To create the table, use the right button of the mouse and select the
new/primitive/box command from the pop-up menu.
A box will appear in the windows. Now, you have to resize the box in
order to have a table. Select the object (when selected, an object has
green shape) and click on the control points on the vertices to scale it,
as described in the following image.
Creating the legs of the table
Now, you can create the legs for the table. To do these, you have to
use cylinders, if you want rounded legs. The cylinders can be created using
the usual command clicking on the right button of the mouse (New/primitive/cylinder).
Now, select the cylinder and scale it. In order to have four cilinders
you have to duplicate the first with the command Edit/Duplicate. Move the
four cylibders and position them at the angles of the table.
The table you have obtained now needs a material. Behemot Editor allows
you to create, modify and delete materials. Behemot provides a material
library also, in which you can save the materials you have created. In
order to work with materials see Objects,
materials and textures.
To assign a material that you have already created follow these steps:
You can now apply to the table a texture, for example the image wood.jpg.
This texture has already been created and is stored in the same directory
of the scene. To apply the texture to the object you have to map the object
before. The command Edit/Mapping/Create allows you to create a mapping
for this object, which is planar and so also the mapping will be planar.
It will appear two axis, X and Y, and you have to position them in order
to cover the object surface.
At last, you have to hide the mapping coordinates (Edit/Mapping/Hide).
Now, you can apply the texture wood.jpg to the table. Follow these
steps:
In order to correctly render the scene you have to add a lamp (and this
is true for all scenes!!).
You can add lamps from the right-clicking menu New/lamp, and you can
choose between three types of lamps.
Now you can start with a first test rendering.
To create the bottle it may be suitable to work in a layer different
from the default one. So, you can create a new layer using the command
Layer/create. Assign a name to it, say "bottle", then use command Layer/select
and select the layer "bottle". Now you are ready to work clearly to draw
thw bottle. To help you in doing this, you can press the button F12 and
the axis will appear.
Now, you are ready to draw the shape of the bottle. Click with the
right button of the mouse and choose New/curve/polyline.New control point
must be added selecting a control point and pressing the 'a' button; the
selected control point may be deleted using the 'd' key (more information
on curve page). Then
move the control points of the curve in order to trace the bottle profile,
as you can see in the following image.
Now that you have created the profile, you can create the brep, as shown in the following image.
The bottle so obtained will appear, in the front and the top view, as shown here:
To come back to the default layer use command Layer/select and choose
"default".
You have now to move and scale the bottle in order to put it onto the
table. You need only to assign a material to the bottle to complete the
scene. You can do this using command Edit/material/modify and changing
the parameters in the box shown below.