochip 55: Click explorate on your Biochip screen, now follow the footsteps to the purple door, go in Part Eight, The Assassin (Peacful Ending) 56: Use the Wire Cutters on the lock on the fire control box 57: When it open click "Test" on the door of the box 58: When the robot falls over open his head and take out all the undamaged Biochips 59: You will automatically jump back to Pegasus 60: Click on Norad VI on the left monitor and activate Part Eight, The Assassin (Violent Ending) 56: Grab the High Voltage Wire and touch it to the metal grate 57: After the robot explodes take the Stun Gun 58: You will automatically jump back to Pegasus 59: Click on Norad VI on the left monitor and activate Part Nine, Norad VI 61: As soon as you can use your Oxygen Mask, then turn on your Sheild Biochip 62: Go through the door, and after the robot blasts you go down the hall and into the door at the end of the hall 63: Walk up to the door an click on the panel next to it, then equalize the pressure 64: Go through the door, then turn left and go through that door 65: Walk down the hall and turn left, walk up to the next door and activate your Retnial Biochip, then click on the scanner 66: Play the missel silo game, when you have won go to the room by the loading bay (The one with the computer in it) Part Ten, The Loading Bay (Peacful Ending) 67: Go and look out the big window. Wait until the robot begins to smash the glass 68: Click on the screen and activate the loading arm in programmed mode 69: When the robot falls through the glass, open his head and take out all the undamaged Biochips 70: You will automatically jump back to Pegasus Part Ten, The Loading Bay (Violent Ending) 67: Look out the door window until you see the robot trying to get in 68: Raise The pressure level in the loading bay up to maximum pressure 69: You will automatically jump back to Pegasus Part Eleven, Dr. Sinclair 70: Exit Pegasus and leave the TSA 71: Use the Global Transporter and transport to Caldoria Heights 72: Use the elevator the go to the roof 73: Use the Access Card Bomb on the access card slot 74: Use the Stun Gun on Dr. Sinclair