ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹۲²±° C A B A L (v1.1) °±²²ÛÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ File : Depends on what zip you've down-loaded. This text file accompanies all CABAL files. Zip file: Wad file: Level name: cabal1.zip flood.wad "Bloodflood" map 03 cabal2.zip derelict.wad "Derelict station" map 02 cabal3.zip watchtower.wad "The Watchtower" map 04 cabal4.zip todeath.wad "Temple of Death" map 05 cabal5.zip arena.wad "We who are About to Die" map 06 cabal6.zip storm.wad "Eye of the Storm" map 09 cabal7.zip the_evil.wad "The Image of Evil" map 30 Author : Sverre Andre Kvernmo (aka "Cranium") Whats new since 1.0 : This is the first update of Cabal, containing: - Fixes of some very minor bugs. - Most levels have a new secret area or two. - New, extra evil encounters . - All levels have had overhauls where the response from the people that downloaded and played them has been taken into consideration. -"Beautified" a bit in places. As if it needed it! :D - It has NOT been made any easier! Rather a few of the areas have been spiced up even more. - I've also added a new section in this file under "play information" that gives the maximum % of secrets attainable on each level. It is annoying not to be able to get 100% all the time, I know, but the node-builders around don't seem to be able to correctly register secrets after they exceed the number 4. Even Ultimate Doom doesn't have 100% attainable on every level, so there! Misc. info : This and the other of my wads were initially intended released inside a 32-level "episode" on the internet. I got drafted for id's project "DOOM2: The Master Levels" though, and having Id release four of my wads is about 666 times cooler. The remaining seven, now known as the CABAL series didn't make it into that project, most of them due to the deadline (I came into TML just as it was about to be finished). After premiering on the coverdisks of PC Zone and GIGA they are now available to all you CIS, GAMESNET & FOREST users. If you like these wads and want some more of my stuff, together with the excellent wads of Jim Flynn, John "Dr. Sleep" Anderson, Tom Mustaine and Chris Klie you can go and get The Master Levels when they come out. Very likely they'll be the best wads you have _ever_ played... Setting : Ok, here's the plot: Kick Butt! Gripping, isn't it? In case you are a little more into story-lines you can keep on reading : The plot in the intended episode was as follows: : You once were the biggest and baddest Cyber-demon to rule hell and you spear-headed the council that governed the underworld; "the Cabal". Betrayed by the other members you find yourself not only dismantled, but also a victim of the utmost demonic humiliation: You've been morphed into a human! Of course you're out for revenge and have to kick the other members of the Cabal's butts one by one. There's a short low-down on the story of each wad at the end of this document (additional info). Credits : The whole of id Software for DOOM & DOOM II. : Andrew (& Mark) Cornes, Gregory "Acoma" Hyne, Peter "Pete" Ripley, David "Macca" Mccandless, Jim F Flynn, Bj”rnar Johansen, Baard Zakariassen and Stian Danielsen for playtesting, viewpoints, help, enthusiasm and for being mad bastards. : Oh, and Erling Paulsen for managing to convince me that there was such a thing as a full fledged Doom-editor, back in early 94. Os! : A brand new BFG goes out to Geoff Allan (DOOMed), Raphael Quinet (DEU), Olivier Montanuy (DeuTex), Colin Reed (BSP) and Antony Burden (DETH), plus whoever put together idBSP. These guys gave us tremendous tools of joy without claiming a buck for it. Keep going guys, you are much admired and respected. About a thousand times more so than those who are deeply doomed...;) : Shawn Green for sending me the picture of that very friendly pizza-girl. Oh, and for including me in "DOOM2: The Master Levels" project. : A humongous round of applause to those doom-players who still play without cheating. I made these wads for you guys! :) : Last but never least to all other WAD-designers who have lost themselves in the worlds of tag numbers, upper textures and vertexes as badly as me. Quake will be the end of what's left of our social lives. Deathmatch bad-arse credits : Macca, Escher, Loki, Woof, Piano and Pete. You can walk over my melted bodies anytime. Don't hang around that corner for too long though. I'll silently BFG your butt! ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» ¹*Play Information*ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ How to play : Load up, using the command line: DOOM2 -FILE When in the game, choose difficulty from the menu and use the IDCLEVxx cheat when level 1 of Doom2 starts. xx being the map number of the relevant wad. I know you knew all that but you see, there might have been _someone_ who didn't. Now they do, eh? :D Map # : See top of text file Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Whadda ya mean? Of course there is! Take a look in "additional" to find out which of the levels are best suited. All levels have been play-tested in 2-player mode. Difficulty Settings : A new setting (Total Carnage) has been implemented to challenge the most hardened of Doom assassins. Cabal's Ultra Violence is ment to equal Doom2's. New Sounds : No. New Graphics : Yes. Difficulty setting menu. Demos Replaced : None Percentage of secrets attainable : Bloodflood 100% : Derelict Station 100% : Watchtower 100% : Temple of Death 87% : We Who Are About to Die 100% : Eye of the Storm 100% : The Image of Evil 84% ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» ¹*Construction*ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ ÈÍÍÍÍÍÍÍÍÍÍÍÍÍͼ Base : An obsessive personality, lotsa caffeine and lotsa nicotine. :Q A twisted mind doesn't hurt either. :) An additional credit should go out to those wad- designers that have inspired me greatly through their work. I don't know all their names, but the names of their WADs should suffice. Hail the hall of fame: "Nukemine" (old I know, but the supreme numero uno at it's hayday) "Castle of the Renegades". Best castle-type wad I've seen. Just _couldn't_ believe the size of it in my pre-GCC days. "Eternity" "Dante's Gate" The secret level in the AlienDoom episode was groovy as well, and "Cleimos" had some nice touches. Build Time : Don't ask, really! First baby steps at "wadding" taken in the summer of 94. Almost dropped out of university for this bloody obsession. One reason for surviving was that I handed in a wad of my campus as one of my projects. I would guess that I on average spend about 130 hours on each wad. And it's not because I work slow :) Editor(s) used : The supremo editor DETH v1.666 was used for the updates. Other editors used include: DoomED 4, DEU2, DETH, BSP1.2x, idBSP and DEUTEX. Bugs : No way. If you should find some then get in touch, but know that I will forever hate you!!! ;) Where to get the CABAL wads : Compuserve (Action Games Forum/DOOM II Levels). : October 95's issue of either PC Zone or GIGA (GIGA is only sold in Norway). : The London GAMESNET server. (0171 4600515) : FOREST BBS (0142 5629623) Hope you enjoy the wads! ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» × All comments & questions will be highly appreciated × ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ Sverre Andre Kvernmo (it's a norwegian name OK? I'm from Norway smart arse) aka Cranium 100755.2032@compuserve.com ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» ¹*Additional info*ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ Bloodflood (map 03) : I set out to make the ultimate deathmatch level in this one. Once the players are fimiliar with the level it kicks b u t t, ala big time. Works well as a 1player as well. "You have come upon one of the Cabal's blood-depoes. An important element in any powerful black magic is huge amounts of blood. Emptying the depoe's tanks into the nearby river you will have struck your first blow against the Cabal." ============================================================================== Derelict Station (map 02) Co-author: Greg "Acoma" Hyne : Should you tire of Bloodflood (What!?) then try this smaller, even faster frag-machine on for size. Quite playable as a single game as well. This is the only Cabal-wad I didn't do from scratch. Greg: "Please make this wad I've sketched out." Me: "God's sake Greg, I have enough making my own. Go and download DETH!" Greg: "Pleeeease..." Me: "Ok then." -1 week later- Greg: "Please make my wad beautiful." Me: "What? Isn't it enough that its playable?" Greg: "No. You gotta throw in some cool light- effects & stuff!" Me: "" Greg "Pleaaaase... I'll make you a cup of tea!" Me: "Ok then." "Just having escaped the Sea of Blood you have sought out a derelict building in the search for arms & equipment. Unfortunately the station isn't as abandoned as you thought." ============================================================================== The Watchtower (map 04) Co-designer: Greg "Acoma" Hyne : Me and Greg wanted to do an awesome Deathmatch level but with all the ideas we had it kinda grew a little large . Still very good if you have the incentive to learn it. Good for 3 & 4 player network. =============================================================================== Temple of Death (map 05) : My first wad . Don't worry you won't have to struggle with mis-aligned textures and collaged colours, as I recently went over the thing and polished it a bit. The only wad I originally made for Doom 1. It was released "somewhere" on the internet as "death.wad" (one of about a million with that name:) at which time it couldn't be saved, the barrels didnt explode and half the monsters were "friendly". Gosh have editors improved since then . =============================================================================== We who are About to Die (map 06) : Ok for Deathmatch but v e r y playable as one player, judging by the response of play-testers. "The Cabal has started striking back at you. That last gateway should have taken you... well somewhere else. Not to an arena where thousands of humans have lost their souls to hungry demons. As you get ready for the first wave of hellspawned gladiators you swear to blast the emperor's thumbs off before he can even think about turning them down on you..." =============================================================================== Eye of the Storm (map 09) : Made the whole level design with the thought of one encounter only (you'll know wich one when you encounter it :). The level is an exercise in how to dodge and use the BFG to full effect. If big-weapon blasts are your thing in Deathmatch then you'll want to live inside STORM. "You find yourself in the remains of an old forttress after ascending a lift shaft from the mines where you were trapped. Signs of unlife is evident but from what you know of this place it should pose no great threat to you. It used to be the centre of a Cacodemon empire that perished some 665 yeaes ago. Oh, by the way, it's new years eve..." ============================================================================== The Image of Evil (map 30) : This was to be the final showdown in Cabal. Wanted to see how far I could take the design of the map view with it. Cowards go IDBEHOLDA as soon as they enter. Good players will see it evolve. Also known as the wad that made Jay Wilbur go: "Wow! Who did that?" (on my soul!) "The Image of Evil is a humongous temple created to the honour of the first Demon to slay an angel; Lithlaar. In it you will find the Cybo that now is known as the lord of Hell and his two Soulguards." ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» ¹*Copyrights/Permissions*ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ You may not use these levels as a base to build additional levels, and you may _certainly_ not include it in any horrible 100 000-wad-compilation. It will be greatly appreciated if you distribute the Cabal WADs, provided you include this file, with no modifications. If you WANT to mess around with them for some peculiar reason then get in touch first.