Synopsis:
A command line renderer for 3DS Max R3 that doesn't require a dongle
to render frames. Supports odd frame ranges like 1,4,5-8. Also
supports rendering of Video Post queues.
Motivation:
We needed a simple way to run max rendering with scripts and we also
needed a way to pick up odd selections of dropped frames. I also
wanted to be able to render test frames while developing shaders without
having to start up max, load a file, click render, etc. Now I just
create a script to render the desired frame(s) and use that to make the
test frames.
Installation:
This
is an exe file, so it can be run from anywhere - however, you may have
to explicitly specify the path to max.
Usage:
MaxRender filename [-f [framerange]] [-k num] [-v] [-m maxpath][-h]
[-q[!]] [-d] [-r[!]]
-f [framerange] Frame
Range, ie: "1,3,5-12". Default: 0
-k [num]
Maximum number of frames to render before restarting max. Default: Don't
restart.
-v
Render video post. Default: Don't render video post.
-m
Path to 3dsmax.exe. Default: "."
-h
Show usage, ie. this text.
-q
Run in "quiet" mode: Error messages only.
-q!
Run in "silent" mode: No messages at all.
-d
Output debug messages. This can be overridden by -q.
-r
Output Job report before rendering.
-r!
Output Job report only. Don't do any rendering.
example: >MaxRender d:/3dsmax/scenes/test.max -m d:/3dsmax/ -f 0-29
This will render frames 0 through 29 of max scene file, "test.max." This command line tells MaxRender that max is installed in my d:\3dsmax directory, and the scene file is in max's scenes directory.
To Be Done:
General:
The
usual disclaimers apply - Blur studio cannot support or guarantee this
thing in any way. Its gratis - enjoy. If you have any comments or questions,
direct them to blurbeta@blur.com - If we have the time, we'll do what we
can. See also: the license agreement.
our
generic readme, this current bug list.
You may not distribute this without permission from blur studio.
If you use it, your company has cool T-Shirts, and your looking for a way to show your gratitude, send a shirt or two to:
R&D
at Blur Studio, Inc.
1130
Abbot Kinney Blvd.
Venice,
CA 90291
software@blur.com
Scott
Kirvan - Blur.
Last Modified : 02/15/00