===================================================================== *** Tempest's BUILD Tutorial *** Lesson 2 : Making doors that move up ===================================================================== Purpose: A tutorial on making doors that move up in Duke Nukem 3D using Build. Step 1: Make a door opening. Choose some cool textures. Step 2: Move the ceiling of the door to the floor. Do this by aiming at the wall or the ceiling of the door sector and pressing PgDn. If you want the door to open without the walls also moving, press 'O' on the sides of the wall. You'll notice that when you move the ceiling up or down, that the walls move differently. In fact, they don't move at all anymore. Step 3: Now that you have moved the ceiling of the door sector all the way down to the floor, we're ready to make the door work. Step 4: For a door that opens up by moving upwards, you have to give the door sector a Lo-tag value of 20. Do this by going to 2D-mode, moving the mouse cursor to the door sector, press 'T' and then enter the value "20". You'll see a white rectangle within the sector with the text "0,20" in it. That's it! If you want the door to make a sound, insert a Music & SFX sprite. Insert a sprite in 2D-mode by pressing 'S'. In 3D-mode you'll have to point to the floor and then press 'S'. Press 'V' twice to get a listing of all sprites. Select the blue M, that's sprite #5. You can press 'G' to select the sprite# to jump to. Move the sprite inside the door sector and give it a Lo-tag value of 166 or any other sound you want for the door. Giving sprites a Lo-tag value requires you to be in 2D-mode, moving the mouse cursor on the sprite and then press 'Alt-T'. Give the door a certain speed by adding a Speed-sprite (sprite#10). It's Lo-tag value must be the speed of the door. I used 256 in my example map. You can make the door close after a while by adding a Sector Effector sprite (sprite#2). The Lo-tag value must be 10. The Hi-Tag value must be the time that the door waits before closing. Give the SE (Sector Effector) a Hi-tag value by pressing 'Alt-H' in 2D-mode. ===================================================================== Cho Yan Wong (aka Tempest) pwong@pobox.leidenuniv.nl http://www.wi.leidenuniv.nl/~cwong/myindex.html =====================================================================