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NSOpenGL Fullscreen

Last Revision:
Version 1.0, 2004-02-11
Demonstrates how to create and switch between windowed and fullscreen OpenGL contexts using NSOpenGL.
Build Requirements:
Mac OS X Mac OS X 10.3 or later
Runtime Requirements:
Mac OS X Mac OS X 10.3 or later

Important: This document has been retired.

Current information on this Reference Library topic can be found here:

This sample is from the WWDC 2003 presentations. It demonstrates how to create and switch between windowed and fullscreen OpenGL contexts using NSOpenGL. Requirements: Mac OS X 10.3 or later Keywords: OpenGL NSOpenGL NSOpenGLView Cocoa Fullscreen




Last updated: 2004-02-11

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