ANTIC v 1.11 30 Mar 1992 Requires: EGA monitor and mouse CONTENTS: Introduction A Brief Tutorial Strategy? Halls of Fame (HOF) Shareware & the ASP Introduction: ----------------- AntiC is a cross between Othello and Life. The object is make the pattern a single color color using the fewest number of transformations. These Anti- Chaos networks consist of squares connected to each other by directional lines. Each square is one of 3 colors and sends its color to neighboring squares in the network. If only one color comes into a square, it takes that color. If two colors come in, they cancel and the square assumes the third color. Each time you change a square, all squares in the pattern are recalculated and redrawn. The Main Menu lets you play a game or look at best previous scores in the Halls of Fame. You can also get more information about the game and how to register it. To start, pick "Play" from the main menu, then choose one of the puzzles from the pushbutton menu that appears. There are 35 starting configurations for each puzzle. The numbers doesn't have any significance as far as difficulty. They just let you replay the same pattern in order to try to reduce the number of turns you take to solve the puzzle. The networks are shown as a series of solid squares. Each square has arrows of the same color to show which other squares it influences. To play, click on any square, using the left mouse button. Colors will change as follows: red ---> blue ---> green/yellow --> red.... A Brief Tutorial: ----------------- Some grids are very easy, some will take more effort. To get you started, here's a quick tutorial: Play using the default pattern: "Tiny", choosing grid number 1 when asked. You'll get a pattern with all but 2 squares colored green/yellow. Left click on the blue square. The pattern shifts to a new pattern with all green except one blue square. Click on the blue square. You won in 2! Strategy? --------- In the simpler puzzles, you can try to visualize all the changes that will occur with each pulse. But as the patterns grow larger, this becomes more difficult. It's also possible to just experiment, and eventually get a feel for what changes are needed, as you watch the chaotic structure start to develop into a more stable one. Each pattern has a special flow to it, and you need to study this flow in order to solve the puzzle. This approach is especially rewarding when one well placed change converts most of the pattern to a single color. In some patterns, there are stretches of boxes that have single inputs and outputs. Concentrate on the boxes that feed these stretches, since once a color is established, it will progress through these networks without changing. ------------------ Halls of Fame (HOF) ------------------ Each pattern has its own HOF, which records the fewest number of turns it took in previous plays of the game. AntiC arrives with several HOF's installed to give you some goals to shoot for. If you would rather start without these hints, just enter: DEL *.hof at the dos prompt. (You can always retrieve these files from the original disk or archive, if you want them later.) Resetting a HOF -- If you want to reset a particular HOF, just delete the appropriate HOF file. The program recreates an empty file, the next time you play that pattern. To calculate the hof number, bring up the puzzle menu -- Each HOF is named as ACxy.HOF where x is the column, and y is the row in the puzzle menu. Thus "In/Out" would be AC21.HOF. The shareware version of Antic has 6 puzzles, ranging in difficulty from easy to very hard. Registered users will receive the latest version of the game, and some extra puzzles, not available as shareware. To register, print out the file REGISTER.FRM and mail it with a check for $20 to Cascoly Software. ------------------------ Shareware & the ASP ------------------------ Shareware is a means of distributing software. Under the shareware concept, software may be freely copied and passed along to others, or distributed through bulletin board systems or national networks. As a recipient of a shareware program, you may use the software for a short trial period to determine if it meets your needs. If the software is not suitable, then you can discard it. If you decide to use it, you must pay by registering. When you register a Cascoly shareware program, you receive: * A copy of the latest version of the program * Additional, bonus puzzles * A bonus of any other Cascoly program of equal or lesser value (see REGISTER.FRM for details) * A free introductory account on CompuServe including a private User ID number and password, $15 introductory usage credit, and a complimentary subscription to CompuServe Magazine, - a $30 value! * A minimum of 90 days online support via CompuServe or by telephone. Support by mail is also available, if accompanied by a SASE. * With some programs, you will also receive bonus maps, datasets or puzzles. To register a program, enter the following command: COPY REGISTER.FRM LPT1: and the order form will be copied to your printer. Check off the program you wish to register, and check the program you wish to receive as a bonus. Cascoly Software is a member of the Association of Shareware Professionals (ASP). ASP wants to make sure that the shareware principle works for you. If you are unable to resolve a shareware-related problem with an ASP member by contacting the member directly, ASP may be able to help. The ASP Ombudsman can help you resolve a dispute or problem with an ASP member, but does not provide technical support for members' products. You can contact the ASP Ombudsman at P.O. Box 5786, Bellevue, WA 98006 or send a Compuserve message via easyplex to ASP Ombudsman 70007,3536