This table describes the changes to GLSprite.
Date | Notes |
---|---|
2009-10-02 | Updated for iPhone OS 3.1: Set texture parameters before creating the texture. This will save texture memory and texture loading time. Use CADisplayLink as the preferred method for controlling animation timing, and fall back to NSTimer when running on a pre 3.1 device where CADisplayLink is not available. |
2008-07-02 | First public release. |
Last updated: 2009-10-02