RayFX Area Shadow Generator
Current Version: 0.96


Still left to do for version 1.0:
1) Shadow Attenuation control.
2) Complete the other shapes (disc, triangle, sphere, cylinder). Improve the box and rectangle (see 3.)
3) Adaptive refinement based on light eccentricity.  Currently, the same number of samples are placed along each light axis.  This is not the way to handle extremely eccentric shapes, like flourescent tubes.  More samples are needed along the length of the tube, than around its radius.  this adaptivity is mandatory for doing real world light fixtures.
4) Draw the light shape in the viewports.

Known Issues / Bugs:
1) see RayFX Release Notes for the latest bugs in the raytracer itself.
2) Directional lights are supported but behave like blurry Standard RayFX shadows.  While this may be geometrically correct, it is usually not the desired result.  We may add the option to have point source shadows for directional lights.
 


Release Notes



Version 0.96 Summary:
Improved antialiasing of opacity/transparency mapped objects.
Fixed a bug preventing the Shadow Color / Shadow Density controls from working properly.



Version 0.95 Summary:
This is the second release of the raytracing based RayFX Area Shadow Generator plugin.  This release adds transparent object shadow support.



Version 0.9 Summary:
This is the initial release of the raytracing based RayFX Area Shadow Generator plugin.  This plugin simulates the shadows created by space filling lightsources (area lights.)  Supports omni, and spot lights.

Currently only the Box light and Rectangle light are fully implemented.



Last Modified : 5/24/2000