Camera Range Structure
You use a
camera range structure
to get or set the hither and yon clipping planes for a camera. A camera range structure is defined by the
TQ3CameraRange
data type.
typedef struct TQ3CameraRange {
float hither;
float yon;
} TQ3CameraRange;
-
hither
-
The distance (measured along the camera vector) from the camera's location to the near clipping plane. The value in this field should always be greater than 0.
-
yon
-
The distance (measured along the camera vector) from the camera's location to the far clipping plane. The value in this field should always be greater than the value in the
hither
field.
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