Bill Graham

nucmong@primenet.com

Marbles

The glass jar is doubled walled to accurately render with internal refraction. It was made by Slicing and Joining the starfish, shell, dolphin and other objects to the surface of the plane, cleaning up the slices and duplicate points, and defining subgroups for the newly imbedded regions. Another plane was added slightly below the first of the same size. The two were then Joined and the object was rotated and it's axis was reoriented in order to be able to apply the Conform to Cylinder command on it. After the seams were stitched up the object was taken into Morphus where it was Pinched and Tapered into it's final shape. The Bump texture was added to give the glass jar a blown glass look. The lid was Spun to fit. The marbles are Sphere primitives with Essence textures applied to them. The bag was done in the Forms editor. The floor was done with an Altitude map to simulate a scruffed look. Two light sources were used, one with Cast Shadows enabled. The image was rendered on an Amiga 3000 in about four days, with an original resolution of 2000x1600 pixels.