Objects are all the entities created, managed and used within Behemot.
Objects can be edited and rendered. Behemot allows both editing and
rendering: maybe, in fact, you do not want to have an
object rendered. Maybe, instead, you want to create an object model
through editing and you want to export it.
Not all objects can be rendered.
Behemot objects vary from primitives to curves (See description).
Materials represent the composition of an object. They can be assigned to whatever object. Behemot is able to create, manage and modify materials. Behemot also provides a special library in which you can save materials gradually when created.
Textures are images that can be used to change the material characterics
point by point.
To assign a texture to an object, you need to place them on it, and
you can do this with mapping.
Mapping is a set of 2D coordinates, which allows to fit texture and
object together.