The Resurrection of DooM IIÖ

Welcome to part 2 of DooM II. Herein lie maps 12 -- 20, made under the Quake II engine, using the Lazarus.dll. 


A WORD ABOUT "KEEPING THE FAITH": Some of the original DooM II levels do not translate well to the Quake2 engine. R_speeds go out the window, distance clipping is always lurking around the corner, and you run the risk of mystical phrases such as sz_GetSpace: overflow, and NetChan_Transmit: dumped unreliable.

You'll notice that two maps (especially map 20) make use of Lazarus' fog effect. This was done to hide the distance clipping problem evident in these wide-open levels.


A WORD ABOUT LIGHT: I had to really crank up the lighting parameters when making this mod. Unlike the Voodoo cards, which tend to render the Quake world brighter, OpenGL accelerators seem to go the opposite way. For those of you sporting a GeForce card, you shouldn't have any problems. For other card owners however, the levels may appear too bright. If this is the case, go to the Quake menu screen and crank down the brightness levels.

At least I shouldn't be getting any nag mail from Tim "Argh!" Wright for the levels being too dark. :)


LEGAL DISCLAIMER: Although this conversion is faithful to the original DooM II, textures and maps have been altered slightly to get around certain ownership issues. Additionally, the maps cannot always be solved as in the original game, since the Quake grunt can do things (jumping, for instance) that the DooM marine could not. Keys are not in the same spots in some maps, and the goals have been slightly modified. I took liberty with the architecture as well, incorporating windows, lowering walls, adding trains, deep water pools, and so forth. I hope I've done enough to discourage any legal hassles; this mod deserves some credit and is dedicated to all DooM lovers around the world.


CREDITS:

Lazarus Game DLL: David Hyde & Tony "Mad Dog" Ferrara

GenSurf, Terrain creation utility: David Hyde

City Sky: Primordial Soup


Level Creation: QERadiant, ArghRad, MapSpy, PakExplorer

DooM II Map Reference: WadAuthor

Graphics: Wally, Adobe Photoshop, Paint Shop Pro, Graphics Workshop Pro


I've included the map files for those wishing to examine them. They can be downloaded from this same site. Be sure to read the file included for instructions concerning textures, models, etc.


Terry "Ricebug" DeLaney, October 2000

Doom II and Quake II are registered trademarks of ID Software.