Values outside the valid range of
uv
values are to be wrapped. To wrap a shader effect is to replicate the entire effect across the mapped area.
Clamp
Values outside the valid range of
uv
values are to be clamped. To clamp a shader effect is to replicate the boundaries of the effect across the portion of the mapped area that lies outside the valid range.
The value in this field determines whether values in the
u
parametric direction that lie outside the valid range are wrapped or clamped by the parent shader.
vBounds
The value in this field determines whether values in the
v
parametric direction that lie outside the valid range are wrapped or clamped by the parent shader.
Data Size
8
Description
A shader data object is a boundary-handling method specifier that determines how a parent shader handles parametric uv values that are outside the valid range (namely, 0 to 1).
Parent Hierarchy
Data.
Parent Objects
Any shader. A shader data object always has a parent object.