This manual page is for Mac OS X version 10.6.3

If you are running a different version of Mac OS X, view the documentation locally:

  • In Terminal, using the man(1) command

Reading manual pages

Manual pages are intended as a quick reference for people who already understand a technology.

  • For more information about the manual page format, see the manual page for manpages(5).

  • For more information about this technology, look for other documentation in the Apple Reference Library.

  • For general information about writing shell scripts, read Shell Scripting Primer.



EDITRES(1)                                                                                        EDITRES(1)



NAME
       editres - a dynamic resource editor for X Toolkit applications

SYNTAX
       editres [ -toolkitoption ... ]

OPTIONS
       Editres accepts all of the standard X Toolkit command line options (see X(7)).  The order of the com-mand command
       mand line options is not important.

DESCRIPTION
       Editres is a tool that allows users and application developers to view the full widget  hierarchy  of
       any  X Toolkit application that speaks the Editres protocol.  In addition, editres will help the user
       construct resource specifications, allow the user to apply the resource to the application  and  view
       the  results  dynamically.   Once the user is happy with a resource specification editres will append
       the resource string to the user's X Resources file.

USING EDITRES
       Editres provides a window consisting of the following four areas:

       Menu Bar                 A set of popup menus that allow you full access to editres's features.

       Panner                   The panner allows a more intuitive way to scroll the application  tree  dis-play. display.
                                play.

       Message Area             Displays  information  to  the user about the action that editres expects of
                                her.

       Application Widget Tree  This area will be used to display the selected application's widget tree.

       To begin an editres session select the Get Widget Tree menu item from the command  menu.   This  will
       change  the  pointer cursor to cross hair.  You should now select the application you wish look at by
       clicking on any of its windows.  If this application understands the editres  protocol  then  editres
       will  display  the  application's widget tree in its tree window.  If the application does not under-stand understand
       stand the editres protocol editres will inform you of this fact in the message area after a few  sec-onds seconds
       onds delay.

       Once  you  have a widget tree you may now select any of the other menu options. The effect of each of
       these is described below.

COMMANDS
       Get Widget Tree
               Allows the user to click on any application that speaks the editres protocol and receive  its
               widget tree.

       Refresh Current Widget Tree
               Editres  only knows about the widgets that exist at the present time.  Many applications cre-ate create
               ate and destroy widgets on the fly.  Selecting this menu item will cause editres to  ask  the
               application  to resend its widget tree, thus updating its information to the new state of the
               application.

               For example, xman only creates the widgets for its topbox when it starts  up.   None  of  the
               widgets  for  the manual page window are created until the user actually clicks on the Manual
               Page button.  If you retrieved xman's widget tree before the the manual page is  active,  you
               may  wish  to  refresh  the  widget tree after the manual page has been displayed.  This will
               allow you to also edit the manual page's resources.

       Dump Widget Tree to a File
               For documenting applications it is often useful to be able to  dump  the  entire  application
               widget  tree to an ASCII file.  This file can then be included in the manual page.  When this
               menu item is selected a popup dialog is activated.  Type the name of the file in this dialog,
               and  either select okay, or type a carriage-return.  Editres will now dump the widget tree to
               this file.  To cancel the file dialog, select the cancel button.

       Show Resource Box
               This command will popup a resource box  for  the  current  application.   This  resource  box
               (described in detail below) will allow the user to see exactly which resources can be set for
               the widget that is currently selected in the widget tree display.  Only  one  widget  may  be
               currently  selected;  if  greater  or  fewer  are  selected editres will refuse to pop up the
               resource box and put an error message in the Message Area.

       Set Resource
               This command will popup a simple dialog box for setting an arbitrary resource on all selected
               widgets.   You must type in the resource name, as well as the value.  You can use the Tab key
               to switch between the resource name field the resource value field.

       Quit    Exits editres.

TREE COMMANDS
       The Tree menu contains several commands that allow operations to be performed on the widget tree.

       Select Widget in Client
              This menu item allows you to select any widget in the application; editres will then highlight
              the  corresponding  element  the  widget  tree  display.   Once this menu item is selected the
              pointer cursor will again turn to a crosshair, and you must click any pointer  button  in  the
              widget  you  wish to have displayed.  Since some widgets are fully obscured by their children,
              it is not possible to get to every widget this way, but this mechanism does give  very  useful
              feedback between the elements in the widget tree and those in the actual application.

       Select All

       Unselect All

       Invert All
              These  functions allow the user to select, unselect, or invert all widgets in the widget tree.

       Select Children

       Select Parents
              These functions select the immediate parent or children of each of the currently selected wid-gets. widgets.
              gets.

       Select Descendants

       Select Ancestors
              These  functions  select  all  parents  or children of each of the currently selected widgets.
              This is a recursive search.

       Show Widget Names

       Show Class Names

       Show Widget IDs

       Show Widget Windows
              When the tree widget is initially displayed the labels of each widget in the  tree  correspond
              to  the  widget  names.  These functions will cause the label of all widgets in the tree to be
              changed to show the class name, IDs, or window associated with each widget in the application.
              The widget IDs, and windows are shown as hex numbers.

       In  addition  there are keyboard accelerators for each of the Tree operations.  If the input focus is
       over an individual widget in the tree, then that operation will only  effect  that  widget.   If  the
       input  focus is in the Tree background it will have exactly the same effect as the corresponding menu
       item.

       The translation entries shown may be applied to any widget in the application.  If that widget  is  a
       child  of  the  Tree  widget,  then  it will only affect that widget, otherwise it will have the same
       effect as the commands in the tree menu.

       Flash Active Widgets
              This command is the inverse of the Select Widget in Client command, it will show the user each
              widget  that is currently selected in the widget tree, by flashing the corresponding widget in
              the application numFlashes (three by default) times in the flashColor.


              Key     Option                     Translation Entry
              -space Entryspace
              space   Unselect                   Select(nothing)
              w       Select                     Select(widget)
              s       Select                     Select(all)
              i       Invert                     Select(invert)
              c       Select Children            Select(children)
              d       Select Descendants         Select(descendants)
              p       Select Parent              Select(parent)
              a       Select Ancestors           Select(ancestors)
              N       Show Widget Names          Relabel(name)
              C       Show Class Names           Relabel(class)
              I       Show Widget IDs            Relabel(id)
              W       Show Widget Windows        Relabel(window)
              T       Toggle Widget/Class Name   Relabel(toggle)

              Clicking button 1 on a widget adds it to the set of selected widgets.  Clicking button 2 on  a
              widget  deselects all other widgets and then selects just that widget.  Clicking button 3 on a
              widget toggles its label between the widget's instance name the widget's class name.


USING THE RESOURCE BOX
       The resource box contains five different areas.  Each of the areas, as they  appear  on  the  screen,
       from top to bottom will be discussed.

       The Resource Line
              This  area  at the top of the resource box shows the current resource name exactly as it would
              appear if you were to save it to a file or apply it.

       The Widget Names and Classes
              This area allows you to select exactly which widgets this resource will apply  to.   The  area
              contains four lines, the first contains the name of the selected widget and all its ancestors,
              and the more restrictive dot (.) separator.  The second line contains less specific the  Class
              names  of  each  widget,  and well as the less restrictive star (*) separator.  The third line
              contains a set of special buttons called Any Widget which will generalize this level to  match
              any  widget.   The  last  line contains a set of special buttons called Any Widget Chain which
              will turn the single level into something that matches zero or more levels.

              The initial state of this area is the most restrictive, using the resource names and  the  dot
              separator.  By selecting the other buttons in this area you can ease the restrictions to allow
              more and more widgets to match the specification.  The extreme case is to select all  the  Any
              Widget  Chain  buttons, which will match every widget in the application.   As you select dif-ferent different
              ferent buttons the tree display will update to show you exactly which widgets will be effected
              by the current resource specification.

       Normal and Constraint Resources
              The  next area allows you to select the name of the normal or constraint resources you wish to
              set.  Some widgets may not have constraint resources, so that area will not appear.

       Resource Value
              This next area allows you to enter the resource value.  This value should be  entered  exactly
              as  you  would  type a line into your resource file.  Thus it should contain no unescaped new-lines. newlines.
              lines.  There are a few special character sequences for this file:

              \n - This will be replaced with a newline.

              \### - Where # is any octal digit.  This will be replaced with a  single  byte  that  contains
              this sequence interpreted as an octal number.  For example, a value containing a NULL byte can
              be stored by specifying \000.

              \<new-line> - This will compress to nothing.

              \\ - This will compress to a single backslash.

       Command Area
              This area contains several command buttons, described in this section.

       Set Save File
              This button allows the user to modify file that the resources will be saved to.   This  button
              will  bring  up  a  dialog  box  that  will ask you for a filename; once the filename has been
              entered, either hit carriage-return or click on the okay button.  To pop down the  dialog  box
              without changing the save file, click the cancel button.

       Save   This button will append the resource line described above to the end of the current save file.
              If no save file has been set the Set Save File dialog box will be popped up to prompt the user
              for a filename.

       Apply  This button attempts to perform a XtSetValues call on all widgets that match the resource line
              described above.  The value specified is applied  directly  to  all  matching  widgets.   This
              behavior  is  an  attempt  to  give a dynamic feel to the resource editor.  Since this feature
              allows users to put an application in states it may not be willing to handle, a hook has  been
              provided  to  allow  specific  applications  to  block  these SetValues requests (see Blocking
              Editres Requests below).

              Unfortunately due to design constraints imposed on the  widgets  by  the  X  Toolkit  and  the
              Resource Manager, trying to coerce an inherently static system into dynamic behavior can cause
              strange results.  There is no guarantee that the results of an apply will be the same as  what
              will  happen  when you save the value and restart the application.  This functionality is pro-vided provided
              vided to try to give you a rough feel for what your changes will accomplish, and  the  results
              obtained  should  be considered suspect at best.  Having said that, this is one of the neatest
              features of editres, and I strongly suggest that you play with it, and see what it can do.

       Save and Apply
              This button combines the Save and Apply actions described above into one button.

       Popdown Resource Box
              This button will remove the resource box from the display.

BLOCKING EDITRES REQUESTS
       The editres protocol has been built into the Athena Widget set.  This allows  all  applications  that
       are  linked against Xaw to be able to speak to the resource editor.  While this provides great flexi-bility, flexibility,
       bility, and is a useful tool, it can quite easily be abused.  It is therefore possible  for  any  Xaw
       application  to  specify  a value for the editresBlock resource described below, to keep editres from
       divulging information about its internals, or to disable the SetValues part of the protocol.

       editresBlock (Class EditresBlock)
               Specifies which type of blocking this application wishes to impose on the editres protocol.

       The accepted values are:

       all            Block all requests.

       setValues      Block all SetValues requests.  As this is the only editres request that actually modi-fies modifies
                      fies the application, this is in effect stating that the application is read-only.

       none           Allow all editres requests.

       Remember  that  these  resources  are set on any Xaw application, not editres.  They allow individual
       applications to keep all or some of the requests editres makes  from  ever  succeeding.   Of  course,
       editres  is  also an Xaw application, so it may also be viewed and modified by editres (rather recur-sive, recursive,
       sive, I know), these commands can be blocked by setting the editresBlock resource on editres  itself.

RESOURCES
       For editres the available application resources are:

       numFlashes (Class NumFlashes)
               Specifies  the  number  of times the widgets in the application will be flashed when the Show
               Active Widgets command in invoked.

       flashTime (Class FlashTime)
               Amount of time between the flashes described above.

       flashColor (Class flashColor)
               Specifies the color used to flash application widgets.  A bright color should  be  used  that
               will immediately draw your attention to the area being flashed, such as red or yellow.

       saveResourcesFile (Class SaveResourcesFile)
               This  is  the  file the resource line will be append to when the Save button activated in the
               resource box.

WIDGETS
       In order to specify resources, it is useful to know  the  hierarchy  of  the  widgets  which  compose
       editres.  In the notation below, indentation indicates hierarchical structure.  The widget class name
       is given first, followed by the widget instance name.

       Editres  editres
            Paned  paned
                 Box  box
                      MenuButton  commands
                           SimpleMenu  menu
                           SmeBSB  sendTree
                           SmeBSB  refreshTree
                           SmeBSB  dumpTreeToFile
                           SmeLine  line
                           SmeBSB  getResourceList
                           SmeLine  line
                           SmeBSB  quit
                      MenuButton  treeCommands
                           SimpleMenu  menu
                           SmeBSB  showClientWidget
                           SmeBSB  selectAll
                           SmeBSB  unselectAll
                           SmeBSB  invertAll
                           SmeLine  line
                           SmeBSB  selectChildren
                           SmeBSB  selectParent
                           SmeBSB  selectDescendants
                           SmeBSB  selectAncestors
                           SmeLine  line
                           SmeBSB  showWidgetNames
                           SmeBSB  showClassNames
                           SmeBSB  showWidgetIDs
                           SmeBSB  showWidgetWindows
                           SmeLine  line
                           SmeBSB  flashActiveWidgets
                 Paned  hPane
                      Panner  panner
                      Label  userMessage
                      Grip  grip
                 Porthole  porthole
                      Tree  tree
                           Toggle  <name of widget in application>
                           .
                           .
                           .
                           TransientShell  resourceBox
                           Paned  pane
                           Label  resourceLabel
                           Form  namesAndClasses
                           Toggle  dot
                           Toggle  star
                           Toggle  any
                           Toggle  name
                           Toggle  class
                                .
                                .
                                .
                           Label  namesLabel
                           List  namesList
                           Label  constraintLabel
                           List  constraintList
                           Form  valueForm
                           Label  valueLabel
                           Text  valueText
                           Box  commandBox
                           Command  setFile
                           Command  save
                           Command  apply
                           Command  saveAndApply
                           Command  cancel
                           Grip  grip
                 Grip  grip


ENVIRONMENT
       DISPLAY to get the default host and display number.

       XENVIRONMENT
               to get the name of a resource  file  that  overrides  the  global  resources  stored  in  the
               RESOURCE_MANAGER property.

FILES
       /usr/X11/lib/X11/app-defaults/Editres
              specifies required resources

SEE ALSO
       X(7), xrdb(1), Athena Widget Set

RESTRICTIONS
       This  is a prototype, there are lots of nifty features I would love to add, but I hope this will give
       you some ideas about what a resource editor can do.

AUTHOR
       Chris D. Peterson, formerly MIT X Consortium




X Version 11                                    editres 1.0.3                                     EDITRES(1)

Reporting Problems

The way to report a problem with this manual page depends on the type of problem:

Content errors
Report errors in the content of this documentation with the feedback links below.
Bug reports
Report bugs in the functionality of the described tool or API through Bug Reporter.
Formatting problems
Report formatting mistakes in the online version of these pages with the feedback links below.

Did this document help you? Yes It's good, but... Not helpful...