---------------------------- | Shadow Company Demo | | Alpha 8.1 | | 03/07/99 | | Interactive Magic | ---------------------------- Thank you for trying the Shadow Company Demo. This demo represents Shadow Company during its last stages of Alpha so you will see differences between it and the final release. This demo is provided as-is. No support or guarantees are provided. The game should only be played in 16bit 800X600 or 16bit 640x480 mode (set from the video options in game.) DirectX 6.0 or greater is required. If you run into compatibility problems running the game, please report the problem in an email to: scdemo@imagicgames.com. Have fun! Prelude ------- A client claiming to be the government of a small central African country hires granite. Rebels working in conjunction with an established mercenary company have seized an important petroleum refining facility. Granite is to recover this property. Granite accepts the job. Elite troops are sent in to make quick and bloodless work of the operation. While attempting to seize the facility, Granite's forces are met with unexpectedly powerful opposition. They are dealt a serious defeat from the rebels working with the Tetsu Yama mercenary corporation. They are respected, feared, well equipped and very professional. Almost entirely decimated, the few remaining Granite troops expect to be extracted. Instead, they receive the following sat-com transmission: YOUR DEPLOYMENT IS UNAUTHORIZED AND ILLEGAL. ALL KNOWLEDGE OF YOUR PRESENCE WILL BE DENIED. YOUR UNIT HAS BEEN DEFUNDED. - GRANITE COMMAND Betrayed and trapped in Africa, the remaining troops decide to unite and find a way out of their situation. You take command of the unit. Shadow Company is born. In your command are: Lewis Underwood - Irish, ex-IRA combatant, now freelancing. Chloe Marco - American, ex-FBI Hostage Rescue Team, in forced retirement. John Emerson - American, ex-CIA now working in the private sector. Game Basics ----------- After selecting "Single Player", the mission planning screen will be displayed. This will inform you of your mission objectives. The "Team" button will take you to the screen where you can build your team by selecting from the three mercenaries. Mercenaries have their own strengths and weaknesses so plan carefully when you arm them. The "Equip" button allows you to arm your mercs. You can drag objects from your inventory to either the mercs primary and secondary weapon slots (upper left boxes under the name) or place them in their pack. You may also trade with the arms dealer by dragging items you want to sell from your inventory to the sell screen and dragging items you want to buy from the dealer to the buy screen. "Accept" will complete the transaction. Once your team is armed and ready, return to the planning screen and hit "Launch." You will be placed at the insertion point and be ready to go. While in the game, you can review your objectives at any time by pressing the Tab key. The F1 key will display all the key assignments. Move your mercs by clicking on either them or their portrait to select them, and then click on the spot you want them to move to. Single click will move at a normal pace and double click will be at a fast pace. Your mercs will respond when shot at, but if you want them to take the offensive, use the force fire functions. Key Commands ------------ Show Mission Objectives Tab Show Key Help F1 Pause Game Ctrl P Exit Game Ctrl X Screen Capture F12 Select All Mercenaries F11 Select Previous Mercenary F9 Select Next Mercenary F10 Mercenary Hot Keys 1 - 8 Toggle Merc Inventory Console Space Stand S Crouch C Go Prone P Halt H Overwatch O Rotate Alt-Click Drop Object/Body D Force Fire Primary Weapon Shift-Left Click Force Fire Secondary Weapon Shift-Right Click Exit Vehicle E Select Next Formation Ctrl S Form Next Formation Ctrl F Binocular Mode Ctrl Z Sniper Mode Ctrl A Camera Mode Ctrl C Camera Height UP Keypad - Camera Height Down Keypad + Track Left Keypad 4 Track Right Keypad 6 Move Forward Keypad 8 Move Backward Keypad 5 Tilt Up Keypad 1 Tilt Down Keypad 3 Rotate clockwise Keypad 9 Rotate counter-clockwise Keypad 7 Pan left Keypad 0 Pan right Keypad . Decrease FOV Ctrl - Increase FOV Ctrl + Track selected mercenary T Move forward Arrow Up Move reverse Arrow Down Turn left Arrow Left Turn right Arrow Right Compatibility Issues & Notes ---------------------------- - The game has not been fully optimized yet, so it may seem sluggish if played on a non-P2 system. Turning off in-game options, such as turning off shadows or dithering, can help considerably. - Shadow Company has been tested under a variety of conditions on the most prominent gaming hardware. For the best results, we recommend using at least an 8mb fully D3D compatible card. - The game has run successfully on the Voodoo1, Voodoo2, TNT, i740, RagePro, G200, riva128 chipsets. There are compatibility problems with the TNT Reference Detonator and the Diamond V550 drivers which cause the fog to become too thick for play, but the drivers from other brands work well. - The G200 chipset renders the fog very opaque, but is easily playable. - If you have a Voodoo I or VoodooII card, do not play the game at 1024x768. This will lock up your machine. - The ATI RagePro chipset is only useable on an AGP 8mb card (not an OEM on-board chip) Shadow Company is not yet working with the ATI RageFury. - On some video cards, the user interface screens may flash as you move the mouse. To resolve this problem, select Options and turn off 'Frame Rate Independent Mouse'