##base _VektorialBase
##bias 30
##public
##abi m68k
VekLookingAt(Origin,LookAt)(a0/a1)
CamLookingAt(Camera,LookAt,Mode)(a0/a1/d0)
RotateDD(Vek,Angle,X,Y)(a0/d0/d1/d2)
RotateTD(Vek,Angle,Axis)(a0/d0/a1)
##end.

