2nd February 1998 =================================================================== Title : Grenade Fort 2 Filename : gf2.bsp (in gf2.zip) Author : The Deli (formerly {CIA}@$$ KIKR) E-Mail : deli815@ponyexpress.net Description : Basically an update for Grenfort (you'll like it) I don't care if you hated the original, you'll love this one ;-> Additional Credits to : ID for Quake and Quake2. Matt Tagliaferri for QED2 Ryan Feltrin (Ridah) for the bots I used to test my map ================================================================ * Play Information * Single Player : What's single player? Cooperative : Huh? Deathmatch : HELL YEA (I recommend 5 to 20 players) Difficulty Settings : Yes, just get a bunch of losers to play against, and it's on "easy" mode. Hehe. New Sounds : Not worth download time. New Graphics : id did a good enough job... New DLL : I did make one for it, but it's not worth downloading Demos Replaced : Nope. (again, not worth your time) * Construction * Base : My own house (hey, my house is Quakish...) Editor(s) used : QED 2 (the level maker of the GODs) Known Bugs : Bees, ants, VW's, ect. Build Time : WAY TOO LONG (I keep changing the damn thing) Compile machine : Pentium II 300/64Mb RAM QBSP3 Time : 6 seconds QRAD3 Time : 568 seconds QVIS3 Time : 1927 seconds * Other Info * Ok, the last txt file I made for grenfort was as long and boring as hell, so I'll try to keep this short. Well, this is an update for the Grenfort map, and I really only changed a few things. To those of you who haven't heard of the original Grenfort (which I'll bet is most of you reading this), this is based roughly on my house, with about 5 or so rooms, a bucnh of closets, my basement, and a bunch of bathrooms taken out. Here's the list of changes since the origional Grenfort: 1. I changed all the textures. This one is a LOT softer on the eyes, The origional just has sort of a random metal apperence, and it made it look like shit. I learned my lesson, so now the level only has 2 different textures (I try to keep it simple) one for the doors, and one for everything else. 2. I lit up the outside a lot. It kinda sucked that you couldn't see jack didly outside, so I put in some better lights. 3. I added 2nd shift mickpicks outside so it's harder to fight out side. 4. I added a hole upstairs leading out to part of the roof where you can get a rail cannon. 5. I re-arranged some lighting (I can't stress how much this map is ment for GL) 6. Other little things that you wouldn't even notice if I told you :-). Again, special thanks go to Ridah, because with out his bots, my level wouldn't be half of what it is now (I test my levels with his bots). Enjoy the level, and mail me your opinion. (PLEASE!) Especially mail me if you: a. Think this version is a lot better than the first b. You want to run this map on a server * Copyright / Permissions * Hell, since I'm just some looser with good computer skills trying to get some attention, do whatever you want with this map. Not like I could stop you little varments anyway...