The Real World Sound Modelling project is a novel application of reuse methods
and techniques, exemplifying a broad class of multimedia database/library
applications which may well become important new software ``media'' in their own
right. By bringing together the perspectives of multiple disciplines, we hope
to bring a more methodical approach to the structuring of sound libraries.
At the same time, by viewing domain modelling as
art form as well as engineering discipline [ARANGO89], we hope to
bring a different
approach to conventional software domains as well—taking one semi-tone
step towards the transformation of
merely ``workable'' into ``playable'' systems.