KVBones plugin Release
Notes
Revision History
8/30/98 - Sunday
- Finally released kvBones into the world (well, at least onto my web site).
8/16/98 - Sunday
- [CHG] Source code and packaging changes
getting ready to release kvBones under GPL (GNU Public
License).
- [CHG] Enhanced About dialog.
- [FEA] Began adding new feature to
copy/paste positions of the bones. Ran into trouble with
end effector. Someone fix it please?
5/21/98 - Thursday
- [CHG] Rewrote mouse code to be modal;
this avoid problems with accidentally unselecting the
mesh by clicking between vertices. To enter/leave the
mode, use the "Assign" check box on the panel.
- [FEA] Mouse operations can now affect
multiple vertices if you drag-select with the mouse.
- [CHG] Auto bone-assignment heuristics:
only assign two bones to a vertex if one is a parent of
the other.
5/18/98 - Monday
- [FEA] Shift+Click on a vertex to set the
bone's weight to the current value in the edit box.
- [FEA] Undo/redo for vertex assignment
changes (Ctrl+Click, Alt+Click, Shift+Click).
- [FEA] Undo/redo for bone changes (Edit
Bones dialog).
- [FEA] Apply and Cancel buttons in Edit
Bones dialog.
5/17/98 - Sunday
- [FIX] Crash when unbinding a vertex from
a bone under certain conditions.
5/15/98 - Friday
- [FEA] Implemented smooth influence curve
for bones. Access through the Edit Curve dialog (from
Edit Bones dialog).
5/14/98 - Thursday
- [FEA] Added "Balance" check
box next to Vertex Weight edit control in the panel. If
selected, then the edit control is used to adjust bone
weight, the weight of the other bone (if any) is
automatically adjusted so the sum of weights is 1.0.
- [FEA] When a vertex is bound to Vertex
Weight edit control and the user selects a new bone, the
plugin will now automatically try to show the weight of
the new bone in the edit control. This makes it possible
to quickly edit the ifluence of both bones on a vertex by
first selecting the vertex and then flipping back and
forth between the two bones that affect it.
- [FEA] Replaced "bone
parameters" dialog box with a new one that allows
for graphical editing of the bone's influence curve.
- [OBS] Obsoleted the auto-tendon dialog
box; it didn't really work that well. Maybe put it back
later and make it work better.
Written by Kostya Vasliyev