halaster
-- How to draw like me!
Welcome to my second ever tutorial. at least, it's sort of a tutorial.
it's more like a documentation of how i did one of my most
recent fonts. it's also a font that uses some wacky ideas,
so i wanted to share 'em with you all. it's kinda lame how
most of the scene is doing lots of LD or not inspired block
fonts .. often with CK suns or other common and boring backgrounds.
:) i prefer the work of those like iodine and eerie, who
do a different font style almost every time. in any case,
on with the show.
version: the first
here i've sketeched the first few letters. i always sketch the
whole font before shading, but i used to be less disciplined.
i think i've gotten better since i switched to this method, though.
as you can see, some of the smaller details are already there, like
the details at points 1 and 2.
version: the second
click for bigger version.
in this version, i've added the p and completely revamped
the v. i like the new v a lot better, especially the part by
points 1 and 2. i also added the streaks at point 3 and adjusted
the angle at point 4.
version: the third
click for bigger version.
here i've added the basic shading. i was inspired by tgh for this
particular font, so i did his verticle shading without bothering to
match it on the horizontal side, if you see what i mean. that's
something that tgh seems to do. for example, he shades like this:
.. which shows that he's not checking the horizontals to
put them in sequence. (hey, it still looks cool.
when i shade, on the other hand, my sequences always line up like this:
or whatever..
i also redid the bottom of the p at point 1.
version: the fourth
click for bigger version.
ok. here all i did was add the background. basically, i was trying
for an oldschool lack of color seperation on the left and a shadow
on the right. so i made every piece of blue seperated from every
piece of the font by exactly 2 spaces. check it if you like.
the only part where i "broke the rules" was at point 1.
version: the fifth
click for bigger version.
ok. this version looks pretty similar to the last, but there's
actually a pretty major change. i redid the bottom of the p to make
it match the angle of the v on the left. (point 1) i also started
messing around with some shading styles to see what i'd end up doing.
version: the sixth
click for bigger version.
in this version i shaded the bottom of hte background. the shading
is typical for me. i used the f3f2f1 that everyone uses and some
iodine/magneticm inspired f5f6 shading. i also changed some color
15 spots in the font to color 7 because you can do this but you
can't put on without icecolor, which sucks. of course, worked
fine where it was needed, as did .
version: the seventh
click for bigger version.
this step was actually one of the hardest .. doing the to
transition was a lot harder than i thought it'd be. notice the
mistake at point 1 with the background spacing. i also did some
of the f1/f4 "magic" (see bottom!) at point 2.
version: the final
click for bigger version.
this is the final released version that's in my colly. as you can see,
i added a little more detail here and there and some more f1/f4
magic. ACTUALLY! i see some places that could use a touchup! notice
that i forgot to use the f1/f4 magic with the on .. time to fix that.
oh yeah, i also changed stuff at point 1 and added the burst at
point 2. (i rea like them bursts.)
version: the TRUE final (much smoother).
click for bigger version.
thanks for your time!
hªalaster (fire)
oh yeah.. there's more.
f1/f4 magic:
for those of you who haven't figured this out yet, you can do cool
shit with f1's and inverse f4's.
instead of or , you can do or !
see how they seem to become one block? neat, eh?
it looks cool in big shade areas .. like this:
this is something i use all the time .. try it.
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