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A skeleton object is a base structure with control points (black square)
and links between two controls (lines), and a group of objects, where each
one is tied with a link. To add or delete an object from a skeleton object,
use the special object menu. Look at the example 'skel2.rt' in the examples
directory.
To move a skeleton it is easy how to move the control points of a curve,
just fix a point (clicking on it with the CTRL+Left button of the mouse),
the move a close point (clicking on it with Left button it will become
red; press the 'm' key to rotate it).
It is possible move a control point, but not to change the length of
a link.
In this program version it is impossible to create or modify the base
skeleton structure from the editor, you need to write the code; in a next
release it will be possible to manage skeleton structure by the editor.