QuickDraw 3D RAVE Reference
This section describes the constants, data structures, and routines provided by QuickDraw 3D RAVE. It also describes the functions you must define in order to write a drawing engine.
The application programming interfaces of QuickDraw 3D RAVE follow these simple naming conventions:
-
All names of constants begin with the prefix
kQA
(for example,
kQATextureFilter_Fast
).
-
All names of data types begin with the prefix
TQA
(for example,
TQADrawContext
).
-
All names of functions begin with the prefix
QA
(for example,
QADrawContextNew
).
© 1997 Apple Computer, Inc.