This chapter summarizes how you can participate in Geek Gadgets. But let's begin with a quotation, Fred Fish motivating the Amiga Developers Environment (ADE), the predecessor of Geek Gadgets:
There is an incredible amount of programmer talent available in the Amiga community, with an incalculable amount of hours going into producing demos, freely distributable software, shareware, and other such goodies. If only 1% of that effort could be harnessed to improve the ADE, we could easily have a standard set of freely available tools that would rival any commercially available tools for the Amiga.
You do not have to be an expert AmigaOS programmer to help. Neither do you have to be an expert in compiler or other software tools technology. All you have to do is be willing to learn and be willing to work in a community effort.
Although we have gone a long way since (see section Introduction) the above is still true and there are lots of things to be done.
A project the size of Geek Gadgets will always have bugs originating from different sources. If you think you've found one, be sure to check the Geek Gadgets Bugs List for details on how to approve this, how to submit a bug report or how to fix it. See section `Top' in The Geek Gadgets Bugs List.
Although many projects may be feasible for inclusion in Geek Gadgets See section 10.13 New packages, there are already some pointed out on the Geek Gadgets Projects List, either because they are needed to fix problems or enhance the current Geek Gadgets, or just because there have been requests for them. Please have a look at this list. You may also monitor the gg-projects mailing list for a while. See section 1.1 Mailing Lists.
For more Informations, please refer to section `Top' in The Geek Gadgets Projects List.
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