back
Minimum configuration:
To run this Demo you need :
- DirectX 7.0a or above
- Pentium II 266MHz or 100% compatible with 64MB, 4MB Graphic or above
This Demo do not support I740 Grafic chipset.
Game controls:
Left mouse click / right mouse click
-
Left mouse click
Clicking the left mouse button in the game normally initiates an action,
i.e. the character currently selected will carry out an action. This mouse
button usually indicates a "POSITIVE" action.
- Right mouse click
Clicking the right mouse button normally cancels an action in the game, i.e.
you stop the action currently selected (if it has already started) or you simply
cancel it (if you have selected an action but not yet carried it out). Pressing Return
also skips single sentences in the dialogue. The right mouse
button usually indicates a ôNEGATIVEö action.
Navigation using the camera
- Move image selection
Either press the relevant arrow key (up, down, left, right) to scroll the
image selection in the direction required, or move the mouse pointer to
the relevant edge of the screen.
- Zoom in / out
The [+]- or [-] button on the NUM block or the wheel on your mouse (if
it has one) can be used to zoom in or out on the image selection.
There are three levels of zoom available: normal (default setting),
zoom in and zoom out. Please note that you cannot zoom out of all the
maps due to their size (but you can still use the mini-map to obtain an
overview at any time).
- Switch to a specific PC
[*HW1]
A single click on the relevant game character or the characterÆs portrait
will change to that character, but the image selection will not be
centered on the PC just selected. A double-click on the relevant game
character or the characterÆs portrait will change to that character, and
the image selection will be centered on the PC just selected.
- Mini-map
Clicking on the [M] button or left-clicking on the map corner indicated in
the user bar at the bottom right-hand of the screen will open the mini-
map. This map displays enemy NPCs
[*HW2]
as pale red dots and your own
characters (PCs) as pale green and civilian NPCs as pale blue dots.
Stationary dots, shown in a mid-tone color, indicate that the character
is unconscious and/or captured; stationary dots in a dark color indicate
a dead NPC. Objects which can be collected are shown using a yellow
cross and obstacles which Cooper is able to hurdle are indicated by a
double arrow. In addition, the mini-map shows horses (brown dots) and
other animals (gray dots). To move the image selection displayed to a
specific point on the map, click on the relevant point on the mini-map.
To close the mini-map once again, right-click on it or press [M] once
more.
Setting a camera on a PC / NPC
- Set camera
Click on the padlock on the user bar at the bottom to change the
mouse pointer to a fixed question mark symbol with arrows pointing in
four different directions. When you move this onto a PC or NPC, the
camera will close in on that figure and the image selection will follow
the figure (the graphic in the user bar changes accordingly from an
open to a closed padlock).
- Deactivate set camera
If you have set a camera onto a person, simply touch the mouse pointer on
the edge of the screen to de-activate this function (the graphic will change
from a closed to an open padlock). You can also left-click on the padlock to
de-activate the set camera feature.
Selecting characters
- Select a character
There are three ways of selecting a character: either double- or single-
click as appropriate on the character or the characterÆs portrait, or use
the number keys from [1] to [6].
- Select multiple characters
To select multiple characters, hold down the [LSHIFT] key and press
either the number keys from [1] to [6] or click on the relevant portrait for
that hero or on the characters you want to select.
- Select all characters
To select all the characters in a scene, press the [A] key.
- De-select characters
To de-select all the selected characters at once, either press the [D]
key or right-click the mouse next to the characters. To de-select a
specific person, right-click on the characterÆs portrait.
Moving characters
- Go to a specific point
Select a character and click the left mouse button on the location you
wish to send the selected PC (if this location is not accessible for that
PC, the mouse pointer will change from an arrow to a cross).
- Run to a specific point
Select a character and double-click the left mouse button on the
location you want the selected PC to run to (if this location is not
accessible for this PC, the mouse pointer will change from an arrow to
a cross). If you are carrying another person however, (Cooper or
Sanchez), you wonÆt be able to run.
- Crouch
To switch to Crouch mode, either click on the ælying figureÆ symbol in
the user bar at the bottom left of the screen, or press the [C] key.
- Stand up
To switch back to Normal mode from Crouch mode (i.e. to stand up),
either click on the ælying figureÆ symbol in the user bar at the bottom left
of the screen, or press the [S] key.
- Go behind building
To go to the other side of a building which is not visible from your
current perspective, click on that point. However, this can cause
confusion if your character is also able to go up on the roof of the
building, because the mouse pointer may sometimes interpret the
higher point as the target destination. To make sure that you go to the
other side of the building and not the roof, hold down the [SHIFT] key
(the mouse pointer changes and becomes transparent) and then click
on the target point required.
- Climb ladder
All your characters are able to climb up or down ladders. To do this,
either click on the target point (e.g. the roof or the ground) to
automatically climb up or down the ladder, or you click on a point on
the ladder to which you wish your character to climb. PCs carrying a
PC / NPC (Cooper) cannot climb up or down ladders.
- Stand still
To stop a figure in motion before they have reached the destination
point, simply right-click next to the figure.
- Use horse
To climb onto a saddled horse, simply click on the horse (note how the
mouse pointer changes). To dismount, click on the horse again. To
jump from a balcony onto a horse below, just click on the horse as
before.
Buildings and obstacles
- Behind building / View obstacles
I
f you press the [CAPS LOCK] key, you will switch to what is known as
Contour mode, which will display every PC and NPC standing behind a
building (or any other obstacle obscuring them) as an outline. A green
outline indicates a PC, a red outline indicates an opponent and a blue
outline represents a civilian. This method can also be used to display
the outlines for all people entering a building located in the scene.
- Enter a building
Click on one of the possible entrances (door, gate, etc.).
- Leave a building
Click on one of the possible exits (door, gate, etc.) to leave the building
through that particular exit, or click on a target destination outside the
building and the PC will use the next available exit.
- Search a building
Stand directly in front of an entrance, move the mouse pointer over the
door and wait for a moment. The mouse pointer icon will indicate that
the room behind it is being searched through the keyhole. If the
keyhole symbol turns green at the end of the search, the building is
empty. If it is blue, there are civilians in the building who may panic
when you enter and summon reinforcements. If the symbol turns red,
there are enemies in the building, and entering would mean certain
death unless you enter with a PC. If there are enemies or civilians in the
building, a number will also be displayed to indicate how many NPCs are
in the building.
Actions for characters
- Select an action
If you have selected a single character, you can use any of the keys
[G], [H], [J], [K] and [L] to toggle between the actions, or you can select
the required action directly in the user bar underneath the characterÆs
head by clicking the mouse pointer on it.
- When is an action possible or not possible?
If an action in the user bar underneath the characterÆs head is grayed
out, it cannot be selected at this time. There may be various reasons
for this, e.g. at night, it may be raining or because you have run out of
the selected weapon (dynamite, gas tubes, etc.). However, if you
select an action but canÆt carry that action out (e.g. if you donÆt throw
the dynamite stick far enough or if you canÆt get the opponent in your
sights because heÆs standing behind an obstacle), this will be indicated
using the mouse pointer which in this case will have a red cross over it
or will be red.
- Carry out an action
If you have selected an action the mouse pointer will change
accordingly to symbolize the action just selected (e.g. a crosshair for a
selected weapon). Now simply select the target for your action using
the mouse pointer; this could be a PC, a NPC, a horse or a point in the
landscape. For some actions (clock, dynamite, stone, etc.) you will
have to wait a moment because additional help will be displayed, e.g.
the radius for CooperÆs watch or the path for SamÆs stick of dynamite. If
you want to carry out an action, all you need to do is confirm it with a
left click.
- Cancel / reject action
All you need is a right click to cancel a current action or to reject a
selected action. Of course you can also press the keys [G], [H], [J], [K]
and [L] to switch to a different action.
- Re-load weapon
Each character has a default weapon with a huge supply of ammo.
However, the weapon will need to be re-loaded occasionally depending
on the size of the magazine. To re-load a weapon, either double-click on the
icon in the user interface to the right of the characterÆs head, which
displays how many cartridges are currently in the weapon, or press the
[D] key. To cancel the re-load process, simply right-click.
- Somersault
If you are standing behind a wall or another obstacle and you are trying
to aim at an opponent who is standing round the corner in your sights,
your mouse pointer will sometimes display two crosses simultaneously:
a red cross and a green cross. When you hold down the [SHIFT] key in
this case, a transparent image of your character will be displayed next
to the character itself. If you then left-click, your character will roll
around the corner and open fire on the opponent. A right click will take
your character back to a safe position under cover.
- Advance with a weapon
When you draw your default weapon, your character will automatically
stand still. To advance with your weapon aimed at a target, hold down
the [CRTL] and click on any target destination. Your character will
replace the weapon for a moment and walk to the location. When you
release the [CRTL] key again, your hero will automatically draw his
weapon.
Quick actions
- Save quick action
Select an action, press the [Q] key or click on the large clock in the
user bar at the bottom and then confirm the action (e.g. go to a
particular location, shoot at an opponent, etc.). The action is then
saved as well as being carried out. You can also select the reverse
sequence: first click on the clock or press [Q], select the action, carry
out the action (or in this case: save). One quick action can be saved
per character.
- Carry out single quick action
If you have only saved one quick action in any situation, you can press
the [SPACE] key to run that action. You can also click on the small
clock above the portrait of the character whose saved quick action you
wish to carry out.
- Carry out all quick actions
If you want to run all the saved quick actions simultaneously, either
press the Space bar or the green arrow underneath the large clock in
the user bar at the bottom.
- Reject a single saved quick action
To reject a single quick action already saved, either select the relevant
character and press [BACKSPACE] or right-click on the small clock above the
relevant portrait.
- Reject all saved quick actions
To reject all saved quick actions at once, either select all the
characters simultaneously and press [BACKSPACE] or right-click on the large
clock in the user bar at the bottom of the screen.
Viewing beams for NPCs
- Display a viewing beam (line of sight mode)
Hold down the [ALT] key and move the question mark mouse pointer
onto any NPC to display the corresponding viewing beam. You can
also click on the telescope in the user bar at the bottom and move the
question mark mouse pointer onto an NPC.
- Exit viewing beam mode
click the right mouse button while holding the [ALT].
- Set a viewing beam counter
When the mouse pointer is in question mark mode (see above) and left-click
anywhere in the scene, this will position a viewing beam counter in the form
of a ? in the landscape. This ? symbol can be used to find out how many
opponents can see this selected point.
- Query a viewing beam counter
The viewing beam counter provides feedback on how many opponents
have already seen the selected point, by changing into the appropriate
number. To display the opponents whose viewing beam has already
been recorded by the counter, press the [TAB] key. This button can be
used to toggle between the viewing beams for all these opponents.
The same effect is achieved by clicking on the counter next to the
telescope in the user bar at the bottom of the screen.
- Delete viewing beam counter
In order to delete a set viewing beam counter, either hold down the
[ALT] key and right-click directly on the viewing beam counter or right-
click on the counter next to the telescope in the user bar at the bottom.
Other commands
Options / Load / Save
- Menu / Short briefing ESC
to return to the Game menu with the Options/Load/Save functions,
where you can also view the short briefing (a summary of the mission
aims), press the [ESC] key.
- Quicksave
To save the current game as a quicksave, press the [F5] key.
- Quickload
To load the quicksave, press the [F8] key.
Summary of all keyboard shortcuts with standard settings
[+] / [-]
Zoom in / out
[ARROW KEYS]
Scroll image selection in the corresponding direction
[M]
Open or close mini-map
[1] to [6]
Toggle between the different characters
[SHIFT] + [1] to [6]
Select multiple characters
[A]
Select all characters
[D]
De-select all characters
[SHIFT] + right-click
on portrait
De-select a specific character
[C]
Switch to Crouch mode
[S]
Stand up (from Crouch mode)
[SHIFT] + left-click
Go behind building
[CAPS LOCK]
Switch Contour mode on or off
[G], [H], [J], [K], [L]
Toggle between the five actions for a
selected character
[G]
Re-load the default weapon for a selected character
[SHIFT] + left-click
with red/green cross
on crosshair
Somersault around the corner and open fire on an
opponent
[CRTL]
Hold down to move forward with a weapon aimed at a
target
[Q]
Save quick action
[SPACE]
Run a / all saved quick action(s)
[BACKSPACE]
Delete a / all saved quick action(s)
[ALT]
Hold down and move mouse pointer over opponent
to display viewing beam
[ESC]
Return to Game menu and view Short briefing
[F5]
Quicksave
[F8]
Quickload
Appendum:
[HW1] PC = Player character
[HW2] NPC = Non-player character
(c) 2001 Infogrames Europe S.A. developed by Spellbound Entertainment