All Projects were created from "Scratch" no Old or other peoples objects were used.

No Maps were used with the exception of "applique' and the picture in the background of 'Lounge-ing.jpg' which was a 'Particle' Im-win95 render.

Most was built out of extruded 2-polygon Hard edged planes as for textures Alot of 'noizbump' was used also 'Softedge' lighting texture and 'oldbric'

-J_h_b.jpg-

This is a render of my small logo that appears in the corner of all Pictures.I 'Appliqued' the text and Split off subgroups to make texturing easier 'Venetian,rectwind,and ribbed were used. The Base Grid uses Three layered 2-polygon planes with 'Wires,cracks,hardstripe,and deathstar' textures, some with full value 255 filtered out. The Water is Just a Filter/reflect plane using 'apply stage f/x'"Ripple FX" and rotating axis(either X or Z) I Know its a bit bold looking but it had to be to look any good small.

-LH-Cove.jpg(includes LH-Cov2.jpg)-

Lighthouse was made out of a 10x10 plane which I cut the windows out of then extruded and Conformed to a cylinder,mirrored and merged and molded.'Oldbric' and 'wires' were used. The light itself is actually two lights a spot and a omni the spot casts shadows. The beam is a fog cone with 'Fireball' tex on it and the blue glow above is a fog-sphere the Glow above is actually the light hitting the 'cloud' on a hemisphere scaled right down on 'Z' Another csg fog-sphere was used encasing the whole scene as well as globals. Land-Scape was made with 'applique' also using 'terra' and 'crusty' textures the water uses meshed ripples and also 'Wrinkle' and "cracks' textures. Finally a star-field and a post Lensflare(ie loaded finished render back into stage as backdrop positioned light and added global lensflare and re-rendered.)

-Lounge-ing.jpg-

Default primitive Disks Spheres and Planes were used through-out this project alot of sub-grouping and tacking states were also used. The Lamp uses two lightsoures one of which is a omni-fog-csg-sphere with 'Irisdisc' no shadows and the second Round-Diminishing Cast shadows and 'sftedge' Light texture. The Plant uses Right-Left subgrouping on each leaf and has ribbed texture at a 45 degree angle I made one leaf and Copy,Scale,and Rotated and then made the stem with a tube and tack stated 'Venetian" textures then Bended to match plant.The Pot is a subgrouped sphere with the top cut off it and then moulded by picking and scaling points. The Person was originally a Blob object which was meshed the bent and conformed to fit the chair 'Leather and Dirt' textures were used. The Walls use "raddthstr' floor 'Bathtile' ceiling 'cracks and rectwind' and the wall moniter uses 'fuzz' textures.

-Picture2.jpg- This is just a 2-polygon plane with 'Rivitz x2 ,Coolfir x2 ,Tiedie, Checks, Blast x4, and noizbump' textures were used.(Just threw in as it looks like something that was created with KPT and PHOTOSHOP(eat yer hearts out Adobe and Kai)

-Plants.jpg- These are the Two Plants I Created for lounge-ing and Up-Stairs it uses my Soft-edged Grid-Light(made for up-stairs) plus Two other shadow casting spot-lights,a ground and Back plane with 'Noizbump' were used.

-Up-Stairs.jpg- Similar process than to "Foyer and Lounge-ing" The Lights use 'cracks' in a grid pattern and also 'sftedge' textures (I didn't want to use a simulated Grid effect) Other textures used include 'Cracks,Bathtile,Oldbric,Tritile,Weave,Plaid,and Metals(Copper-Peened) I made the plant the same way as I did the other in "Lounge-ing"

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-Conclusion- I Have included a close-up of the light-House(LH-Cov2.jpg) For Those Interested. This concludes my speel about these Projects "Hope You all Enjoy"

Phew.......

Imaginary(Joe.H.Blythe)

Email :jblythe@tne.net.au or :imaginary@geocities.com