DESCRIPTION: Level Name: Water World Use: Multiplayer Map: 62x62 completely new map, Desert Theater Editor: The Ultimate Map Editor V.2.1 Files: WATERWLD.TXT..........This Text file WATERWLD.INI..........The [INI] file for this scenario WATERWLD.MAP..........The [MAP] file for this scenario Usage: This needs to be 'shuffled' into the general.mix by using MixMan (I suggest) or Shuffle. Take the two files and replace them into ANY of the MULTIPLAYER maps... Then make sure your opponent replaces them in the EXACT same spot... If you get a SCENARIOS DON'T MATCH message then you did this wrong. When you go to choose the level in the HOST MENU there will be an entry labeled Water World choose this one... You can get MIXMAN and SHUFFLE from these fine homepages: http://www.econ.cbs.dk/people/dszcpfk/cc.html or http://www.adam.com.au/~buggy/ Story: GDI satelites recently discovered an island with abundant tiberium and moved to utilize it. However, a traitor told the NOD forces who are intent on stopping the GDI from getting this island as a money strong- hold. Therefore they have sent a nuke missle on it. The results were devestating. All GDI forces were destroyed, almost all living matter was anhilated. Worst of all the explosion caused the land mass to split into three islands. NOD forces quickly moved in to get at the remaining tiberium. They built bridges to connect the islands. However the GDI are not about to let this matter go. They have mobilized units to come and take back the island. It is now up to *you* to choose who is the victor of this island. Will it be the NOD or GDI... you decide...... Shape/Features: This multiplayer map is split into three land masses. Each has PLENTY of tiberium. Also each is connected to the other islands twice. This way you can sneak around the entire island or try to force yourself through the bridges. This allows for some *very* fun strategies. This level has 7 different possible starting points! Also each island has its own specialities, for instance, the middle is connected to the other islands in such a place that it is easy to move from one to another. Another island has lots of tiberium, but its bridges are farther away. The third is a balance of the two. Again, in summary: * Plenty of Tiberium * 3 Seperate Islands * 7 Starting Places * Each island with its own advantages and disadvantages * All islands end up being equal though * Bridges allowing for unique sneak attacks and full out war over the borders * All giving this level a unique look/feel/play! RECOMMENDED SETTINGS Players: 3 (works with 2-4 great but is ideal with 3) Bases: ON Tiberium: ON Starting Money: What Ever! Crates: ON or OFF Units: Doesn't Matter Bugs: None, other than some graphic mismatches. One is on the right-top hand side by the bridge and the other is on the middle bottom. It is VERY hard to match up rivers to water so there is about a one block mismatch if you look very closely. These are NOTHING to worry about and do NOT interfere with gameplay in ANY way. Please DO NOT make any changes to this level and whenever repackaging it include this text file. You can email me with comments, or post comments to webboard at http://www.econ.cbs.dk/people/dszcpfk/webboard/webboard.html Hope you Enjoy this!! More to come.... Want More? Rockies Coming Soon! Tommy Gerschman mgerschm@direct.ca Thanks to Westwood for making a GREAT game!