106 Move 107 Move Fast 108 Fire 109 Defend 110 Ambush 111 ??? Order 131 Tactical Move 133 Wait 134 Fire at Unit 135 Fire at Square 139 Melee 140 Strategic Fire 144 %s:%s:%s 150 Extremely Weak 151 Very Weak 152 Weak 153 Normal 154 Strong 155 Very Strong 156 Extremely Strong 171 Smoke 250 Internal Error #%d reported. 251 Error %d in %s, line %u.\n 252 '%s' in %s, line %u.\n 256 %s successful. 257 %s failed. 258 %s canceled. 259 %s out of LOS. 260 %s aborted by attack. 261 %s timed out. 262 %s lost target. 264 Hit the dirt! 265 Can't see enemy. 266 Can't reach target. 267 Is helping out other team. 271 Loading Sprites 272 Loading Sounds 273 Loading Music 274 Loading AI 275 Loading Map Graphics 276 Ready! 290 Missed 291 Hit area 292 Hit 293 Hit directly 294 Fired at %s and %s 295 Burned out 296 Burning 297 Exploded 298 Destroyed 299 Abandoned 300 Immobilized 301 Damaged 1000 Zhukov 1001 Manstein 1002 Unknown character in Day %d. 1003 Day %d must have a value between %d and %d 1004 Unknown character in Map %d 1005 Map %d must have a value between %d and %d 1020 Summer 1941 1021 Fall 1941 1022 Winter 1942 1023 Spring 1942 1024 Summer 1942 1025 Fall 1942 1026 Winter 1943 1027 Spring 1943 1028 Summer 1943 1029 Fall 1943 1030 Winter 1944 1031 Spring 1944 1032 Summer 1944 1033 Fall 1944 1034 Winter 1945 1035 Spring 1945 1040 1941 1041 1942 1042 1943 1043 1944 1044 1945 1045 1941-1945 1046 1941-1943 1047 1942-1943 1048 1944-1945 1050 Light Mud 1051 Deep Mud 1052 Light Snow 1053 Deep Snow 1060 Barrage 1061 Control 1062 Presence 1070 Private 1071 Private 1st Class 1072 Corporal 1073 Sergeant 1074 Master Sgt. 1075 1st Sergeant 1076 2nd Lieutenant 1077 1st Lieutenant 1078 Captain 1079 Major 1080 Private 1081 Private 1st Class 1082 Corporal 1083 Sergeant 1084 Master Sgt. 1085 1st Sergeant 1086 2nd Lieutenant 1087 1st Lieutenant 1088 Captain 1089 Major 2000 You must select at least one map before proceeding to the next screen. 2001 If you return to the Scenario Editor Main screen, you will lose all changes. Continue? 2002 If you leave the Scenario Editor, you will lose your changes. Continue? 2003 Each map must have at least one victory location before proceeding to the next screen. 2004 You have more maps than days in this operation. Continue to the Map Edit screen? 2005 Operation Name 2006 Season/Year 2007 Weather 2008 Number of Days 2009 Supply 2010 Rank 2011 Opponents Rank 2012 Current Command Points 2013 Points Over a Minor Victory 2014 Points Needed for Minor Victory 2015 Opponents Supply 2016 Opponent is changing the game options. Please wait... 2017 Opponent is thinking about fleeing. Please wait... 2018 Player's Realism Rating: %d %% 2019 Enemy's Realism Rating: %d %% 2025 Likely to Run 2026 Low Morale 2027 Fair Morale 2028 Good Morale 2029 Excellent Morale 2030 Fight to the death! 2035 No Training 2036 Basic Training 2037 Seen Battle 2038 Experienced 2039 Tough Veterans 2040 Shock Troops! 2045 No Leadership 2046 Limited Actions 2047 Can Act Alone 2048 Fully Independent 2049 Game Options dialog 2050 This version of cc3 has expired. 2051 Cannot create pict dc 2052 Undefined preference type in prefs_Refresh(). 2053 Undefined preference type in prefs_Record(). 2054 ddraw_FindOptimumMode() failed. 2055 Unable to locate specified preference in prefs_Loaded(). 2056 Unable to allocate string in prefs_SetData(). 2057 Cannot toggle a preference that isn't a BOOL. 2058 CTRL + H will repeat last set of instructions. 2059 Unable to load: %s. Please ReInstall Close Combat. 2060 Unknown FX File Error. 2061 Unable to load FX data. Please ReInstall Close Combat. 2062 Unable to open Z file 2063 Unable to Find Operation in Data. Please Re-install Close Combat. 2064 No list contains files, You need to reinstall CC3. 2065 This campaign has been completed. 2066 This operation has been completed.\n\n 2067 Any requisition points that you have left\n 2068 have been added into your score. \n\n 2069 You have been promoted! \n 2070 Reverting back will abort your game.\nAre you sure? 2071 You cannot retire existing teams on the first day of an Operation or Battle. 2072 Hold %d VLs 2073 Hold %d VL 2074 Take %d VLs 2075 Take %d VL 2076 One Day Only 2077 %d Days 2078 Day %d of %d 2079 %d Operations 2080 On Operation %d of %d 2081 Day %d of %d 2082 Hand Grenade 2083 AntiTank Grenade 2084 Smoke Grenade 2085 Rifle Grenade 2086 Opponent has requisitioned '%s.' 2087 Opponent has retired '%s.' 2088 Receiving Requisition Information... 2089 Sending Requisition Information... 2090 Game speed changed to Fast 2091 Game speed changed to Medium 2092 Game speed changed to Slow 2093 The following data files differ from your opponent:\n\n 2094 Elements.txt\n 2095 Soldiers.txt\n 2096 Weapons.txt\n 2097 Vehicles.txt\n 2098 GETeams.txt\n 2099 RUTeams.txt\n 2100 \nIt is strongly recommend you quit and swap data files so that you have the same files. 2101 Your Opponent is still loading. Please Wait... 2102 Your unspent requisition points have\n 2103 been added to your force strength. \n\n 2104 Your remaining requisition points were \n 2105 not applied to your score since you \n 2106 hold no victory locations.\n 2107 Receiving Battle Information... 2108 You are now in %s. The year is %s. 2109 This Operation is called: 2110 \n\nThe year is 2111 \n\nFor timeline information, click the History \nbutton at the bottom of the screen. 2112 \n\nFor briefings, click the Briefing button \nat the bottom of the screen. 2113 Entering a new Operation 2114 Your IP Address: 2115 Search Subnet 2116 Reverting back will abort your game.\nAre you sure? 2117 Going back to the Main screen will abort your game.\nAre you sure? 2118 Going to the MSN Gaming Zone will exit Close Combat III.\nAre you sure? 2119 Are you sure you want to kick the other player from the game? 2120 Are you sure you want to leave the current game? 2121 Host Russians 2122 Host Germans 2123 Searching for available games... 19000 Click to save changes and return to the Scenario Editor Main screen. 19009 These are the available battles and maps. 19010 This is a thumbnail view of the currently selected battle. 19011 Click to select a new battle and continue. 19012 Click to save changes and return to the Scenario Editor Main screen. 19013 Click to go to the thumbnail map selection screen. 19014 Click a thumbnail picture of the map to select it. 19015 Click to select. 19016 Click to scroll through the available maps. 19017 Click to select map by battle. 19018 Click to return to the Scenario Editor Main screen without making any changes. 19019 Click to change to the currently selected map and return to the Scenario Editor Main screen. 19020 Reduced size view of the map to be used in the battle you are creating. 19021 List of victory locations. To edit or add a location, double-click an entry. 19022 Available Allied requisition points. To change this number, click the Edit Points button. 19023 Available German requisition points. To change this number, click the Edit Points button. 19024 Click to return to the Command screen without creating a battle. 19025 Click to save the information you have entered for this battle. 19026 Click to change the forces lists assigned to each side in the battle. 19027 Click to edit the requisition points assigned to each side. 19028 Click to go to the map selection screen and pick a new map for this battle. 19029 Clicking the map will create an Allied deployment zone. 19030 Clicking the map will create a German deployment zone. 19031 Clicking the map will create a zone in which neither player can deploy. 19032 Clicking the map will create victory locations. 19033 Click to remove any changes made since the start of this Scenario Editor session. 19037 These teams are available for requisitioning. 19038 These are the Infantry Teams you currently have. 19039 These are the Support Teams you currently have. 19040 Provides information on the currently selected team. 19041 The Status Bar shows you general information about parts of this screen. 19042 Displays your current requisition points available. 19043 Shows the cease-fire periods chosen by each side. 19044 Specifies the particular fighting force you are requisitioning for. 19045 Click to complete the requisition phase and continue. 19046 Shows your requisition points, both for this operation and your sector reserve. 19047 Use these tabs to list either Infantry or Support units. 19048 The Outcome area gives after-battle summary information. 19049 Gives the status of the map after the last battle. 19050 Shows victory location names and each location's current status. 19051 The Casualties area lists losses suffered by both sides during the battle. 19052 The Medals panel displays medals that were awarded after the last battle. 19053 Provides campaign status information. 19054 You must choose a cease-fire option. 19055 You must choose one of these options. 19056 Stop game and return to the Command screen. 19057 View detailed troop information. 19058 Continue to the next screen, if applicable. 19059 Use this tab to view Russian soldiers. 19060 Use this tab to view American soldiers. 19061 Use this tab to view Polish soldiers. 19062 Use this tab to view German soldiers. 19063 The unit designation for the soldiers below. 19064 The soldier's rank insignia. 19065 The soldier's name and team assignment. 19066 The soldier's health after the battle. 19067 The soldier's vital statistics. 1 bar = 20% of maximum. 19068 A record of the soldier's achievements during the battle. 19069 The soldier's current medals. Recent awards are outlined in green. 19070 Return to the Debriefing screen. 19071 Medal pictures for the medals listed above. 19072 Use these tabs to list units of a given nationality. 19073 Use these tabs to switch between types of forces, if available. 19074 Team ordered to exit! 19400 Sneak 19401 Loading Scenario Editor Map Data... 19402 Loading Scenario Editor Screen Data... 19403 Unable to start Scenario Editor battle. 19404 Team exited map. 19405 GERMANS REQUEST TRUCE 19406 RUSSIANS REQUEST TRUCE 19407 But they must disengage first. 19408 19409 19410 GERMANS WITHDRAW TRUCE 19411 RUSSIANS WITHDRAW TRUCE 19412 They want to continue the fight. 19413 German option:%s 19414 Creating a new game... 19415 ???? 19416 %d%% 19417 Unable to save this Scenario Editor file. Please check to make sure you have disk space free on this drive. 19418 Allied Points 19419 German Points 19420 Zooming In 19421 Prepare For Battle! 19422 0%% 19423 Teams: 19424 Total: 19425 Points Available: 19426 Points 19427 Copying Map Files... 19428 Exited Battle 19429 Zooming Out 19430 R 19431 B 19432 LZ 19433 Day %d : %#.2d00 Hours 19434 Chat 19435 Connected 19436 Bad 19437 Poor 19438 Low 19439 Average 19440 Good 19441 High 19442 Conscript 19443 Green 19444 2nd Line 19445 1st Line 19446 Veteran 19447 Elite 19448 No team selected 19449 Cost: 19450 Avail: 19451 No selection 19452 Deleting saved game... 19453 Are you sure you want to delete this game? 19454 Unknown 19455 + %d %s 19456 Waiting for opponent to finish. 19457 Exited 19458 Single Battle 19459 Operation 19460 Campaign 19461 Grand Campaign 19462 Scenario Editor Battle 19463 Unknown 19464 Awaiting Settings Acceptance 19465 Settings Accepted. Beginning Game... 19466 Status: %s 19467 [%s] %s 19468 You suffered excessive losses. Try to conserve your forces. 19469 Your losses versus the enemy's were not excessive. 19470 The enemy suffered excessive losses. You're brutal, dude. 19471 Enemy losses versus yours were not excessive. 19472 Your forces lost control of victory locations. 19473 Your forces gained control of victory locations. 19474 Your forces did not gain or lose victory locations. 19475 All Russian units were destroyed. 19476 All German units were destroyed. 19477 Russians were routed off the map. 19478 Germans were routed off the map. 19479 Both sides declared a truce. 19480 Battle ended for unknown reasons. 19481 The bridge was blown by the Germans. 19482 The bridge remained intact. 19483 --- 19484 SECURE 19485 ENGAGED 19486 DANGER 19487 Returning to the %s will end network play. Proceed to the %s? 19488 Allies 19489 "%s (%s)" 19490 Settings Accepted. 19491 Settings Rejected. 19492 Pressing Cancel will close your connection and return you to the Command screen. Are you sure you want to close your connection? 19493 %s - %s 19494 Opponent is ready to begin. 19495 Stopping the game will close your connection and return you to the Command screen. Proceed? 19496 Receiving Campaign File (%d%%) 19497 Receiving Scenario Editorr File (%d%%) 19498 The Client 19499 The Server 19500 Right-click on screen elements to display more detailed help. 19501 Cancel will return to the Command screen ending the current game. For multiplayer games the connection will be terminated. 19502 You can direct Allied airdrops to one sector each day. 19503 You cannot provide road supply to isolated units. 19504 You have completed the operation. The save file will be removed. 19505 You have completed the sector campaign. The save file will be removed. 19506 You have completed the Grand Campaign. The save file will be removed. 19507 Unable to duplicate your campaign file. 19508 has entered the 19509 Waiting for opponent to select cease-fire option. 19510 You must select your wait option. 19511 %#.2d00 hours 19512 Opponent has made selection. Press Continue. 19513 You can now press Continue to go on. 19514 Opponent has ACCEPTED the settings. Press Begin. 19515 The Host has pressed Begin. Starting game. 19516 Settings ACCEPTED. Waiting for Host to Begin. 19517 Returning to One Player will reset your connection. Proceed? 19518 Opponent will need to ACCEPT your new settings. 19519 Disconnecting... 19520 MIA 19521 KIA 19522 EXIT 19523 NET STATUS 19524 Opponent has finished deploying. 19525 Connection to hosting computer was lost; game will stop. 19526 Connection to host successful. 19527 Connection to remote computer was lost; game will stop. 19528 Opponent has paused the game. 19529 Opponent has suspended the game. 19530 Net congestion. Reestablishing link. 19531 Waiting for opponent to finish deploying. 19532 The Host changed settings. Press ACCEPT. 19533 Receiving game data... 19534 Receiving Scenario Editor data... 19535 Connection to joining computer was lost, game will stop. 19536 Received incoming connection from %s. 19537 Microsoft® Close Combat"!: Three 19538 © & (P) 1998-1999 Microsoft Corporation. All rights reserved. 19539 © Copyright 1998-1999 by Atomic Games, Inc.. All rights reserved. 19540 Warning: This computer program is protected by copyright law and international treaties. Unauthorized 19541 reproduction or distribution of this program, or any portion of it, may result in severe civil and criminal 19542 penalties, and will be prosecuted to the maximum extent possible under the law. 19543 Jan. 19544 Feb. 19545 Mar. 19546 Apr. 19547 May 19548 Jun. 19549 Jul. 19550 Aug. 19551 Sep. 19552 Oct. 19553 Nov. 19554 Dec. 19555 %d %s %d 19556 Details screen 19557 Command screen 19558 Game 19559 Debrief screen 19560 Requisition screen 19561 Briefing screen 19562 Supply screen 19563 Battlemaker 19564 Scenario Editor Forces screen 19565 Incompatible versions of Close Combat. Host is using: %s Client is using: %s 19566 19567 Main screen 19568 Network screen 19569 Operation Briefing screen 19570 Campaign Briefing screen 19571 Operation Debriefing screen 19572 Campaign Debriefing screen 19573 Your opponent is done with their requisition. You may continue into depoy mode. 19574 Your opponent has gone back to the %s. Your game will be aborted. 19999 FONT IDENTIFIERS AND NAMES THROUGH 21004 21000 1000;Tahoma 21001 2001;Arial 21002 2002;Symbol 21003 2003;Garamond 21004 2004;Verdana 21009 LOCATION CHANGE STRINGS THROUGH 21025 21010 DESCRIPTION OF AREA;FONT ID;1=BOLD 0=NORMAL;POINT SIZE 21011 MAIN SCREEN SAVE NAMES; 1000;1;10 21012 TEAM NAME ON MAP;1000;1;10 21013 VICTORY LOC NAME PRIMARY;1000;1;14 21014 VICTORY LOC NAME SECONDARY;1000;1;12 21015 VICTORY LOC NAME TERTIARY;1000;1;10 21016 IGNORE THIS ENTRY;1000;1;10 21017 MESSAGE DIALOG TEXT;1000;1;10 21018 TOOLBAR TEAM NAME;1000;0;9 21019 SOLDIER MONITOR NAMES;1000;0;9 21020 MAP MONITOR NAME;1000;1;9 21021 OVERVIEW MAP TEAM NAME;1000;1;9 21022 MESSAGE MONITOR TEXT;1000;0;9 21023 BOOTCAMP MSG HDR;1000;0;10 21024 BOOTCAMP MESSAGE TEXT;1000;1;11 21025 MOUSE OVER DISPLAY TEXT;1000;0;12 21026 DEBRIEF STATS TEXT;1000;1;12 21027 DEBRIEF AWARDS TEXT;1000;1;12 21028 DEBRIEF OUTCOME TEXT;1000;1;10 21029 DEBRIEF CAMPAIGN PROGRESS TEXT;1000;1;10 21030 VICTORY LOCATIONS LIST TEXT;1000;1;10 21031 SCREENS MESSAGE DISPLAY (LOAD STATUS) TEXT;1000;1;10 21032 SECTOR OVERVIEW HEADER BRIEFING TEXT;1000;1;12 21033 REQUISITION DESCRIPTIONS HEADER;1000;1;12 21034 DRAW OVERLAY GAME SETTINGS TEXT;1000;1;10 21035 ABOUT BOX WARNING TEXT;1000;1;10 21036 REQUISITION DESCRIPTIONS BODY TEXT;1000;1;10 21037 NET STATUS TEXT;1000;1;10 28001 The bridge failed to blow! 28002 Sniper attack! 28003 We need help! 28004 We are out of ammo. 28005 We are out of range. 28006 We can't hurt that. 28007 We need to rest. 28008 We've got friendlies in the area. 28009 Panicking! 28010 We're pinned down. 28011 We're running low on ammo. 28012 The battle ended because all Russian forces were destroyed. 28013 The battle ended because all German forces were destroyed. 28014 The battle ended because the Russians were routed from the map. 28015 The battle ended because the Germans were routed from the map. 28016 The battle ended because both sides agreed to a cease-fire. 28017 The bridge was blown. 28018 It will require %d hours to repair. 28019 The Allies must wait for XXX Corps to arrive, and then it will require %d hours to repair. 28020 The bridge remains intact. 28021 The Allies gained control of the area. 28022 Because the bridge was blown, the Germans must retreat and regroup. 28023 The Allies gained control of the area and will advance. 28024 The Allies gained control of the area but the Germans are expected to launch a counterattack later. 28025 The Allies gained control of the area and surviving troops may be sent to %s operation as reinforcements. 28026 The Allies gained control of the area and the operation is over. 28027 The Germans gained control of the area. 28028 The Germans gained control of the area and will advance. 28029 The Germans gained control of the area but the Allies are expected to launch a counterattack later. 28030 The Germans gained control of the area and surviving troops may be sent to %s operation as reinforcements. 28031 The Germans gained control of the area and the operation is over. 28032 The Russians gained control of some victory locations. 28033 The Germans gained control of some victory locations. 28034 The battle was a stalemate. 28035 This portion of the road has been recaptured by the Allies. 28036 The Allied ground supply to the north of this area remains cut off. 28037 The Allied ground supply to the north of this area has been cut off. 28038 The Landing Zone has been reclaimed by the Allies. 28039 The Landing Zone remains in German control. 28040 The Landing Zone has been captured by the Germans. 28041 The Allied forces took excessive losses. 28042 The German forces took excessive losses. 28043 German Overwhelming Victory. 28044 German Decisive Victory. 28045 German Major Victory. 28046 German Minor Victory. 28047 The battle ended in a draw. 28048 Allied Minor Victory. 28049 Allied Major Victory. 28050 Allied Decisive Victory. 28051 Allied Overwhelming Victory. 28052 The XXX Corps is %d hours ahead of historic position. 28053 The XXX Corps is %d hours behind historic position. 28054 The XXX Corps is on schedule with their historic location. 28055 Allied Score: %d. 28056 German Score: %d 28057 Allied Progress / Expected Progress by end of day: %d / %d. 28058 German Progress / Expected Progress by end of day: %d / %d. 28059 Allied bonus for unused requisition points: %d 28060 German bonus for unused requisition points: %d 28061 Allied current score / Goal for operation: %d / %d 28062 German current score / Goal for operation: %d / %d 28300 Medal of Honor 28301 Distinguished Service Cross 28302 Silver Star 28303 Bronze Star Medal 28304 Combat Infantry Badge 28305 Purple Heart 28306 Knight's Cross 28307 Cross in Gold 28308 Iron Cross 1st Class 28309 Iron Cross 2nd Class 28310 Infantry Assault Badge 28311 Wound Badge 28420 Heading for safety. 28421 Cowering. 28423 Heading for cover. 28424 We refuse to assault. 28425 %s is fanatic. 28426 %s is heroic. 28427 %s is berserk. 28429 %s is rallied. 28431 %s is panicking. 28432 %s has routed. 28436 All armor destroyed. 28454 AT team attack! 28455 Satchel charge attack! 28456 Enemy: 28457 Out of mortar ammo. 28459 Unable to deploy properly, exiting game. Please restart. 28465 Unable to open the file %s. 28555 File %s has too many soldiers defined. 28556 File %s has too few soldiers defined. 28564 Invalid soldier class %d. 28573 Incorrect version for file %s. 28585 File %s has too many teams defined. 28586 File %s has too few teams defined. 28680 File %s has too many map entries. 28681 File %s has too few map entries. 28690 File %s has too many element entries. 28691 File %s has too few element entries. 28705 Player file %s is corrupted. 28739 File %s has too many vehicles defined. 28740 File %s has too few vehicles defined. 28750 File %s has too many weapons defined. 28751 File %s has too few weapons defined. 28754 No soldier found in %d, %d. 28759 Gun Crew 28760 Vehicle Crew 28761 Taking cover from enemy fire. 28762 Overrun attack! 28763 We refuse to assault. 28764 Taking cover. 28766 We're stuck. 28767 We've taken a victory location. 28768 We're about to take a victory location. 28769 Team %d, side %d is an invalid type in TEAM_averages function 28770 %s has been killed! 28771 %s has been hit! 28772 Sep-%s 28773 Abandoned 28774 Bailing out. 28775 Abandoning the gun. 28776 We surrender. 28777 Object %d was not in map %d, elem %d. 28778 Map %d, elem %d already occupied. 30000 Do you want to end the battle? Nothing will be saved. 30001 Stopping Battle 30002 Close Combat requires at least 32 MB of RAM to run. 30003 Close Combat runs only on Windows 95, 98 and Windows NT 5.0. 30004 You are about to withdraw from the battle. Are you sure you want to do this? 30005 Ending Battle 30006 Exiting Close Combat 30007 Could not detect any network providers.\nVerify that you have TCP/IP, IPX, a modem, or a COM port correctly setup in Windows. 30008 Close Combat Warning 30009 You are about to replace a previously saved game. Are you sure you want to do this? 30010 You are about to replace a previously saved Scenario Editor file. Are you sure you want to do this? 30011 Unable to access %d 30012 Unable to find %s. Please reinstall. 30013 Insufficient Disk Space to launch Close Combat on the source drive: Free up space on existing drive or reinstall to a different drive. 30014 Close Combat 30015 Primary Objective 30016 Secondary Objective 30017 Tertiary Objective 30018 DYO Battle 30019 First Battle 30020 A file could not be saved because the disk is full. Try freeing up some room on this drive. 30021 A file could not be saved because the disk is write-protected. Check to see that files can be written to this disk. 30023 Unable to locate InstalledFrom Registry entry. Please reinstall Close Combat. 30024 The Close Combat CD is required to play this game. Insert the Close Combat CD and click OK, or click Cancel to exit the program, 30025 Unable to allocate memory for ISC. 30026 Unable to load string for ISC. 30027 CC String Error 30223 Unable to load PixPat. 30224 Arial 30225 The %s font is not present. For best results please exit and reinstall Close Combat. 30226 Close Combat is unable to initialize fonts. Please reinstall Close Combat. 30227 Save Game As 30237 cc.hlp 30238 %s\cc.hlp 30239 Unable to read one or more registry entries. Please reinstall Close Combat. 30241 Close Combat requires Indeo 4.1 to display the\nvideos. Plese run the Close Combat Setup again. 30248 Unknown MCI Error. 30249 Unable to create Multimedia Stream 30250 Unable to initialize Multimedia Stream 30251 Unable to add DDraw Stream 30252 Unable to add DSound Stream 30253 Unable to open file for streaming 30254 Unable to get vid interface 30255 Unable to get format on Stream 30256 Unable to create Multimedia Stream sample. 30257 You will need to exit Close Combat and restart to see this change. If you have display problems with the new setting, Alt+F4 and press Enter to quit. Refer to the README file for more information. 30258 %dx%d @ %dbpp 30259 Fastest 30260 Fast 30261 Medium 30262 Slow 30263 Do Not Show 30264 Show Ammo 30265 Show Experience 30266 Show Morale 30267 Show Suppression 30268 Show Fatigue 30269 Show Command 30270 Show Health 30271 Show Cover 30272 Outline Soldiers in black 30273 Do Not Show 30274 Show Ammo 30275 Show Experience 30276 Show Morale 30277 Show Suppression 30278 Show Fatigue 30279 Show Command 30280 Show Health 30281 Show Cover 30282 Show Cohesion 30284 No graphics port has been set. 30288 The program was unable to create a pen. 30289 The program was unable to create a brush. 30304 Graphics error. 30324 Selected Port Not In List 30325 Selected Port Not In List 30340 Resource Manager was unable to load a picture. 30341 Resource Manager was unable to create a picture. 30371 There was a problem restarting sounds. Sound, video and music have been turned off. 30372 Sorry, you have not installed DirectX. Please run the Close Combat Setup again. 30373 dsound.dll 30374 %s%s%s 30389 Are you sure you want to exit Close Combat? 30396 Times New Roman 30397 Times New Roman 30398 Courier New 30399 MS Sans Serif 30400 Tahoma 30401 Tahoma 30405 sys_startup() failed. 30406 Microsoft 30407 Games 30408 Close Combat 3 30409 Registry Error 30410 Unable to start the program because your video card does not support at least 800x600x16 bit resolution. 30412 There is not enough memory to continue Close Combat. For information on changing your memory settings, see "System" in your Windows 95 Control Panel. 30413 Close Combat cannot continue due to a memory problem. For information on changing your memory settings, see "System" in your Windows 95 Control Panel. 30452 Program could not find a system directory. 30453 Program was unable to find the current directory. 30454 Program was unable to close a file. 30468 *.* 30469 %s\%s 30476 MCI Notify Failure. 30477 Video status failed. 30478 Video status unkown. 30479 Video open failed. 30480 Video close failed. 30481 Video play failed. 30482 Video stop failed. 30483 Video pause failed. 30484 Video resume failed. 30543 Could not determine application file name. 30544 Could not determine application directory. 30545 Application could not change to home directory. 30546 Display mode is not supported by your video driver. Please try a different game resolution or check with your video hardware vendor for an updated driver. 30550 TBX3AppWindow 30551 Microsoft Close Combat III: Russian Front 30557 You must enter a player name.\nPlease try again. 30559 Names cannot consist solely of spaces.\nPlease try again. 30561 The name entered contains the illegal character '%c'.\nPlease try again. 30564 Campaign 30565 Commander 30571 Very Weak 30572 Weak 30573 Normal 30574 Strong 30575 Very Strong 30590 Commas are not allowed in campaign names.\nPlease try again. 30592 /\*[]:> (%ld, %ld) 30984 \pNo Command 30985 No Command 30986 # Commands : 30987 %ld 30988 Team Info 30989 Time:TAI/A-In: 30990 %ld/%ld - %ld 30991 Free:Ac/Cm/FL: 30992 %ld/%ld/%ld 30993 Element Info 30994 Tile Info 30995 %s aborted. 30996 Team was annihilated. 30997 Target no longer a threat. 30998 Out of ammo. 30999 Out of mortar smoke. 31000 Can't place smoke there. 31001 Out of smoke. 31002 Replay complete. Click to continue play. 31003 Paths handler initialized twice. 31004 Paths handler unable to allocate path. 31005 Close Combat cannot be run from a read-only device. 31009 InstalledFrom 31012 The CC3 CD ROM was not detected. 31013 [ No Information Available ] 31014 Prisoner 31015 Abandoned 31016 Exited 31017 Destroyed 31018 Host needs to press Continue. 31019 Host must press Continue now. 31020 Opponent needs to press Continue. 31021 Opponent must press Continue now. 31022 Driver 31023 Gunner 31024 Loader 31025 Asst. Driver 31026 Soldier 31027 Soldat 31028 Assistant 31029 Leader 31030 Asst. Leader 31123 Can't find %s "%s".\nPlease reinstall Close Combat. 31124 Missing files in %s "%s".\nPlease reinstall Close Combat. 31125 Can't find the directory: %s.\nPlease reinstall Close Combat. 31126 Close Combat must have write access to %s "%s".\nPlease check the properties for this %s. 31181 None 31182 None 31183 None 31203 None 31210 UNIT DEPLOYMENT MODE\n\nClick a unit and hold the mouse down to drag it.\n\n\nPress Begin when all units are in place. 31211 Initializing AI... 31213 Paused at game time: (%s) 31214 Paused at game time: (%s)\n\nGerman Score : %ld\nAmerican Score: %ld 31215 Waiting for opponent to deploy. 31226 Loading... 31227 Player 31228 Ivan 31229 Zoknierz 31230 Sending game data to opponent... 31245 Version : %s 31246 None 31247 None 31248 None 31249 None 31250 --- 31251 No Medals Awarded 31252 Total Awarded: %d 31253 You have been promoted! 31254 You have been demoted. 31255 Jan 31256 Feb 31257 Mar 31258 Apr 31259 May 31260 Jun 31261 Jul 31262 Aug 31263 Sep 31264 Oct 31265 Nov 31266 Dec 31267 Game Date: %s %d, %d 31268 Decisive German victory! 31269 Major German victory. 31270 Minor German victory. 31271 Minor American victory. 31272 Major American victory. 31273 Decisive American victory! 31274 This battle was a %s 31275 were pushed back. 31276 were heavily delayed. 31277 made no headway in the war. 31278 gained some ground. 31279 gained ground on the Germans. 31280 gained a lot of ground. 31281 Americans %s 31282 Game Score: %ld hours 31283 Waiting for opponent to Play Next Battle. Press ESC to stop game. 31284 You can advance only to the next Battle when playing a Campaign. 31285 Game: 31286 Local: 31287 Remote: 31288 Easy 31289 Normal 31290 Hard 31291 Custom 31292 unknown 31293 Campaign 31295 %s'%s' Battle %d on %s. 31296 American 31297 German 31298 Remote Player is unreachable. 31299 Looking for Remote Player... 31300 Waiting for Remote Initiate... 31301 Remote Player Found. Press Begin. 31302 Initiating 31303 Waiting 31304 Looking for Remote Player... 31305 Initiating game with address (%s) 31306 Waiting for connection at address (%s) 31307 Listening for other player... (Press Cancel to stop game.) 31308 Waiting for opponent to click Begin. 31359 É 31360 ... 31374 Surrendered 31375 Destroyed 31376 Waiting 31377 %dm 31395 %s is %s 31397 Operation Name\n 32000 --BEGIN INT SAI STRS HERE-- 32001 Four-shot salvo completed. 32002 Attacking armor without AT weapons. 32003 We've taken a hit! 32004 Waiting for orders. 32005 Acting on our own. 32006 No LOS to the target. 32007 We can't move. 32008 Waiting for stragglers. 32009 --END INT SAI STRS HERE-- 32010 US 32011 US-HYPOTHETICAL 32012 %hd 32013 %s 32014 END-DEPLOY 32015 %hd %hd %hd %hd %hd %hd 32016 RIFLE 32017 RECON 32018 MACHINEGUN 32019 MORTAR 32020 ASSAULT 32021 SNIPER 32022 TANK 32023 VEHICLE 32024 ANTITANK 32025 ANTITANK_GUN 32026 highest value. 32027 Alpha-[?] 32028 Beta-[?] 32029 reasonable 32030 Unit %s, Target x %d, y %d 32031 Four-shot salvo completed. 32032 next 32033 Waiting for orders. 32034 Acting on our own. 32035 observe 32036 theDuration = %ld 32037 unit = %s, reason = %ld 32038 unit = %s, reason = %ld 32039 type = %ld, unit = %s, reason = %ld 32040 No LOS to the target. 32041 w 32042 Total Time in SAI = %3.2f seconds.\n 32043 Total GetNextGoal Time = %3.2f seconds.\n 32044 Total Overall Time = %3.2f seconds.\n 32045 Number of GetNextGoal calls: %ld.\n 32046 Average GetNextGoal Ticks = %3.2f.\n 32047 Hunt Time = %3.2f seconds.\n 32048 SetUnitLocation Time = %3.2f seconds.\n 32049 KillUnit Time = %3.2f seconds.\n 32050 PerformThreatReduction Time = %3.2f seconds.\n 32051 PerformThreatReduction Calls = %d.\n 32052 RecomputeSituation Time = %3.2f seconds.\n 32053 Tactical AI Time = %3.2f seconds.\n 32054 \n\nGoal Tick Tracking:\n 32055 %d = %d\n 32056 \n\nBetween Calls Tracking:\n 32057 Invalid 32058 Bogus 32059 Select targets to the %s. 32060 Select targets in any direction. 32061 Ambush targets to the %s. 32062 Ambush targets in any direction. 32063 AB 32064 CM 32065 Unknown Goal 32066 option-click 32067 SAI Time: %ld 32068 Think Iterations: %ld 32069 Alpha 32070 Beta 32071 Neither 32072 Winning: %s 32073 %hd(L%hd,C%hd)/%hd(L%hd,C%hd) 32074 Alpha Teams Value: %hd BetaTeamsValue: %hd 32075 NONE 32076 INVD 32077 SE 32078 SM%ld,%ld,%ld 32079 HN%s%ld,%ld,%ld 32080 ! 32081 ! 32082 TM%ld,%ld,%ld/ 32083 R 32084 W 32085 C 32086 U 32087 S 32088 C 32089 P 32090 U 32091 FU-%s 32092 SK%ld,%ld 32093 WT 32094 AB 32095 CM 32096 FS%d,%d,%d duration = %d ordinance = %s 32097 smoke 32098 standard 32099 SF%ld,%ld,%ld 32100 AM duration = %d arcBegin = %d arcEnd = %d 32101 HD 32102 ?? 32103 Rifle 32104 Recon 32105 MGun 32106 Mortar 32107 Assault 32108 Sniper 32109 Tank 32110 Antitank 32111 AT Gun 32112 Vehicle 32113 Unknown 32114 Bogus 32115 Seen%d 32116 Hidden 32117 MT:(%ld, %ld, %ld) 32118 ECM STR: %ld/%ld/%ld 32119 Goals: 32120 : 32121 --> 32122 (%ld,%ld) 32123 %ld/%ld/%ld=%ld 32124 32125 TTT:%ld 32126 32127 MT %d,%d: %s B%d 32128 N/S:%s 32129 NE/SW:%s 32130 E/W:%s 32131 SE/NW:%s 32132 N:%s 32133 NE:%s 32134 E:%s 32135 SE:%s 32136 S:%s 32137 SW:%s 32138 W:%s 32139 NW:%s 32140 AThreat:%ld/%ld BThreat:%ld/%ld 32141 AP:%ld%ld%ld%ld%ld%ld%ld%ld 32142 BP:%ld%ld%ld%ld%ld%ld%ld%ld 32143 unit = %s, stage = %ld 32144 stage1 count = %ld 32145 x = %ld, y = %ld, value = %ld 32146 better 32147 x = %ld, y = %ld, v = %ld, c = %ld 32148 x = %ld, y = %ld, value = %ld 32149 x = %ld, y = %ld, v = %ld, c = %ld 32150 1 32151 0 32152 \n 32153 wb 32154 Clear 32155 Forest 32156 Offboard 32157 Wheat 32158 Orchard 32159 Wood Building 32160 Stone Building 32161 Road 32162 Bocage 32163 Stream 32164 Marsh 32165 Stone Wall 32166 Pond 32167 Bridge 32168 Bunker 32169 Hedge 32170 Trench 32171 CLR 32172 FRT 32173 IMP 32174 WHT 32175 ORC 32176 WBD 32177 SBD 32178 ROA 32179 BOC 32180 STR 32181 MAR 32182 SWL 32183 PND 32184 BRD 32185 BNK 32186 HDG 32187 TRC 32188 .los 32189 .old 32190 rb 32191 0123456789 32192 %hd 32193 x = %ld, y = %ld, values = %ld %ld %ld %ld %ld %ld %ld %ld %ld %ld %ld %ld %ld 32225 %5d 32226 \n 32227 0 32228 1 32229 \n 32230 %s 32231 (%d,%d) 32232 %s 32233 (%d,%d) 32234 - 32235 (%d,%d) 32236 , (%d,%d) 32237 end path 32238 general 32240 results.log 32241 %d\n 32242 Unit %s waits %d.\n 32243 Unit %s melees.\n 32244 Unit %s[%d/%d] moves to (%d,%d).\n 32245 Unit %s[%d/%d] can't fire at unit %s[%d/%d].\n 32246 Unit %s[%d/%d] fires at unit %s[%d/%d] and 32247 misses.\n 32248 kills.\n 32249 destroying %d SP.\n 32250 StratMap 32251 Couldn't open the strategic map.\n 32252 Beta-A 32253 Beta-B 32254 Beta-C 32255 Beta-D 32256 Beta-E 32257 Alpha-A 32258 Alpha-B 32259 Alpha-C 32260 Alpha-D 32261 Alpha-E 32262 Alpha-F 32263 Defending Units:\n 32264 Deploy %s #%d at (%d,%d).\n 32265 \nAttacking Units:\n 32266 Deploy %s #%d at (%d,%d) 32267 and move to (%d,%d).\n 32268 .\n 32269 \n 32270 Random Seed = %d.\n 32271 r 32272 %s 32273 %s 32274 %d\n 32275 %d %d %d %d\n 32276 %d\n 32277 %d %d %d %d\n 32278 %d 32279 to hit 32280 to hit 32281 to hit 32282 to hit 32283 x = %ld, y = %ld, theTile = %ld 32284 theUnit = %s, x = %ld, y = %ld, ssOption = %ld, theTile = %ld, theStance = %ld,theSpeed = %ld 32285 We can't move. 32286 Waiting for stragglers. 32287 Hunting 32288 Alerted 32289 (%d,%d): v:%d t1:%d t2:%d 32290 [ 32291 TH%c, 32292 TH*, 32293 CS%c, 32294 CS*, 32295 TM%c 32296 TM*, 32297 ] 32298 \n 32299 For a total of %d squares.\n 32300 (%d,%d): v%d t1%d t2%d\n 32301 (%d,%d) not found.\n 32302 123456789 32303 Alpha-[A] 32304 unit = %s, x = %ld, y = %ld 32305 Beta-[A] 32306 unit = %s, x = %ld, y = %ld 32307 unit = %s, x = %ld, y = %ld 32308 unit = %s, x = %ld, y = %ld 32309 BAR-16 32310 ghosts 32311 to hit 32312 score 32313 valuable 32314 subvector 32315 subvector 32316 %s-%hd 32317 %s 32318 ghost 32319 ghost 32320 real 32321 North 32322 N 32323 North-Northeast 32324 NNE 32325 Northeast 32326 NE 32327 East-Northeast 32328 ENE 32329 East 32330 E 32331 East-Southeast 32332 ESE 32333 Southeast 32334 SE 32335 South-Southeast 32336 SSE 32337 South 32338 S 32339 South-Southwest 32340 SSW 32341 Southwest 32342 SW 32343 West-Southwest 32344 WSW 32345 West 32346 W 32347 West-Northwest 32348 WNW 32349 West-Northwest 32350 WNW 32351 Northwest 32352 NW 32353 North-Northwest 32354 NNW 32355 NNW