Bedtris History File -------------------- pre-version Late 95 Original Game Engine written in Turbo Pascal 7 for dos. Dos Text mode only - very crude. lots (and I mean squillions) of bugs v0.01 July 96 Ported to Delphi 2 for Win95/NT. Graphic updates very slow and flickery. v 0.1 August 96 Discovered the bitblt function, graphics now smooth Made pieces behave themselves better. Added highscore system. v 0.5 September 96 added sound and music added Pause fixed some more piece behaveral problems v 0.6 Early November 96 *BETA RELEASE* {END OF EXAMS!} added instant drop (spacebar) made music repeat rather than silence when it ended fixed yet more piece problems added help file v 0.9 Late November 96 *FINAL BETA* fixed final piece bug (pretty sure) made level algorithm easier added piece preview fixed misc pause bugs added soundcard checking replaced gfx with nice rendered stuff added splash screen automatic pause when task switched out v 1.0 Jan 97 *RELEASE* few graphic changes realized palettes for when in 256 or below colors Fixed some auto-pause bugs fixed pieces not falling when holding down a key - they would just 'stick' in midair