Copyright © 1994 Tobias Ferber, <ukjg@rz.uni-karlsruhe.de>
.
Permission is granted to make and distribute verbatim copies of this manual provided the copyright notice and this permission notice are preserved on all copies.
Permission is granted to copy and distribute modified versions of this manual under the conditions for verbatim copying, provided that the entire resulting derived work is distributed under the terms of a permission notice identical to this one.
Permission is granted to copy and distribute translations of this manual into another language, under the above conditions for modified versions, except that this permission notice may be stated in a translation approved by the author.
GNU GENERAL PUBLIC LICENSE | Warranty? No Warranty! | |
1 Introduction | What (and why) are IconTools ?
| |
The tools | ||
---|---|---|
2 OptIcon | Optimizing icons for speed and size | |
3 Icon2c | Creating C code from icons | |
4 IconMaker | Creating Icons from IFF/ILBM brushes | |
Index | ||
Master Index | Where can I find information about … ? |
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@input gpl.texinfo
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The IconTools
are a collection of commands for creating and manipulating Workbench
icon images. Before I started calling this project IconTools
there had been several
‘OptIcon’ archives with other tools like Icon2c
or IconMaker
included into it.
The reason for the the tools included here being so widely spread is last but not least due to
the success of Martin Huttenloher’s great MagicWB icon collection.
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Even if some users claim OptIcon
being the tool of their choice
for changing the number of bitplanes in their MagicWB icons, the main idea
behind OptIcon
is and was to optimize icons for size and speed.
OptIcon
reads ‘.info’ files and scans the icon image in order
to optimize the PlanePick
and PlaneOnOff
fields in the
icon’s Image
structure. This is a space-saving mechanism for
image data.
struct Image { /* ... */ UBYTE PlanePick, PlaneOnOff; /* ... */ };
Rather than defining the image data for every plane of the RastPort
,
you need define data only for the planes that are not entirely zero
or one. As you define your imagery, you will often find that most
of the planes are just as color selectors. For instance, if you’re
designing a two-color icon to use colors one and three, and the icon
will reside in a five-plane display, bit plane zero of your
imagery would be all ones, bit plane one would have data that
describes the imagery, and bit planes two through four would be
all zeroes. Using these flags avoids wasting all that memory in
this way: first, you specify which planes you want your data to
appear in using the PlanePick
variable. For each bit set in the
variable, the next ‘plane’ of your image data is blitted to the
display. For each bit clear in this variable, the corresponding bit
in PlaneOnOff
is examined. If that bit is clear, a ‘plane’ of zeroes
will be used. If the bit is set, ones will go out instead.
Note that if you want an Image
that is only a filled rectangle, you
can get this by setting PlanePick
to zero (pick no planes of data)
and set PlaneOnOff
to describe the pen color of the rectangle.
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The OptIcon
executable comes in two versions:
‘OptIcon.000’ for all Amigas and
‘OptIcon.030’ for Amigas with a MC-68030 processor.
You simply have to copy one of those into your path (e.g. to ‘C:’) and
rename it to ‘OptIcon’:
Copy CLONE FROM OptIcon.030 TO C:OptIcon
If you want to make use of the recursive-descent ablility of the ‘OptIcon.rexx’ script then you should copy this into your ‘rexx:’ drawer and make sure the script-flag ‘s’ ist set:
Copy CLONE FROM OptIcon.rexx TO rexx: Protect FILE rexx:OptIcon.rexx ADD s
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OptIcon
uses ReadArgs()
to parse the command line arguments with the following template:
FROM=NAME/A/M,DEPTH=PLANES/N,NOEXPAND/S,CRITICAL/S,REMAPV37/S,VERBOSE/S,SMART/S,ALL/S
FROM=NAME/A/M
(required, multiple)The name of the icon image file. A trailing ‘.info’ is optional
but not required. Several icon image files can be specified.
If the ‘ALL’ switch is given, then OptIcon
recursively enters all
directories passed via ‘FROM’, collecting all icons.
DEPTH=PLANES/N
(numeric)With this option you can specify the number of bitplanes to save.
NOEXPAND/S
(switch)If the NOEXPAND
keyword is not present in the command line,
then OptIcon
will always write as many bitplanes as specified with the
DEPTH=PLANES/N
option, even if bitplanes have to be added.
With the NOEXPAND
switch given, OptIcon
will not add any new planes.
CRITICAL/S
(switch)Commodore’s PutDiskObject()
currently [icon.library 40.1 (15.2.93)]
re-expands icon images using the PlanePick/PlaneOnOff mechanism and in fact
PutDiskObject()
has quite a lot of problems doing so!
For this reason OptIcon
will perform the PlanePick/PlaneOnOff
optimization only if the keyword CRITICAL
is given in the command line!
REMAPV37/S
(switch)If the REMAPV37
switch is given in the command line, OptIcon
will map the colors 4–7 to the last 4 in the palette using the following
algorithm:
OR
.
(This mask has ones at those positions where any of the bitplanes > 2
has a 1 and has zeros only at those positions where all bitplanes > 2
have zeros.)
AND
.
OR
in all planes > 2
There is obviously no need to expand the image data if the following
expression is true for the PlaneOnOff
value p10
:
p10 &~ %111 != 0
When expanding an icon without the REMAPV37
keyword
given in the command line, the last 4 colors of the input image i
are mapped to the last 4 colors of the output image o
as follows:
OR
of all bitplanes but the last.
(This mask has zeros only at those positions where all bitplanes
but the last have zeros and has ones otherwise.)
AND
with the last bitplane
If any plane of i
but the last is entirely 1 then we can simply copy
the last plane of i
to all new planes in o
VERBOSE/S
(switch)This switch tells OptIcon
to print out some information about
each icon and what OptIcon
is about to do with it.
SMART/S
(switch)With this switch, OptIcon
will examine WBDRAWER
and WBGARBAGE
icons more closely and if there is not really a drawer (or a file)
behind the icon then the icon type is changed into WBTOOL
.
This is a great help if you want to use some drag’n drop application
to update icon images which would have problems otherwise (bug? feature? hmmm…).
Caution: It is dangerous to call ‘opticon ALL SMART’ on ‘ENV:’ or ‘ENVARC:’ because this would change the type of the default icons ‘sys/def_drawer.info’ and ‘sys/def_trashcan.info’ (and perhaps some more) making them unusable for their initial purpose!
ALL/S
(switch)If this switch is given, OptIcon
recursively enters all
subdirectories given via ‘FROM’, collecting icons.
Example:
In order to remove all but the first 3 planes of the icon image for the disk in drive ‘DF0:’
without adding any bitplanes you can invoke OptIcon
as follows:
OptIcon DF0:Disk PLANES=3 NOEXPAND
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Since the IconEdit
from Commodore will always save 8 bitplane
icons the above example might be of great use to you.
(Note that 3 plane images are not only smaller but also faster!)
Coming with OptIcon
is the script PatchIcons
which will
recursively descend all subdirectories of a given path deleting all but
the first 3 planes of all icon images in that path.
OptIcon
now also allows you to expand your 8 or more color icons
for the use on a 16 or more color Workbench. This is important due
to the new color system under OS3.x which always shifts the second
four colors to the end of the system palette. Therefore you might
want to adapt an icon’s color depth to the actual screenmode it is
used on.
Note also: OptIcon
will always overwrite your icon
and does not support a recursive descent.
This is why we wrote the ARexx
script OptIcon.rexx
which offers all this to you.
Some people might never even want to use OptIcon
directly but will always
use OptIcon.rexx
.
Example: I only have 8 colors on my Workbench and I often find icon
collections which come up with full 8 bitplane icons and image drawers with
no real drawer behind them.
Now on the one hand I don’t want to waste space and time for 5 bitplanes which I don’t
really need and on the other hand I want to be able to use MH’s drag’n drop tool
IconUpdate
to change my drawer images without having to care about whether
these are really drawers or not.
Okay, I’ve downloaded ‘pix/mwb/TobiIcons-2.0.lha’ from the Aminet and extracted it
into my ‘ram:’ disk. A drawer ‘ram:Tobi-Icons/’ had been created there.
What I do now is I invoke my OptIcon.rexx
script and change all the icons there
into 3 plane icons and I change all the faked DRAWER
icons into TOOL
icons:
rx rexx:OptIcon.rexx FROM ram:Tobi-Icons ALL SMART PLANES 3
The magic happening there can also be achived without the ‘.rexx’ script like that:
List >ram:doit ALL FILES DIR ram:Tobi-Icons PAT #?.info + LFORMAT "OptIcon *"%p%n*" PLANES=3 NOEXPAND SMART" Execute ram:doit
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In these days, OptIcon
has become more and more used by people who use
Martin Huttenloher’s MagicWB icon collection i.e. on Workbench screens with more
than only two bitplanes. Due to the problems resulting from the new coloring
scheme (first-4/last-4 colors) as introduced with OS3.x these icons look wrong
if the number of bitplanes in the icon is less than the number of bitplanes on
the Workbench screen. Of course one could avoid this problem by giving each
icon all eight bitplanes (this is what Commodore’s IconEdit
does) but this
is a waste of space and time since larger icons do not only eat up more disk space but
are also much slower!
An easy way for solving this problem is OptIcon
on a ToolManager Dock or
AppIcon. (Thanks to Mark Rose, who contributed his nice ‘Plane’ icon for the
OptIcon
distribution.)
Example: Suppose you have a 16 color Workbench and you find an 8 color icon which looks wrong then you can simply call ‘OptIcon PLANES=4’ from within ToolManager by simply dropping the icon on the dock.
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Tools which manipulate existing icon images are widely spread but actually
when it comes to the point there most often is exactly one switch missing: the one you need ;-)
.
Icon2c
reads a given ‘.info’ file and writes out well
documented and directly compilable C code. This code if compiled with
a symbol TEST
defined (usual compiler option: -DTEST
) will
generate an executable which writes back the icon image file to disk.
This allows you to modify any icon to your own needs – with a text editor
and a C compiler of your choice.
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The Icon2c
executable comes in two versions:
‘Icon2c.000’ for all Amigas and
‘Icon2c.030’ for Amigas with a MC-68030 processor.
You simply have to copy one of those into your path (e.g. to ‘C:’) and rename it to ‘Icon2c’:
Copy CLONE FROM Icon2c.030 TO C:Icon2c
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Icon2c
uses ReadArgs()
to parse the command line arguments with the following template:
NAME/A,QUIET/S,TO/K
NAME/A
(required)Name of the icon image file. A trailing ‘.info’ is optional but not required.
QUIET/S
(switch)If this switch is given then Icon2c
will not print any warnings.
(More information about Icon2c
’s warnings can be found in the DrawerData
discussion further down.)
Note: Warnings are allways directed to stderr
so that they always appear on
the console (and not in the source code) even if the output is redirected from stdout
via ‘>’ or ‘|’.
TO/K
(keyword required)This option allows you to specify the name of the generated C code file. If not specified the standard output stream will be used which allows piping in a shell. E.g.:
icon2c ram:disk.info | more
Example: Suppose you want to generate C code from the disk icon of the disk in ‘DF0:’:
Icon2c DF0:Disk QUIET TO RAM:diskicon.c
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The code generated by Icon2c
always begins with some #include
s,
which define the structures and constants needed.
#include <intuition/intuition.h> #include <workbench/workbench.h> #include <workbench/icon.h>
We will now discuss the generated output using a WBDISK
icon with two images:
one for the ‘normal’ state and one for the ‘selected’ state of the icon.
The icon type WBDISK
is quite suitable for this tutorial purpose because
it needs all the structures an icon can have. I’ve created the code in the
following examples by invoking Icon2c
like that:
icon2c ram:disk.info >ram:diskinfo.c
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For the ‘normal’ icon image image (the one which we see if the icon is not selected),
an array gr_data
is generated.
Each line in the code represents one line of pixels in the image.
As usual in the image data, bitplanes are stored in ascending order:
UWORD gr_data[] = { /* plane 0 */ 0x0000, 0x0000, 0x0000, ... 0x0000, 0x0000, 0x0000, ... ... /* plane 1 */ ... };
This array gr_data
is pointed to by the Image
structure gr
which
– as we will see later – is pointed to by the do_Gadget.GadgetRender
field of
the DiskObject
structure. (This is why we use ‘gr’ here.)
struct Image gr = { 0,0, /* LeftEdge, TopEdge */ 47,36,3, /* Width, Height, Depth */ gr_data, /* ImageData */ 7,0, /* PlanePick, PlaneOnOff */ NULL, /* NextImage */ };
If the given icon has an alternate image, an array sr_data
and it’s
Image
structure sr
are generated analog to gr_data
and gr
.
The sr
structure is pointed to by the do_Gadget.SelectRender
field of
the DiskObject
structure.
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The icon ToolTypes are stored into tt
, a (char *)NULL
-terminated array of strings.
Since our WBDISK
icon does not really need ToolTypes, we only have a dummy here:
char *tt[] = { "»»»» Icon by Martin Huttenloher ««««", NULL };
If there are no ToolTypes at all in the given icon, both is possible:
The tt
array is created and containes only one NULL
entry or
the do_ToolTypes
field in the DiskObject
structure contains a NULL
pointer.
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DrawerData
structureIcons of type WBDISK
, WBDRAWER
and WBGARBAGE
have a DrawerData
structure which holds the information about the window which opens when double-clicking the icon.
Icons of a different type do not have such a structure but a NULL
pointer in the
DiskObject
’s do_DrawerData
field.
The dd_NewWindow.FirstGadget
field holds a non-NULL
pointer every now and then.
Icon2c
will print a warning message in these cases and initialize the
dd.dd_NewWindow.FirstGadget
field to NULL
in the generated code.
The Gadget
structure will be included into the generated code like this:
#ifdef UNDEFINED struct Gadget <unknown> = { /* ... some strange stuff in here ... */ }; #endif /* UNDEFINED */
There also happens to be a non-NULL
pointer in the dd_NewWindow.Title
field
every now and then. In this case as well a warning message will be printed and the field
in the generated code will be initialized to NULL
.
However, the original string value will be available in a comment if it is printable.
Here is the DrawerData
structure of our WBDISK
icon:
struct DrawerData dd = { 151, /* dd_NewWindow.LeftEdge */ 54, /* dd_NewWindow.TopEdge */ 347, /* dd_NewWindow.Width */ 150, /* dd_NewWindow.Height */ 255, /* dd_NewWindow.DetailPen */ 255, /* dd_NewWindow.BlockPen */ NULL, /* dd_NewWindow.IDCMPFlags */ WFLG_SIZEGADGET | WFLG_DRAGBAR | WFLG_DEPTHGADGET | WFLG_CLOSEGADGET | WFLG_SIZEBRIGHT | WFLG_SIZEBBOTTOM | WFLG_SIMPLE_REFRESH | WFLG_REPORTMOUSE | WFLG_ACTIVATE | WFLG_WBENCHWINDOW, /* dd_NewWindow.Flags */ NULL, /* dd_NewWindow.FirstGadget */ NULL, /* dd_NewWindow.CheckMark */ NULL, /* dd_NewWindow.Title */ NULL, /* dd_NewWindow.Screen */ NULL, /* dd_NewWindow.BitMap */ 92, /* dd_NewWindow.MinWidth */ 68, /* dd_NewWindow.MinHeight */ 65535, /* dd_NewWindow.MaxWidth */ 92, /* dd_NewWindow.MaxHeight */ WBENCHSCREEN, /* dd_NewWindow.Type */ 0, /* dd_CurrentX */ 0, /* dd_CurrentY */ 3, /* dd_Flags */ 0, /* dd_ViewModes */ };
The values of the dd_Flags
and dd_ViewModes
fields are not documented in the includes.
Playing around with these values however has revealed some information.
The dd_Flags
field is usually set to one of the following:
1
If only files with an icon should be visible in this window.
2
or 3
If all files should be visible, using the ‘def_#?.info’ default icons from ‘env:sys/’.
The dd_ViewModes
field represents the sorting criteria of the files and drawers
listed in the window:
1
Graphical, view by icon
2
Textual, lexicographically sorted by name
3
Textual, sorted by date
4
Textual, sorted by size
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DiskObject
structureThe DiskObject
structure icon
is the holder of all the other data.
struct DiskObject icon = { WB_DISKMAGIC, /* do_Magic */ WB_DISKVERSION, /* do_Version */ NULL, /* do_Gadget.NextGadget */ 5, /* do_Gadget.LeftEdge */ 7, /* do_Gadget.TopEdge */ 47, /* do_Gadget.Width */ 37, /* do_Gadget.Height */ GFLG_GADGHIMAGE|GFLG_GADGIMAGE, /* do_Gadget.Flags */ GACT_RELVERIFY|GACT_IMMEDIATE, /* do_Gadget.Activation */ GTYP_BOOLGADGET, /* do_Gadget.GadgetType */ (APTR)&gr, /* do_Gadget.GadgetRender */ (APTR)&sr, /* do_Gadget.SelectRender */ NULL, /* do_Gadget.GadgetText */ 0, /* do_Gadget.MutualExclude */ NULL, /* do_Gadget.SpecialInfo */ 0, /* do_Gadget.GadgetID */ (APTR)WB_DISKREVISION, /* do_Gadget.UserData */ WBDISK, /* do_Type */ "SYS:System/DiskCopy", /* do_DefaultTool */ &tt[0], /* do_ToolTypes */ NO_ICON_POSITION, /* do_CurrentX */ NO_ICON_POSITION, /* do_CurrentY */ &dd, /* do_DrawerData */ NULL, /* do_ToolWindow */ 8192, /* do_StackSize */ };
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TEST
codeWhen compiling the generated code with a symbol TEST
defined, then
an executable will be generated which writes the icon to disk via PutDiskObject()
.
Together with a C compiler and a text editor of your choice we now have
the most powerful tool for manipulating Workbench icons you can think of. (-:
Example:
Let’s assume you called Icon2c
and saved your Ram Disk icon to ‘ram:foo.c’:
Icon2c ram:disk.info >ram:foo.c
Now you compile the file ‘foo.c’ with Dice C:
dcc -2.0 -DTEST ram:foo.c
and the resulting executable ‘ram:foo’ can be used to write the icon back to ‘ram:disk.info’
ram:foo ram:disk
Here is the main()
procedure of ‘foo.c’:
#ifdef TEST #include <intuition/intuitionbase.h> #include <stdlib.h> #include <stdio.h> extern struct Library *OpenLibrary(STRPTR, ULONG); extern void CloseLibrary(struct Library *); extern LONG IoErr(void); extern BOOL PrintFault(LONG, STRPTR); extern BOOL PutDiskObject(char *, struct DiskObject *); struct IconBase *IconBase; int main(int argc, char **argv) { if(argc == 2) { if( (IconBase= (struct IconBase *)OpenLibrary(ICONNAME,36)) ) { if( !PutDiskObject(argv[1],&icon) ) PrintFault(IoErr(),argv[1]); CloseLibrary(IconBase); } else printf("%s: no %s.\n",*argv,ICONNAME); } else printf("usage: %s <filename>\n",*argv); return IoErr(); } #endif /* TEST */
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Suppose you painted some brushes and now you want to make icons from them.
Or let’s assume you’ve downloaded some brushes and you don’t know how they
look like. This is where it comes to IM
– the IconMaker
.
IM
creates icons from brushes and offers you the best possibility for
a preview: the Workbench with all its functions! (-:
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Simply copy ‘IM.000’ (or ‘IM.030’ if you have a MC-68030 Amiga) somewhere into your path (e.g. to ‘C:’) and rename it to ‘IM’. For example:
Copy im.030 TO c:im
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IconMaker
uses ReadArgs()
to parse the command line arguments with the following template:
FROM=NORMAL/K/A,SELECTED/K, IW=ICONWIDTH/K/N,IH=ICONHEIGHT/K/N,MINSIZE/S, TYPE/K,HIGHLIGHT/K, IX=ICONX/K/N,IY=ICONY/K/N, TOOLTYPES/K/M,STACKSIZE/K/N,DEFAULTTOOL/K, WX=WINDOWX/K/N,WY=WINDOWY/K/N,WW=WINDOWWIDTH/K/N,WH=WINDOWHEIGHT/K/N, TO/K/A
FROM=NORMAL/K/A
(required, keyword required)The specified IFF/ILBM brush will be used for the normal image of the icon. This argument must be present in the command line.
SELECTED/K
(keyword required)The specified IFF/ILBM brush will be used for the selected image of the icon.
If present in the command line, an implicit HIGHLIGHT=IMAGE
is used.
TO/K/A
(required, keyword required)The name of the icon without the trailing ‘.info’ which is
appended automatically by PutDiskObject()
.
IW=ICONWIDTH/K/N
(numeric, keyword required)IH=ICONHEIGHT/K/N
(numeric, keyword required)The dimensions of the icon image. Smaller values than those of the brush(es) will use the top/left corner of the image, larger values will fill up the icon image’s bottom/right border with 0’s
MINSIZE/S
(switch)If the two IFF/ILBM brushes differ in size then the resulting icon
image normally has the dimensions of the larger brush.
However, if the MINSIZE
switch is present in the command line,
the dimensions of the smaller brush are used.
TYPE/K
(keyword required)By default, IM
will use TYPE=PROJECT
and create a project
icon with the default tool ‘MultiView’.
The TYPE
parameter is parsed with the following template:
DISK/S,DRAWER/S,TOOL/S,PROJECT/S,GARBAGE/S
HIGHLIGHT/K
(keyword required)This argument specifies the highlighting method of the icon, i.e. what
happens when the icon is selected. If a SELECTED
image is specified,
then IM
implicitly assumes HIGHLIGHT=IMAGE
.
The HIGHLIGHT
parameter is parsed with the following template:
COMPLEMENT/S,BACKFILL/S,IMAGE/S
IX=ICONX/K/N
(numeric, keyword required)IY=ICONY/K/N
(numeric, keyword required)By default the created icon has no fix position. These two options allow an exact positioning of the created icon.
TOOLTYPES/K/M
(keyword required, multiple)Any number of ToolTypes can be specified. By default, IM
uses
TOOLTYPES "FILETYPE=ILBM"
STACKSIZE/K/N
(numeric, keyword required)The default stack size for TYPE=TOOL
icons.
DEFAULTTOOL/K
(keyword required)The default tool for TYPE=PROJECT
and TYPE=DISK
icons.
WX=WINDOWX/K/N
(numeric, keyword required)WY=WINDOWY/K/N
(numeric, keyword required)WW=WINDOWWIDTH/K/N
(numeric, keyword required)WH=WINDOWHEIGHT/K/N
(numeric, keyword required)The window parameters for TYPE=DRAWER
, TYPE=DISK
or TYPE=GARBAGE
icons.
Example: Let’s assume you have DOpus5
and you want to see all
brushes in the ‘Images/’ and ‘Images2/’ drawer. You simply have
to do the following:
List >RAM:doit ALL FILES DIR DOpus5:Images/ DOpus5:Images2/ + PAT ~(#?.info) LFORMAT "IM FROM *"%p%n*" TO *"%p%n*"" Execute RAM:doit
By default, IM
creates a project icon with the default tool ‘MultiView’
and ToolType FILETYPE=ILBM
. This is what I need in most cases when using
IM
for the above purpose.
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IM
does not remap the colors in your brushes to Workbench colors. This
may or may not be implemented in the future. Please mail me if you really
need such a feature.
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where the Example assumes that the current position is at Subsubsection One-Two-Three of a document of the following structure:
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