iOS Reference Library Apple Developer
Search

Document Revision History

This table describes the changes to GLSprite.

DateNotes
2009-10-02Updated for iPhone OS 3.1: Set texture parameters before creating the texture. This will save texture memory and texture loading time. Use CADisplayLink as the preferred method for controlling animation timing, and fall back to NSTimer when running on a pre 3.1 device where CADisplayLink is not available.
2008-07-02First public release.




Last updated: 2009-10-02

Did this document help you? Yes It's good, but... Not helpful...