Last Revision: | Version 1.0, 2004-02-11 Demonstrates how to create and switch between windowed and fullscreen OpenGL contexts using NSOpenGL. |
Build Requirements: | Mac OS X Mac OS X 10.3 or later |
Runtime Requirements: | Mac OS X Mac OS X 10.3 or later |
Important: This document has been retired.
Current information on this Reference Library topic can be found here:
This sample is from the WWDC 2003 presentations. It demonstrates how to create and switch between windowed and fullscreen OpenGL contexts using NSOpenGL. Requirements: Mac OS X 10.3 or later Keywords: OpenGL NSOpenGL NSOpenGLView Cocoa Fullscreen
Last updated: 2004-02-11