Future (some may be in next version) ------------------------------------ - unit grouping (move multiple units with single command) - co-operative mode (two or more players can control same nation) - replay mode. Saved games from 1.5.0+ contain data that allows replaying whole saved game turn by turn. - hiscore list - scenario editor Distant future -------------- - CPU controlled nations Notes ----- Saved game code was completely rewritten between 1.4.1 and 1.5.0, this means all newer versions are able to load saved games from version 1.5.0 and later. 1.6.0 ----- - completely rewritten game joining - players can leave and enter the game without need for reloading - TCP/IP only, internal, IPX and serial modes removed - passwords - more options (time limits, starting units, game end rules etc..) - game settings can be saved for later use - you can check all nations spy stats without joining the game - network disconnections do not cause freezes anymore - team play mode - Amiga PPC WarpUP version included 1.5.0 ----- - town screen, event, unit etc.. lists are now images - button tooltips on upper message bar (still not every one) - wonders fixed - units can now attack with less than 1 movement points - unit attack calculation changed - you can load sentried units to transports - units are grouped to military, transport and civilian units - event options - three player example savefile included - savefile is only saved to server machine and is platform independent - saves are again incompatible with lower versions - saved game can be loaded during game - much faster game load times - TCP network mode for much better internet network play - major internal changes - major graphics changes - random terrain generator complete percentage - major invention tree changes, see GNAC.png - some unit/building attribute changes - events are colored depending on its type - lots of bug fixes 1.4.1 ----- - spy statistics diagrams' scaling was incorrect, fixed - building wonder(s) could cause crash, fixed - string dialog editing implemented (cursor and DEL keys) - some graphics changes 1.4.0 ----- - icons added everywhere - diplomacy screen complete (espionage, sabotage not implemented) - much better chat options (private messages, "Call"-button etc..) - statistics screens added (top cities, wonders, buildings etc..) - trading (unit,building and invention blueprints, towns and real units) - relations implemented (peace, war etc..) - unneeded messages from event list can be removed quickly - improved graphics - more intelligent (=faster) screen redraw - villages are not created to unit start position - it is again possible to build obsolete wonders - unit next to enemy town allows to see inside enemy town - message shown when your unit or town sees enemy units - small map shows all enemy units as flashing dots - unit experience and damage percentage implemented - goto-button works correctly - spy information is logged - spy graphs - history is logged and printed at end of the game - very much improved random terrain generator - unit shortest/fastest path automove and automatic road building - ranged fire finally implemented (catapults, cannons, battleships..) - time limit partially implemented (currently fixed to 10 minutes) - fixed lots of crashes during combat - new lossy nation border calculation - mountain->water line of sight calculation fixed - lots of small fixes and tweaks - Amiga version - does not need ixemul.library anymore - Workbench icon - Linux version: - keyboard bug fixed (Caused most keys to not respond) - GNPAK finds map files correctly - Windows version - ALT+F4 and window close button asks if you want to exit before exiting - fullscreen/windowed toggle (F9) could crash randomly, fixed - works with 256 color desktop 1.3.1 ----- - Linux version fixed (X Error of failed request: BadValue (integer parameter out of range for operation) Major opcode of failed request: 1 (X_CreateWindow)) - Amiga version fixed and recompiled with optimization - exiting towns in bottom of map redraws screen correctly - doublesize 64*64 tiles (doubled from 32*32 tiles) - smoothing between different terrain type tiles - F9 toggles between windowed and fullscreen modes - saves are incompatible with 1.3.0 1.3.0 ----- - no more multiple screen redraws - help information window and many help-buttons added - terrain type didn't affect town building, fixed - new graphics "engine" (allows isometric view in future) - added support for unique terrains, units and inventions (villages) - internal calculations uses now floats for better accuracy - better unit and town lists - building settler-type units decreases town's population - nation destruction works better (Left 'ghost' units and towns before) - nations' have borders - better unit/building selection window (TOWN) - build queue (TOWN) - new town happy/content/angry-people calculation - town civil disorder implemented - reimplemented unit destruction due to food or resource shortage - units with no turns are darkened - unit moving help signs and numbers - diplomacy and spying (partial) - stacked unit selection/viewing window - time played stored with save files - global effects (Wonders) should finally work as planned - Amiga version didn't work with Kickstart 3.0+Gfxboard, fixed - again, bugs fixed and other bugs accidentally implemented... 1.2.1 ----- - visibility calculation fixed - window resize didn't update all graphics correctly 1.2.0 ----- - wonders of world - goverments - gn_list.txt, lists all units, terrains, buildings etc.. - percentage of tech complete - roads and rivers didn't change units' movement points - command line parameters override gn.cfg - corruption implemented - 'Goto'-button remembers current and 7 old messages - new buildings of same type now deactivate old buildings - keyshortcuts added (R=build road,I=irrigation etc..) - Amiga windowed mode implemented - units' hometown can be changed - bug fixes - lots of small changes - new bugs :) 1.1.0 ----- - smooth unit movement - death animation - serial port link support - combat calculation changed - miscellaneous bug fixes and improvements - stacked units are identified