This chapter explains how static typing works and discusses some other features of Objective-C, including ways to temporarily overcome its inherent dynamism.
By design, Objective-C objects are dynamic entities. As many decisions about them as possible are pushed from compile time to runtime:
The memory for objects is dynamically allocated at runtime by class methods that create new instances.
Objects are dynamically typed. In source code (at compile time), any object variable can be of type id
no matter what the object’s class is. The exact class of an id
variable (and therefore its particular methods and data structure) isn’t determined until the program runs.
Messages and methods are dynamically bound, as described in “Dynamic Binding.” A runtime procedure matches the method selector in the message to a method implementation that “belongs to” the receiver.
These features give object-oriented programs a great deal of flexibility and power, but there’s a price to pay. In particular, the compiler can’t check the exact types (classes) of id
variables. To permit better compile-time type checking, and to make code more self-documenting, Objective-C allows objects to be statically typed with a class name rather than generically typed as id
. It also lets you turn some of its object-oriented features off in order to shift operations from runtime back to compile time.
Note: Messages are somewhat slower than function calls, typically incurring an insignificant amount of overhead compared to actual work performed. The exceptionally rare case where bypassing Objective-C's dynamism might be warranted can be proven by use of analysis tools like Shark or Instruments.
If a pointer to a class name is used in place of id
in an object declaration,
Rectangle *thisObject; |
the compiler restricts the value of the declared variable to be either an instance of the class named in the declaration or an instance of a class that inherits from the named class. In the example above, thisObject
can only be a Rectangle of some kind.
Statically typed objects have the same internal data structures as objects declared to be id
s. The type doesn’t affect the object; it affects only the amount of information given to the compiler about the object and the amount of information available to those reading the source code.
Static typing also doesn’t affect how the object is treated at runtime. Statically typed objects are dynamically allocated by the same class methods that create instances of type id
. If Square is a subclass of Rectangle, the following code would still produce an object with all the instance variables of a Square, not just those of a Rectangle:
Rectangle *thisObject = [[Square alloc] init]; |
Messages sent to statically typed objects are dynamically bound, just as objects typed id
are. The exact type of a statically typed receiver is still determined at runtime as part of the messaging process. A display
message sent to thisObject
[thisObject display]; |
performs the version of the method defined in the Square class, not the one in its Rectangle superclass.
By giving the compiler more information about an object, static typing opens up possibilities that are absent for objects typed id
:
In certain situations, it allows for compile-time type checking.
It can free objects from the restriction that identically named methods must have identical return and argument types.
It permits you to use the structure pointer operator to directly access an object’s instance variables.
The first two topics are discussed in the sections that follow. The third is covered in “Defining a Class.”
With the additional information provided by static typing, the compiler can deliver better type-checking services in two situations:
When a message is sent to a statically typed receiver, the compiler can make sure the receiver can respond. A warning is issued if the receiver doesn’t have access to the method named in the message.
When a statically typed object is assigned to a statically typed variable, the compiler makes sure the types are compatible. A warning is issued if they’re not.
An assignment can be made without warning, provided the class of the object being assigned is identical to, or inherits from, the class of the variable receiving the assignment. The following example illustrates this:
Shape *aShape; |
Rectangle *aRect; |
aRect = [[Rectangle alloc] init]; |
aShape = aRect; |
Here aRect
can be assigned to aShape
because a Rectangle is a kind of Shape—the Rectangle class inherits from Shape. However, if the roles of the two variables are reversed and aShape
is assigned to aRect
, the compiler generates a warning; not every Shape is a Rectangle. (For reference, see Figure 1-2, which shows the class hierarchy including Shape and Rectangle.)
There’s no check when the expression on either side of the assignment operator is an id
. A statically typed object can be freely assigned to an id
, or an id
to a statically typed object. Because methods like alloc
and init
return id
s, the compiler doesn’t ensure that a compatible object is returned to a statically typed variable. The following code is error-prone, but is allowed nonetheless:
Rectangle *aRect; |
aRect = [[Shape alloc] init]; |
In general, methods in different classes that have the same selector (the same name) must also share the same return and argument types. This constraint is imposed by the compiler to allow dynamic binding. Because the class of a message receiver (and therefore class-specific details about the method it’s asked to perform), can’t be known at compile time, the compiler must treat all methods with the same name alike. When it prepares information on method return and argument types for the runtime system, it creates just one method description for each method selector.
However, when a message is sent to a statically typed object, the class of the receiver is known by the compiler. The compiler has access to class-specific information about the methods. Therefore, the message is freed from the restrictions on its return and argument types.
An instance can be statically typed to its own class or to any class that it inherits from. All instances, for example, can be statically typed as NSObject
.
However, the compiler understands the class of a statically typed object only from the class name in the type designation, and it does its type checking accordingly. Typing an instance to an inherited class can therefore result in discrepancies between what the compiler thinks would happen at runtime and what actually happens.
For example, if you statically type a Rectangle instance as a Shape,
Shape *myRectangle = [[Rectangle alloc] init]; |
the compiler will treat it as a Shape. If you send the object a message to perform a Rectangle method,
BOOL solid = [myRectangle isFilled]; |
the compiler will complain. The isFilled
method is defined in the Rectangle class, not in Shape.
However, if you send it a message to perform a method that the Shape class knows about,
[myRectangle display]; |
the compiler won’t complain, even though Rectangle overrides the method. At runtime, Rectangle’s version of the method is performed.
Similarly, suppose that the Upper class declares a worry
method that returns a double
,
- (double)worry; |
and the Middle subclass of Upper overrides the method and declares a new return type:
- (int)worry; |
If an instance is statically typed to the Upper class, the compiler will think that its worry
method returns a double
, and if an instance is typed to the Middle class, it will think that worry
returns an int
. Errors will obviously result if a Middle instance is typed to the Upper class. The compiler will inform the runtime system that a worry
message sent to the object returns a double
, but at runtime it actually returns an int
and generates an error.
Static typing can free identically named methods from the restriction that they must have identical return and argument types, but it can do so reliably only if the methods are declared in different branches of the class hierarchy.
Last updated: 2010-07-13