Surface Vertex Program Demo |
This is a vertex program that demonstrates the use of a UV mesh to draw an implicit surface. The UV mesh is bound from -pi to pi and is evaluated on the GPU using the vertex program SurfaceVertexProgram.vsh (in resources) |
Use the mouse button and drag to move the object position |
The space bar selects the fill mode (lines/quads) |
In addition the demo can use quicktime to play a sound file from which the 8 equalizer inputs are used to modify the control parameters that define the surface. |
Last updated: 2003-07-07