The build configuration used to build a product. See also build configuration.
The SDK used to build a product and the runtime environment on which the product is to run. See also SDK family.
A string that identifies an iOS application or a set of iOS applications from one vendor. They are similar to bundle identifiers. This is an example application ID: GFWOTNXFIY.com.mycompany.MyApp
.
Project setting that specifies the default SDK to use when building the project’s targets. Targets can override this setting with the iPhone OS Deployment Target build setting.
A named collection of build settings that build one or more products in a project in different for specific purposes—for example, for debugging or for release.
File that contains personal information used to generate a development certificate. Certificate signing requests are created by the Keychain Access application.
A shortcut that automatically suggests likely completions as you type an identifier or a keyword. The suggestions are based on the text you type and the surrounding context within the file.
File that identifies an iOS application developer. Xcode uses development certificates to sign application binaries.
Type of device in which iOS can run. There two device families: iPhone, and iPad.
A property that allows an application to access a protected iOS feature or capability.
A data-gathering agent developed using the Instruments application. Instruments collect performance information about an application or an entire system.
A performance analysis tool used to gather and mine application-performance data.
An Apple developer center that provides all the resources needed to develop iOS applications. Access to this developer center requires an ADC membership. See also Apple Developer Connection.
A program that allows you to develop iOS applications, test them on devices, and distribute them to your customers through the App Store.
A restricted-access area of the iPhone Dev Center that allows you to configure devices to test your iOS applications
An application that simulates the iOS runtime environment and user experience in Mac OS X for testing iOS applications in early stages of development.
A window that displays and organizes the files that make up an Xcode project.
A file that allows applications in development to be installed on an iOS-based device. It contains one or more development certificates, an application ID, and one or more device IDs
Group of SDK releases used to build software products for a particular Apple platform. The available SDK families are iPhone Device SDK, iPhone Simulator SDK, and Mac OS X SDK.
A piece of code that executes test-subject code to verify that it behaves as expected.
An instance method of a unit-test class named test...
that exercises API to test and reports whether it produced the expected results.
A provisioning profile issued to users not on an iOS application developer team. It allows them to install and test applications that have not been published to the App Store.
A set of test cases. See also test case.
A set of tools and resources used to develop Cocoa and Cocoa Touch applications.
The main application of the Xcode integrated development environment (IDE). It manages the other applications that are part of Xcode and provides the main user interface used to develop software products.
Last updated: 2010-07-02