The values in the two fields of this structure specify parameters in u and v for the purpose of shading. Both of these values must be floating-point numbers greater than or equal to 0 and less than or equal to 1.
Data Size
8
Description
A shading UV object is used to specify
uv
parameters for the purpose of shading. A shading UV object is normally used in conjunction with a texture shader.
Parent Hierarchy
Element, attribute.
Parent Objects
Attribute set. A shading UV object always has a parent object.