This is our first offering. It's the first substantial level we've written, and we did a LOT of learning about DEU while building it. All in all, we spent scores of man-hours on it (please don't tell our advisors!), which might not have happened if we hadn't kept changing everything. We'd appreciate any feedback you'd like to offer us. We're already well under way designing levels 2-9, and hope to have them done soon. Hope you like it! ================================================================ Title : BASTARD1.WAD Author : Ben Lagow and Mike Arnett Email Addresses : gambit@uxa.cso.uiuc.edu (Ben) marnett@uxa.cso.uiuc.edu (Mike) Misc. Author Info : Materials Science grad students. Description: First in a series of nine maps which together will comprise the "It's a Bastardly Day in the Neighborhood" episode. Level 1: Well, you made it out of Hell all right, but the second you get home, you hear teleport sizzles all around you...those bastards have followed you! Looking out the window, you can see they've got the building surrounded...and you can hear the grunts of mutant soldiers coming from inside your door... You've fought those bastards on their own turf and won. Now they're back to even the score. Fortunately, you've got a few tricks up your sleeve... not to mention your general issue pistol... * Play Information * Episode and Level # : E1M1 Single Player : Yes Cooperative 2-4 Player : Yes (although we haven't tested it) Deathmatch 2-4 Player : No Difficulty Settings : Easy, Medium, Hard New Sounds : None New Graphics : None * Construction * Base : New level from scratch Build Time : I can't count this high... Editor(s) used : DEU 5.0 & 5.1, BSP 1.0 Known Bugs : None * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels, nor may it be included in an episode package, without permission of the authors. * Where to get this WAD * FTP sites: ocf.unt.edu