ID: 5046 Abstract: BAD camera behavior Description: In the 3D Toolbar, tilt the camera up or down once, then once the other direction -> Move the camera in Top View: The new 3D View will be in the proper position, but will also be tilted, as if the user had once again clicked on the last Tilt button he or she had used. -> Use the camera's spin handle in Top View to spin the camera: The new 3D View will face the proper direction, but will, in addition to being tilted, be pitched to one side. ID: 4948 Abstract: Program crashes during object rotation if user clicks right button Description: Top View> Select an object and spin it. While left button is down, click right button, then release left button. Program crashes with an invalid page fault. ID: 4961 Abstract: Multiple designs don't recognize Visibility Layer settings Description: If the user is working on two designs simultaneously and turns off the rulers and furniture in one design, then switches to the other design, the new settings don't take effect, though the "View" buttons are displayed in the correct (for the first design) state. ID: 4909 Abstract: Bad behavior when loading design with missing objects Description: If a design is loaded which was saved with objects that the current instance of the program doesn't have (the GE collection, for example) the user is presented with a scary but non- fatal "Fatal Error" message and the file continues processing. 3D rendering will be incomplete until the blank boxes representing the missing objects are deleted. We should simply ignore these missing objects during the rendering process so that the entire design will render in 3D. Since the Top View looks OK when this happens, we shouldn't have this inconsistent 3D performance. ID: 4895 Abstract: Room look limits ceiling height and wall height to 10ft. Description: Pull down menu should offer suggestions, but you should be able to type ANY number into the box. This is very limiting, and prevents high and vaulted ceilings (preventing, in turn, great sample files!) ID: 4819 Abstract: Menu item File>Mail this Design: Program is locked up if you don't ... Description: ...have mail. Trying to End Task to get out to Windows desktop often crashes OS. ID: 4878 Abstract: allow multiple files option does not reset Description: if you enable this option, then open two files at once, then turn the option off, you can still open multiple files. ID: 4851 Abstract: Changing the style of objects w/ faucets or handles will restore the default... Description: ...faucet or handle. Example: drop an asymmetrical sink from Kitchen/Sinks -> change the faucet style to something other than the default -> open the Replace With dialogue -> click on any of the styles shown, including the same style as the sink already is -> OK: the faucet will be become the Gooseneck Kitchen Faucet, which is the default for the (a)symmetrical kitchen sinks. ID: 4832 Abstract: Gap on the left side of windows and doors in 3d view. Description: There's gap that you can see through the wall when you place a window or a door on a wall. ID: 4817 Abstract: Room look inspector reports "various" on all materials even when uniform Description: go to room look; make all colors or metal or trim red; hit ok. Without changing anything in the room, go into room look again; the swatches will all read "various" even though nothing in room has changed. This always happens with walls, windows, and doors, where the program seems to look not at those parts of the objects that touch the room, but the object in tis entirety. It should report on the former.... ID: 4794 Abstract: Room Inspector: Setting wall texture and then placing a wall causes problems Description: if Metal and Colors fields were blank before the wall was placed, they will now have textures in them. Metal usually ends up with the beige stripe pattern, colors with various. ID: 4791 Abstract: Room look; changing anything causes floor to run white with complex room Description: this didn't happen when room was simple but as more objects come in, changing any aspect of room from room look makes the floor white. Come back to room look inspector and sure enough, the floor is white. ID: 4785 ID: 4763 Abstract: Not All Exterior Walls get textured when using Exterior Description: Design a house with a number of rooms that don't form a perfect square. Now change the material on the exterior walls and it skips parts of the wall. The parts it seems to skip are the places where the wall changes direction in order to meet another room. ID: 4701 Abstract: Cannot edit knobs on doors Description: There is no way to edit the type or texture of the knobs on any of the doors, though knobs are shown in 3D (except patio doors). Note: SM says dce sould look at this one. tomb