crossfire
Section: Misc. Reference Manual Pages (0.91.3)
Updated: August 24 1994
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NAME
CrossFire - multiplayer adventure and arcade game for X-windows
SYNOPSIS
crossfire
[-<options>][display]...
DESCRIPTION
CrossFire
is a multiplayer graphical arcade and adventure game made for the X-Window
environment.
It has certain flavours from other games, especially Gauntlet (TM) and
Nethack/Moria.
Any number of players can move around in their own window, picking up / using
items and battle monsters. The players all do battle in the same world,
and can communicate with eachothers (even fight with eachothers).
The goal of the game is to survive and to have FUN.
OPTIONS
- -b
-
Use black & white colors even if you have a color display
- -d
-
When playing, prints out some debugging.
- -f
-
Crossfire will only flush, and not attempt to synchronize all windows.
This means that the game will crash if someone kills their window, but
the game will not lock if someone freezes their window.
This option is recommended if the game seems to be slow due to many
participating players.
- -h
-
Prints out usage of flags.
- -l
-
Removes the local player (whatever the DISPLAY environment variable is set to)
from the list of players
- -m
-
Lists out information about all monsters and tries to calculate an
alternative experience rating for them (will not be used in game though).
(Note, this is a compile time option)
- -mon
-
Turns on monster-debugging. This means that all messages that the game
gives to the monsters is written to standard error.
- -o
-
Prints out info on what was defined at compile time.
- -p
-
Crossfire won't try to fix the fontpath if it can't find the fonts it needs.
- -pix
-
Crossfire will use only pixmaps instead of fonts.
Note that if this switch is not given, and crossfire fails to set the
font, it will try using pixmaps anyway.
- -s
-
Displays the highscore list.
- -v
-
Prints out version, authors and contributors.
- -w
-
Makes splitwindow default (see the resource for information).
- -xpm
-
Uses X Pixmaps (XPM) files instead of fonts or bitmap files. They look
nicer, but the game will take longer to start up, and may be slower. This
is also a compile time option.
SERVER OPTIONS
These options are only available if SERVER was selected at compile
time.
- -server
-
Puts crossfire into server mode. This means that the program will not
try to open up a window on a display, but instead wait for connections.
- -detatch
-
The server will go in the background,
closing all connections to the tty.
- -log <file>
-
Specifies a file to send output to. Only
has meaning if -detatch is specified.
- -listen_port
-
Specifies the port the server should
listen to.
RESOURCES
- name
-
Specifies which name your character will start with in Crossfire.
You have to choose a name, either this way or with the "name" command, if
you want to enter the highscore list.
- peaceful
-
You can turn this mode on or off with the strings "on"/"off". Default
is on. If the mode is turned on, you will push other players instead of
attacking them when you run into them. The mode can also be toggled
inside the game with the "'peaceful" command.
- berzerk
-
If this mode is on, the player won't stop in front of a monster if you
hit CTRL + direction. Instead s/he will continue fighting the monsters
until a wall is met. Default is ON.
- wimpy
-
The argument to this resource sets your wimpy percentage. When your
hit-points get below this percentage, you flee in panic from your
enemies. Default is 25%.
- scroll
-
Default is off. If scroll is turned on, the text window will scroll
instead of wrapping. The mode can also be toggled inside the game
with the "'scroll" command.
Please note that the scroll-option is buggy.
- splitwindow
-
Default is off (unless switch -w is given). If this is turned on, all
windows will be under the control of the window manager. That is, they
can be placed in any order, and some can be resized.
- pixmap
-
Default is off (unless switch -pix is given). If this is turned on,
crossfire will not try to set your fontpath, but instead use pixmaps.
Note that crossfire will try pixmaps if it fails to set the fontpath.
PLAYING
When you have rolled your stats and chosen a profession, you can
type `?' at any time to get information about the different keys.
The apply command (bound to key `a') is used for several things, like
wearing, removing, wielding, unwielding, drinking, eating, etc.
If you hold down Shift while pressing `A', you will apply the
object below you. This is the only way to enter a house.
In addition to the direct commands which are bound to different keys, you
can also type more complex commands by pressing the '-key first.
To get more information about these, try typing "'help".
Your goal is to gain experience, find treasure, explore and have fun.
You do this by figuring out puzzles in maps, killing monsters and
destroying generators. You loose by dying.
There are two ways of dying, one is to loose all hit-points
(usually fighting monsters), the other is to starve to death.
Remember to eat when hungry.
MOUSE CONTROL
You can do several things by using only the mouse. In the inventory-window,
you can examine, apply and drop things by clicking the different mouse-buttons.
In the look-window you can do mostly the same, except you pick up items instead
of dropping them when you click the right mouse button. In both windows
you can move the scrollbar in different ways by clicking the different
mouse-button on it (but only if there are more items than can be displayed
in the window). In the graphical window, you can click at places with
the left button to find out what is there, or with the right button
to move in that general direction.
FILES
- LIBDIR/archetypes
-
Global objects which can be inherited are stored here.
- LIBDIR/artifacts
-
Rules and abilities for turning normal item into special artifact items.
- LIBDIR/ban_file
-
File for banning certain sites.
- LIBDIR/forbid
-
If the game is closed due to working hours, information is in this file.
- LIBDIR/maps/*
-
Files and subdirectories containing the map files
- LIBDIR/motd
-
Message of the day, is written to players when theey start the game.
- LIBDIR/players/*.pl
-
Players can store their characters and equipment in these files.
- LIBDIR/treasures
-
Linked lists of random treasure (& abilities!) which can be given to different
monsters are kept here.
MAILING LIST
There are two mailing-lists dedicated to the developement and
bug-testing of crossfire. The first is for discussing bugs and
features, the second is for announcing new versions.
If you want to join or leave any of the lists, send mail to
crossfire-request@ifi.uio.no with the subject "subscribe",
"unsubscribe","subscribe announce" or "unsubscribe announce".
If you use the subject "subscribe" or "unsubscribe" you will
(un)subscribe to *both* lists.
To send messages directly to the list, mail crossfire@ifi.uio.no.
An archive of old messages can be found at the ftp-sites (see below).
in the file crossfire.mail.Z
FTP
The official ftp-sites where you can look for the latest versions are:
ftp.ifi.uio.no:/pub/crossfire (129.240.64.2)
yoyo.cc.monash.edu.au:/pub/crossfire (130.194.9.1)
ftp.world.net:/pub/crossfire (192.243.32.18)
ftp.cs.city.ac.uk:/pub/games/crossfire/
ftp.sunet.se:/pub/unix/games/crossfire (130.238.127.3)
Please use the one nearest to you. ".no",".uk" and ".se" from Europe,
".au" from Australia
and ".net" from USA.
If anyone sets up other sites, please notify me.
SEE ALSO
xledit
BUGS
If the game looks very chaotic, it is probably because you are using
a font belonging to a previous version instead of the one supplied
with this version.
Please let me know about any bugs you find in the game. I know there are
plenty of them, and some are mentioned on the TODO file which is supplied
with the game.
AUTHOR
Copyright (C) 1994 Mark Wedel (master@rahul.net)
Copyright (C) 1992 Frank Tore Johansen (frankj@ifi.uio.no)
Authors and contributors to this program (source):
-
master@rahul.net (Mark Wedel)
frankj@ifi.uio.no (Frank Tore Johansen)
kjetilho@ifi.uio.no (Kjetil Torgrim Homme)
tvangod@ecst.csuchico.edu (Tyler Van Gorder)
elmroth@cd.chalmers.se (Tony Elmroth)
dougal.scott@fcit.monasu.edu.au (Dougal Scott)
wchuang@athena.mit.edu (William)
ftww@cs.su.oz.au (Geoff Bailey)
jorgens@flipper.pvv.unit.no (Kjetil Wiekhorst J/orgensen)
c.blackwood@rdt.monash.edu.au (Cameron Blackwood)
jtraub+@cmu.edu (Joseph L. Traub)
rgg@aaii.oz.au (Rupert G. Goldie)
eanders+@cmu.edu (Eric A. Anderson)
eneq@Prag.DoCS.UU.SE (Rickard Eneqvist)
Jarkko.Sonninen@lut.fi (Jarkko Sonninen)
kholland@sunlab.cit.cornell.du (Karl Holland)
vick@bern.docs.uu.se (Mikael Lundgren)
mol@meryl.csd.uu.se (Mikael Olsson)
haatanen@cc.lut.fi (Tero Haatanen)
ylitalo@student.docs.uu.se (Lasse Ylitalo)
anipa@pulmunen.cs.tut.fi (Niilo Neuvo)
mta@modeemi.cs.tut.fi (Markku J{rvinen)
meunier@inf.enst.fr (Sylvain Meunier)
jfosback@darmok.uoregon.edu (Jason Fosback)
cedman@capitalist.princeton.edu (Carl Edman)
henrich@crh.cl.msu.edu (Charles Henrich)
schmid@fb3-s7.math.tu-berlin.de (Gregor Schmid)
quinet@montefiore.ulg.ac.be (Raphael Quinet)
jam@modeemi.cs.tut.fi (Jari Vanhala)
kivinen@joker.cs.hut.fi (Tero Kivinen)
peterm@soda.berkeley.edu (Peter Mardahl)
matt@cs.odu.edu (Matthew Zeher)
srt@sun-dimas.aero.org (Scott R. Turner)
smurf@soda.berkeley.edu (Scott MacFiggen)
tpeland@utu.fi (Tero Jyri Michael Pelander)
raytrace@soda.berkeley.edu (Rachel Yotter)
huma@netcom.com (Ben Fennema)
njw@cs.city.ac.uk (Nick Williams)
Wacren@Gin.ObsPM.Fr (Laurent Wacrenier)
Index
- NAME
-
- SYNOPSIS
-
- DESCRIPTION
-
- OPTIONS
-
- SERVER OPTIONS
-
- RESOURCES
-
- PLAYING
-
- MOUSE CONTROL
-
- FILES
-
- MAILING LIST
-
- FTP
-
- SEE ALSO
-
- BUGS
-
- AUTHOR
-
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