;LOVENESTS :AILoveNestHelp if turn > 10000 human = 0 turn > AIstuff energy > 5000 love_nest_count < (segmentdecks / 3) then set AIstuff (turn + 2880) placeportable hard_plan_crate 5 13 mid_deck 600 love_nest addenergy (0 - 2000) end ;LOVECHAIRS :AILoveChairHelp if human = 0 turn > AIstuff energy > 5000 love_chair_count < (love_nest_count * 4) then placeportable furniture_plan_crate 5 13 mid_deck 600 love_chair placeportable furniture_plan_crate 5 14 mid_deck 600 love_bench placeportable furniture_plan_crate 6 13 mid_deck 600 love_bench set AIstuff (turn + 2880) addenergy (0 - 500) end