kvBones Plugin
KvBones is a mesh deformation plug in for 3D Studio Max. It is similar to Digimation's BonesPro or Character Studio, but does not have quite so many features. Well, it's still a good deal because it's free (copyrighted and released under GNU General Public License, or GPL), and because it comes with full source code.
You can download it here.
Or look at the release notes.
My friend Jeremy Krinitt wrote a small file that describes the basics of using kvBones. You can find it here.
If you are a programmer and would like to enhance the code, you can look here for my list of issues and bugs.
If you are writing a game engine and want to use kvBones for animation, and want some custom features (like data export), you can either add them yourself, or contract me to do it for you.
In fact, if you're using kvBones and find it useful, drop me a note, even if you don't want to pay me money to enhance it for you; or if you added a feature or fixed a bug, let me know too. I am very curious what will happen.
Kostya Vasilyev, kostik@pobox.com