Spraying.jpg(completion time 1 Night Render Time 40hrs approx)
This took a long time to render seeing as it is less complex(polygons)but has more than its fair share of Procedurals.I already talked about the spray can and the text in "Imaginary Lane" so I wont repeat myself but this is the reason this project started as the can is fairly detailed I wanted to have a closer view,this spawned the idea of the can spraying the camera. The wood paneling has nine subgroups vertically on a plane each has 'brushed' and 'hrdwood' on them not subgrouped is 'peened'(- and + bump) and 'cracks' to match the vertical sub groups and one more 'brushed' for luck,this makes nineteen textures on one plane this is why it was called "Wow_Wall" in the stage.The skirting also uses a similar texture but only one layer no sub groups. The venetian shadows are 'Traced'(I deleted every 3rd horizontal row on a 33x22 plane the extruded and rotated 45 degrees each slat in point mode.) not simulated as I needed to have something else in this scene,there is also glass planes with 'bathtile' and 'fakely'(affecting reflect). The ground uses 'brushed(+ and - bump) and 'simple marble' with a small reflect value no more than 55 55 55. The spray is 5 disks with 'blast','Iris'and 'fireball' using filter again,I also used 'beameup' to make a particle look. There are 4 raytraced lights in this scene three above(default shape ect) but had to tweak Intensity and size and colour to get right,and one from the left which is a point,round,controlled y.